A New Sceptre

Morning Folks. Essentially each night I am progressing a bit in Monster Hunter Wilds, and then wind up back in Path of Exile for super chill mapping and delve time. There is only so much directed combat that I can take in a single evening. Monster Hunter Wilds is cool but also feels like it has zero chill right now because every quest leads to another big boss fight. I did spend some time last night roaming around and picking up materials so that I could upgrade a few things. It is probably weird that Path of Exile is known for being this obtuse nut to crack… but that I also find it my super chill happy place. I’ve been slowly working my way through unlocking all of the Heist quests, which given that I tend to find two to three rogue caches in each map… it is going pretty quickly.

Over the weekend I recorded another one of my dumb little videos where I effectively documented the state of my Righteous Fire Scavenger build. I personally find these useful because as I look back on various builds it helps me remember exactly what the state of the build was when I stopped playing it. This one was especially important I thought because we will not be getting Scavenger for very long, and the whole chaos explosions thing is really fun to experience. Essentially I zoom into a pack and it more or less explodes and then proliferates out to everything else in the area causing them to either explode or at least get whittled down in health so that my Righteous Fire can finish them off. I still prefer RF Chieftain because it is way more sturdy, but this is pretty damned fun.

Yesterday I bankrupted myself and bought a Putrid Cloister which unlocked the 3 Crafted mods benchcraft. Then I liquidated all of my available chaos to buy two Divine Orbs so that I could take the Sceptre I had been sitting on and turn it into a Damage Multi/Fire Multi setup. When Righteous Fire lost its flat damage the whole gem levels thing became way less important in the long run, and you are generally better off just trying for as much damage multi on your weapon as you can get. The other stats are largely just useless but I had a few exalted orbs sitting on my bank and figured might as well slam something on it. I even used an imprint beast on this just in case the regal orb bricked the item, so that I had one more shot at it. I now have an imprint that is mostly useless, but I would rather use it and not need it than need it and not have used it given that I captured the beast on my own.

While I was in a video recording mood I also took a bit of time and documented the final state of my Pohx League build, which was Ice Trap of Hollowness Trickster. I really do want to revisit this build during a proper league to see how far I can take it. Right now I just lack the evasion to make this feel more comfortable. I would really like to be able to hit 90% evasion chance and the limited trade environment made that difficult… or at least unaffordable. During a proper trade league there would be way more gear available, and I would probably be able to find an Ice Trap Dragonfang amulet. I had a search running for a few days and none of them showed up on the market. If this says viable, I may legitimately start it during 3.26 just to see how far I can take it, given that I already know I can run up a RF character as a backup in a few days without much issue if it crashes and burns.

This morning I got the first Tabula Rasa that I have gotten in a few league events. I think Crucible was the last league when I was getting these constantly. I had a bank full of various corrupted versions because I kept getting them, and kept rolling the dice with Vaal orbs. Not that I plan on leveling anything else during Legacy of Phrecia, but a Tabula is always a good way to start out a build. Though over the last few leagues I think I prefer some of the other starter chests if you can throw enough currency on it to get it up to four links. It is really hard to beat Thousand Ribbons for starter gear.

Last night I took out the Black Flame and then continued on and took out a corrupted Doshaguma and then a corrupted Rathalos. At that point I wandered around for awhile until the itch to play some Path of Exile caught me. I seem to only be able to take about three or four boss fights before needing to do something else for a bit. I looked at a quest guide and it does not appear that I am even halfway through the main story quest yet. I am not exactly in a massive rush, but I do prefer the endgame loop of Monster Hunter games to the story driven leveling process. Mostly I don’t love the whole fiddling around with temporary gear sets and would prefer to invest my time in a final build. It is what it is… and I find it bizarre the games that I enjoy the leveling process in like Path of Exile and the games that I just want a skip button to zoom straight to endgame goodness like Monster Hunter.

Anyways! I figure I will be flipping back and forth between these