3.22 Builds In Review

Good Morning Folks! While I still have quite a few things that I want to tick off before I am completed with it, I feel like the 3.22 Trials of the Ancestor League is starting to wind down a bit. You can see this in the community as the various streamers detach from the game and start playing other things. I know personally I plan on giving Diablo IV Season 2 a shot tomorrow, and seeing how I feel about that game. As far as objectives go, I have 4 pips of experience to go from level 100 on my Righteous Fire Juggernaut which will be a first for me in a season. Apart from that, I want to knock out at least one more objective so I can get a sad little totem pole for my third league in a row. So I know that I will still be playing quite a bit, but I am finding my desire to build new builds waning.

As a result, I thought I would spend this morning reviewing my builds for this league and talking a bit about them. This is mostly going to be me posting links to videos that I have recorded throughout the current league, and talking about my feelings regarding the build and how successful it was. This grading will be governed by my own personal feelings about how best to approach Path of Exile. I like tanky builds and I am learning that even when I play a successful build… if it feels too squishy it ruins the experience for me.

Vaal Lightning Arrow Raider

Toward the end of last league I did a brief test to see how it would feel to league start Lightning Arrow, and honestly, the leveling process and early maps felt extremely solid. This prompted me to commit to league starting this build for Trail of the Ancestors and for the most part it went smoothly… until I hit a wall around red maps. Knowing what I know now… this is the point where I should converted my tree over to the critical strike variant, but I did not… and floundered greatly. This built felt amazing when it came to clearing maps… and then struggled significantly with map and atlas bosses. I thought that Raider would give me some additional defensive layers that would make it feel better… but it just was not enough.

The positive of the build is that it allowed me to farm up enough currency to pay for my swap over to Righteous Fire. The negative is… I could have easily just league-started Righteous Fire. This build would essentially color my league experience because I spent a lot of time frustrated that this did not feel good to me. I am not a map blaster and I do not love playing builds that feel like they have paper-thin defensive layers. For those who are curious, this is what the POB looked like at the time of recording this video.

Personal Rating: C Tier

Righteous Fire Juggernaut

So after the feelings of failure regarding Lightning Arrow Raider, I rolled right back to the old familiar and comfortable in the form of a Righteous Fire Juggernaut. With this build it is a cakewalk to finish your atlas and get your first two voidstones, and it also allowed me to set up shop in delve and start producing raw materials in bulk. I think I have come to the realization that I am going to want an RF Jugg in every league given how much I have bonded with the playstyle, and given that it enables me to spend a large amount of time down in Delve. I did not record a video on this build until fairly late in the league and after I spent some currency on getting a Hinekora, Death’s Fury setup with Forbidden Flesh and Flame jewels. Once I ding 100 hopefully this week… I am going to shift over to trying to knock out all of the bosses with this character. I get into this pattern of not wanting to risk a death when I am gaining experience given that it slows down so much after level 95.

You can find the POB over on the POE.Ninja Page for this character.

Personal Rating: S Tier Plus

Summon Raging Spirits Guardian

The Trial of the Ancestors League saw significant reworks of two Acendancies, the Templar Guardian and the Marauder Chieftain. In a desire to play with these, I decided to roll a Summon Raging Spirits build as I have often done in past leagues, but play it instead with the new Guardian Ascendancy. This build… is a miraculous powerhouse. This entirely rests upon the shoulders of the fact that the Guardian unique minions are so damned strong. From the very first Labyrinth, you end up getting something with the relative power of a Righteous Fire Juggernaut, and it can essentially carry you from that point forward. There is a reason why Guardian is the most popular Ascendancy in Ruthless League, making up over 14% of the player base and even higher if you get into the hardcore modes.

What I was not expecting necessarily is how good this felt mapping, because essentially you are using Convocation to keep dragging your pet RF Juggernaut as you shield charge through the map. Summon Raging Spirits always feels great when it comes to killing bosses, but the Sentinel of Radiance pet really makes the map clear in general feel so good. If this does not get nerfed… it is a strong contender for starting “Bel League” because after playing this in the Toucan Treasure Hunt, it can be functional with zero gear.

You can find my POB over on the POE.Ninja page for this character.

Personal Rating: S Tier

Storm Brand Inquisitor

It took me a few leagues before I reached a point where I truly understood how to build a character in this game. During Kalandra League I tried Storm Brand Inquisitor, and apparently thought that things like capping your resistances were a suggestion rather than a requirement. Last league, I gave the Explosive Arrow Champion a bit of a redemption arc, as I revisited the character I attempted to play in the Sentinel League and made it feel amazing. So this league I really wanted to do the same for Storm Brand Inquisitor to see what that build could do if I actually built it correctly. The end result… was pretty disappointing. Can it do a T16? Technically yes. Does it feel good doing a T16? Absolutely not.

There is admittedly part of me that wants to poke this with a stick until I figure out how to make it work. I might revisit it in future leagues and try and build it out to be a bit more viable. That said… doing what I did with Explosive Arrow and taking the same build, but just fixing my resistances… did not solve the problems with this build. The disturbing thing about it is that I actually did spend quite a bit on the build to get it to the sorry state that it is in currently. I’m sure given enough time I could get it feeling better, but I am just not sure it would ever feel the way I want it to feel.

For those curious you can see the POB at the time I recorded the above video.

Personal Rating: D Tier

Fire Shield Crush Chieftain

Since there were two ascendancies that changed with this league, and Guardian was so freaking amazing… I decided that I wanted to create something with a Chieftain. The obvious choice would have been Righteous Fire, but I did not really want to recreate that and eventually, I just stole the best node with forbidden flame/flesh for my main RF build. Another build that I have been wanting to play for some time is something built around Shield Crush, so I crudely banged these two build concepts together until something emerged. The end result was an armor-stacking fire damage conversion build that focused on igniting things with Shield Crush and waiting for them to explode with Hinekora, Death’s Fury.

In truth… it is a pretty fun build hampered a bit by the fact that I refused to spend the currency to take it to the next level. The best armor stackers tend to be built around the Duelist class because they can double dip in both Armor and then also convert Evasion over to armor which produces bigger numbers. Stacking armor directly relates to additional damage. The other problem is that the ideal chest piece for this build starts around 20 Divine and has the ability “Armour is increased by Overcapped Fire Resistance”. As it stands my armor is over 100k with my flasks up, but with a chest like that, I could probably double that. All in all, it is a fun build, with a good map clear… but completely falls apart when it comes to killing bosses. If I were going to change anything, I would find a way to work in Vaal Breach as it would give me waves of fodder which would then hopefully proc Death’s Fury explosions helping me take down bosses faster.

My POB at the time of recording the video.

Personal Rating: B Tier

Vaal Absolution Necromancer

During the Toucan Treasure Hunt private league, I opted to level up a SRS Guardian, just because that seemed so strong without needing to rely on any gear. There was a period while leveling where I was messing around with the Absolution skill, which while technically a minion ability is mostly just a big lightning strike that spawns minions that do similar lightning strikes. This prompted me to want to give the build a shot so I rolled a Witch and leveled it with Vaal Absolution eventually turning it into a Necromancer. First comment… I played a Necro because after playing two Guardians… I was reluctant to roll another one. That said… I feel like Absolution would be so much stronger if played with a Guardian mostly for the free elemental buffs and the chonky tanky fiery boi. That said the Necromancer version is quite a bit of fun and felt extremely comfortable clearing maps. If I were willing to put the same level of investment in this build that I had in other builds in this league, then I am sure it would be quite solid.

That said… the playstyle of standing still while you cast Absolution with Spell Echo left something to be desired. I didn’t really have any problems with taking Deaths while I was casting, but it did feel a little awkward and went afoul of my “always stay moving” sensibilities. I am not sure if I would ever play this again, but I certainly found it interesting.

My POB at the time of recording the video.

Personal Rating: B Tier

Magic Find Lightning Arrow Deadeye

Sometimes I get something stuck in my head, and this league… it was a general sense of frustration over my league starter not feeling amazing. As the league was beginning to wind down I decided to go big instead of going home… and poured roughly 40 Divine Orbs into converting my build into the Magic Find variant that so many players were having good luck with this league. The end result has been an interesting experience. Deadeye is in fact the best choice for this sort of build with the Ranger class… but it is way the hell squishier than I am comfortable playing. Sure I can do pretty much all of the content and stack as many eldritch altars as I want… but if I fail to kill something before it looks at me… I fall over rather spectacularly.

Magic Find is also way more subtle than I would have expected. While I managed to make back a ton of currency largely in the form of Blue Altars that handed out Divine Orbs like candy… I didn’t really manage to find any big-ticket items apart from enough copies of The Fortunate to turn in for a couple of Divine Orbs. While I have run many Crimson Temples… I have yet to see a single Apothecary and I’ve not pulled four Headhunters or Magebloods like the magic find YouTubers would lead you to believe. Is it worth running Magic Find with this sort of build? That is highly likely because I made back the 40 Divines Spent on the build in roughly a week. Is playing a squishy glass cannon character doing it for me? Not really.

You can find the POB over on the POE.Ninja Page for this character.

Personal Rating: A Tier

Vaal Lightning Arrow Champion

You would think that the whole magic find exercise would finally push Lightning Arrow out of my brain, but you would also be wrong. When I started my Raider version of this character, I thought long and hard about going with Champion. Champion is the “tanky” class for building a bow character, and I really loved my Explosive Arrow Champion last league. As the AggroChat crew is talking more and more about “Bel League” I decided I wanted to test a theory… that theory being that Champion would have made a much more drift-compatible version of Lightning Arrow than anything I had tried to date. So last week in a day and a half I leveled a new Champion character with Vaal Lightning Arrow and by Friday evening I had it geared and mapping.

This is a great character. It has all of the tankyness of a Champion with all of the killing power of the traditional Lightning Arrow builds. It suffers from the same challenge taking down bosses, but the sturdy nature of the build gives you plenty of time to dance around while waiting on your Artillery Ballista to burn the boss. Over the weekend I mapped with basically nothing but this character, and there were several times when I managed to run enough T16 maps to completely refill my sulphite without taking a single death. That in itself is huge, and I’m already sitting at level 90 and fully expect to be able to smoothly ascend past that level as though I were playing one of my Righteous Fire Juggernaut characters. I will absolutely build another one of these in “Bel League” pending there are no major nerfs to either Lightning Arrow or the Champion Class itself. I’ve also played this with Tornado Shot and Ice Shot… and while both are strong I just don’t enjoy them anywhere near as much.

My POB at the time of recording the video.

Personal Rating: S Tier

As I said at the start of this post, I think I am probably done rolling new characters for the rest of this league. I have a solid stable of characters and at least three of them that I enjoy greatly. I want to finish out level 100 on my Righteous Fire Juggernaut, and I want to knock out a few more achievements toward the league challenges. I’m currently specced heavily into Ritual on my Atlas, so it should not take terribly long to reroll 25 more favors or get 4 more Blood-Filled Vessels. I could just buy the latter from the market, but I never really like doing that. I know starting tomorrow I want to spend some time playing Diablo IV Season 2 and giving it a fair shake. After that, I still want to pop into New World and see what the expansion is all about, and mostly level the new Flail weapon. Combined, these will likely take me all the way until December when the next league starts and we properly begin the “Bel League” private league thing. If there is a lull in the middle somewhere I might pick back up Baldur’s Gate 3 or Starfield… or potentially even start a new Cyberpunk 2077 playthrough to see all of the changes.

This morning however I wanted to give a proper rundown of my thoughts on all of the builds of the league. If I end up doing anything further, I might steal the Magic Find gear from my Deadeye and see if I can make something that still feels sturdy with the Champion. Anyways! I hope this week is great for you all. If you have made it this far in the post, I thank you for reading because I am certain there are folks out there who get very very sick of my nonsense.

Ancestors Atlas Complete

Friends! I have completed my Atlas! I have essentially resorted to the behavior that I always end up resorting to, and purchased the last 5 unique maps from the trade market. There are two that are always grossly expensive because they unlock two exceptionally powerful meta-crafting recipes, so combined they were around 100 Chaos. The rest were dirt cheap in the 2-5 Chaos range, but having them done… means more to me than any currency that I had to spend to finish this off. I did manage to get all the way through the normal maps the “old fashioned way” which is either running adjacent maps and hoping for one to drop, or using the 3-to-1 Vendor recipe to try and convert three lower-tier maps into the one that I was missing from a higher tier. I think it took me a bit longer than usual, but this league did see me do a week one re-roll so that probably caused some manner of delay. I should probably keep track of when I accomplished various feats in a spreadsheet or something… so I can ponder them later.

My focus has very much shifted from mapping to Delving, and I am essentially only poking my head up above ground in order to regain Sulphite needed to keep diving deeper. I am essentially hovering around the 150 depth level… and quite honestly for me traditionally the 150-250 range seems to be the sweet spot. I cleared out four Delve Cities last night and fought a Lich boss in the Abyssal City biome. That one took me a bit by surprise and I forgot that I could not in fact stand in the laserbeam star thingy that they spread around the room. Truth be told… I find so few Liches as compared to Vaal and Primeval bosses that I am not near as seasoned at that fight. Doing the bosses in general feels like hopping back on a bike after a few years of not riding it… as the season goes on I get better but I am always a bit rusty at the start.

In other news, I started a third character for the league and am enamored with Lightning Tendrils. This is really cool ability and given that I can pretty much get through the campaign on ANYTHING… I’ve started choosing abilities that I have never used before to at least do the early levels. Lightning Tendrils is essentially a channeled frontal cone lightning attack that is shockingly powerful… pun intended. I’ve already transitioned to using Wintertide Brand, which is the halfway point before getting Storm Brand later… but I plan on keeping Lightning Tendrils as my burn spell to help out the brands a bit. I am sort of yoloing my way through a build while looking at what players are using in the endgame for Storm Brand through POE.Ninja. Essentially I filter out players with a Mageblood because while I am running Crimson Temple when possible, I have no illusions of ever actually having one of those. This is a bit of a redemption arc for the character I played during the Kalandra League, and I want to see what that build would look like knowing what I know now.

Lastly, I wrapped up Old Man’s War, and everyone who suggested I read this book… starting with my friend Vernie… was completely right and I did in fact love it. So much so that I pretty much finished it and then immediately started the second part of this series. This is pretty much my jam when it comes to science fiction, and made me realize how much I enjoyed this sort of genre in general. I also now understand why when I was reading The Last Watch by J.S. Dewes, a lot of the comments compared it to this book. Very similar genre, and if you like Old Man’s War then I highly suggest you check out that series as well. I’ve read the first two books and anxiously await the third one that I think is coming out at some point later this year. I’m about a fifth of the way through The Ghost Brigades and I figure I will be consuming it just as ravenously as I did Old Man’s War.

Now that I am getting back into the swing of things, I thought I would mention Bookwyrm again. Essentially it is a federated platform for tracking your reading, and if you are on the Fediverse/Mastodon you can follow my Bookwyrm account. I somewhat wish that a lot of these ancillary services like Bookwyrm, Pixelfed, Peertube, and even OwnCloud had the ability to have some sort of account hierarchy so that my Gamepad.Club accounts could use the services, but not have to maintain separate credentials. I get that it mostly defeats the point of how ActivityPub works, but it would be nice if there was some form of identity sharing between platforms. It used to bug me that people might reply back to me on one of these services that I don’t really use AS social media… but when I stopped caring about likes and boosts… it stopped bugging me very much. I guess the shift to Mastodon as my primary platform has come with it a shift away from caring about being seen… and more about the utility of what good these services bring to my own life.

Anyways, I hope you are having a most excellent week. We are nearing the end of Blaugust and I am preparing to do the likely all-day job of tallying all of the participants. Essentially expect my Friday post to land a bit later in the day than usual, because I will be scrambling to catalog the over hundred participants. I really should devise some sort of a self-reporting system, but that is perhaps a challenge for another year given that it is a bit late to shift gears this year.

Not A Bosser

Good Morning Folks! I am losing track of how many days into the build it has been, but things are continuing to progress. I am starting to see the rough edges of this build, namely that it is not great at any sort of a boss encounter. I’ve found myself struggling with bosses that I’ve never struggled with before. For example, the pseudo-Fairgraves at the end of Frozen Cabins are something that I have steamrolled every single time on Righteous Fire, and on this character, I was completely out of potion charges when I downed it last night. Similarly, I struggled with the actual Fairgraves character on Mao Kun way more than I thought I would have because every so often my evasion would fail and he would just hit me for a ton.

By far the hardest encounter so far has been The Infinite Hunger aka “Shrek”. I absolutely got through it on the “six portal defense” and as you can see was down to my very last portal with my bell tower in flames. I’ve never had this much trouble with this boss, not even when I attempted him on my extremely sketchy Storm Brand Inquisitor back in Kalandra. We will see how Black Star goes when I get to that point with Searing Exarch, but I am deeply questioning if I will be able to drop the first two void stones with this character, at least not without significant investment. Like I know at some point I am running up a Righteous Fire Juggernaut, but that might be sooner rather than later.

Like there are some obvious weaknesses in the build, but it absolutely excels at just killing all the things on a map. I recorded a video yesterday of me running through a map just to show what the gameplay style feels like. Granted this is only a T5 map, but I’ve now done one red map and for the most part, it felt exactly the same. You just make the entire screen pop with returning projectiles… you end up hitting all sorts of stuff that you didn’t even realize. There was one point last night when I was doing a blight map, and I just stood still and killed two lanes worth of mobs at once because my projectiles would go out and pop the ones in front of me, and then bounce through me and get the ones behind me. It was nonsense honestly, and it makes me wish I had actually anointed Vengeant Cascade before it was nerfed.

As far as progression goes, I am 52 maps into the Atlas out of 115 and have already knocked out two of the unique maps. Neither of them is a particularly rare map, but when Kirac has one available I try and complete it. Essentially I can run all the map types except elemental/physical reflect and even then… I’ve already completed several of those by just not ever firing my bow. I simply run around the map dropping Artillery Ballista and letting it do all the work for me. No Leech maps would be a problem, mostly because a lot of my ability to keep killing revolves around leeching back health and mana. No Regen maps can be a bit of a bummer but once the leech kicks in they provide more than enough health to keep my lifetap going. I just have to be careful not to spam ballistas when I am not actually killing anything.

I’ve spent some more time with the league mechanic and I think I really like it. It definitely feels like playing League of Legends with bots, but I’ve landed on a technique that mostly works for me. Essentially I swoop into enemy territory and drop my Ballistas which keep the other team attacking those while I circle them while firing off lightning arrow. For the most part, this works very well… and the only thing I have struggled a bit with is when there is some mechanic that is just covering the field in bad stuff. I’ve won four tournaments though at this point and kinda have a reasonable strategy for how to build my team. The rewards are sorta meh, but I’ve sold several of the rare tattoos for some decent bank and used one that swapped a Dex node for 80 Evasion. I am so starved for Strength and Intelligence that I could never actually use those tattoos, but I do have some more wiggle room for swapping dex for something else.

All in all, I am exceptionally happy with how things are going. I knew I was not going to be playing an “all arounder” build and so long as I keep that in focus I am exceptionally happy with my progress. At some point, I am going to start leveling an RF Juggernaut so that I can start throwing gear on it as I get it. I’m also helping out Thalen gear his Jugg so I’m hoping I can get some “hand me downs” as he levels out of them. God I love this game… it really gets in your blood sometimes.

3.22 Early Map Divination Cards

Good Morning Folks! I’m in a bit of a holding pattern waiting on the Path of Exile Trial of the Ancestors league’s start tomorrow. In this downtime I find myself doing a ton of research designed to help make my start a bit smoother. Currently, my intention is to attempt to solve my own problems in a very solo-self-found manner, without actually flagging myself as part of that challenge league. This means there will be several phases that my build will go through… namely finding my first five-link gear, attempting to solve my resistance, and eventually finding comfortable six-link items to help with that process. The challenge is that it is very hard to brute force your way into a six-link weapon or piece of armor, and it will be a long time before I find 1500 Bindings Orbs which is what the guaranteed recipe requires.

White Tier Maps

As you migrate out of the campaign, you will find yourself moving into what is colloquially referred to as “White Maps” largely because the border of the icon has a white color, as compared to the later yellow, and red versions. Essentially this pool of 36 “white” maps is divided up into difficulty tiers one through five and are realistically not that far from the general difficulty level of the campaigns. Recently we got a big information dump for the Item Filter creators to update their filters, and with it came a full list of which maps are associated with which tiers. For the sake of this exercise, we are only going to focus on those first five tiers of maps because you should be getting quite a few of these as you progress through the Atlas of Worlds.

Tier 1

  • Bone Crypt
  • Arena
  • Barrows
  • Plateau

Tier 2

  • Dunes
  • Stagnation
  • Primordial Blocks
  • Estuary
  • Grave Trough
  • Beach
  • Wasteland
  • Mineral Pools

Tier 3

  • Overgrown Shrine
  • Strand
  • Cold River
  • Lookout
  • Residence
  • Bog
  • Forking River
  • Mesa

Tier 4

  • Cemetery
  • Moon Temple
  • Vaal Pyramid
  • Primordial Pool
  • Malformation
  • Iceberg
  • Graveyard
  • Cage

Tier 5

  • Atoll
  • Courtyard
  • Volcano
  • Bazaar
  • Cells
  • Tropical Island
  • Leyline
  • Alleyways

Divination Cards

It is extremely difficult to predict what maps might drop what pieces of gear, because for the most part armor drops are a complete crapshoot. However, there is a thing in Path of Exile called a Divination Card, and these drop from specific zones. If you collect a full set of a given card, you can turn them in for a specific item or pool of items. So as a result one of the most “deterministic” ways of farming six-linked gear is to set your focus on a specific zone that drops a specific set of cards. This morning I thought I would talk a bit about what is available in the white tier of maps. Quite frankly… there is a heck of a lot of useful cards available.

Six-Link Body Armor

[EDIT] – My fact-checker-in-chief Ashgar, pointed out that some of these cards namely Imperial Legacy, Dapper Prodigy, and Bowyer’s Dream cannot drop in the minimum tier versions of these maps. Item level 100 drops have a minimum drop level of 80. This means you will be able to run these maps once you get some void stones… but sadly not before that.

For guaranteed Six-Link body armor, we have four different cards to choose from. It should be noted, that all of these will reward a normal quality item, meaning you are going to need to craft it into something useable usually by throwing some essences at it. However, you can usually brute force your way into something that will work for your build. Of these probably the worst one is Emperor of Purty, which gives you an Item Level 60 Holy Chainmail which has fairly low stats but would be easier to get green sockets on for example if you needed that in an Armor/Energy Shield base. The best option is probably The Dapper Prodigy which will drop item level 100 armor, which makes it easier to get higher-tier crafting rolls on it. Celestial Justicar is specifically good for anyone needing a pure armor base as Astral Plate has extremely high armor and comes with an implicit bonus to all elemental resistances. The Chains that Bind is fairly commonly farmed though because it drops fairly frequently and can realistically be farmed while doing the campaign as it can drop off level 38 content, and all of the maps associated with Shavron’s Tower in Act 6.

Six-Link Weapons

[EDIT] – My fact-checker-in-chief Ashgar, pointed out that some of these cards namely Imperial Legacy, Dapper Prodigy, and Bowyer’s Dream cannot drop in the minimum tier versions of these maps. Item level 100 drops have a minimum drop level of 80. This means you will be able to run these maps once you get some void stones… but sadly not before that.

Weapons are largely only a concern for folks needing to use two-handers. Unfortunately for anyone needing a two-handed melee weapon that is not a staff… you are sorta screwed with the white maps this time. However, if you are a bow user… life is pretty peachy. The Porcupine is infamous because it is the most common crafting base for anyone trying to build a bow for Toxic Rain or Explosive Arrow, both of which want fast attack speed. I however will be going for Imperial Legacy for my Lightning Arrow build, which while not the best base is at least item level 100. I threw Bowyer’s Dream in mostly because it exists, but this only drops from the boss of that map so it is likely out of reach unless you boss rush Leyline. For staves, your best option would be The Dark Mage or if you can survive from a 5-Link the lesser Flora’s Gift also exists.

Currency Cards

One of my favorite videos on the subject of the “easiest way to get a six-link” basically just comes out and says that trade… trade is the easiest way. A lot of the suggestions here are for folks wanting to avoid trade, but even then… if you want to buy a six-link you are going to need some trade currency. That means Chaos Orbs, Exalted Orbs, and Divine Orbs. While there are still some weirdos trying to run the Awakened Sextant scam, for the most part, you need to have the three most common liquid currencies in order to buy anything. A lot of early league strategies for money-making involve farming a bunch of bulk items and then trading those on The Forbidden Trove, which is a bit too far for me personally. If we look at the maps that are available to us, for the purpose of farming Div Cards that reward raw currency… the clear winner is Brother’s Stash and Brother’s Gift as they both drop from the same locations. Alternatively, if you need Vaal Orbs, then The Inventor is well worth your time, and if you need Exalted Orbs then maybe The Scout is worth chasing. What we really benefit from this league is three separate locations within White Maps where we can farm the brother’s cards.

Chase Cards

So say you have a lot of expenses… and you need to target much bigger prey when it comes to farming currency cards. I guess at this point let’s talk a bit about some of the chase rare cards that are available in this league’s White Maps. Please note… you may go all-league and NEVER see one of these drops, but if you want to chase some “big game” there are some options. The biggest fish is definitely Unrequited Love, which is essentially a fraction of a fraction of a Mirror of Kalandra. At the time of writing this card is going for 42 Divine Orbs, and the price fluctuates wildly through the league. Next up you The Nurse which is a fraction of a fraction of a Headhunter belt and this usually goes for around a Divine Orb. Similarly priced is The Sephirot, but it is much harder to farm given that it only drops from a boss. Lastly, you have Divine Beauty which only goes for around half a Divine Orb, so you would probably be better off just farming the entire set of 12 and turning in for 7 Divine Orbs.

Kirac Farming

While I am spending all of this time talking about Divination Cards, I would be remiss if I did not at least mention Kirac farming. As you unlock your atlas you are likely to be leaning on missions from Kirac to help uncover new maps. One of the reward types that Kirac offers is a map that will drop a full stack of Divination cards. Most of the time these will be junk cards that give basic crafting currency, but there is always the rare chance of you getting a full stack of one of the most sought-after cards. When I farm Kirac missions for cards I rely heavily on Divcards.io, which allows you to input a map and it brings back quickly a list of cards that could drop.

So in this example, Kirac is offering me a Div Card mission for Defiled Cathedral. When I search on Divcards.io it returns the following results for that map. In this case… there is an exceedingly rare potential for dropping one of the most sought-after cards in the entire game… The Apothecary. Even though I know I am more likely to get a stack of a trash card like Her Mask, I am absolutely going to run this on the off chance that I get lucky. If there is absolutely nothing worth getting, then you can always use a Scouting Report to reroll Kirac’s Inventory. Getting a full stack of The Apothecary and then turning in for a Mageblood represents a potential 200+ Divine Orb payday. For me… if I ever got a Mageblood I would just use the damned thing.

Final Thoughts

For a league start, I feel like we have a shockingly good number of gear-farming maps available in those first five tiers. I think Div cards are fun because they give you a reason to farm a specific zone, and while doing that… you are going to be seeing a lot of other interesting things along the way. So if you set your mind on a set of Dapper Prodigy cards to get a six-link, you might actually see a raw six-link drop in the process. Not to mention getting likely several chaos orbs or higher crafting currency in the process of farming. Having farmed full sets of cards up many times, they don’t exactly drop quickly. What I like however is they set my focus on doing a specific thing that is going to likely improve my character, rather than just mindless random farming. In a game with an overwhelming wealth of options… having specific goals in mind can be extremely important. Even when I was spending hundreds of hours down in Delve, I had the specific goal of finding cities and more specifically Delve bosses.

Anyways, I hope this actually helps someone out there. I’m looking forward to the league starting on Friday, and I am hoping that I have a bit of luck when it comes to drops. I am not opposed to fixing problems through the trade market, but I am going to see how far I can get on my own.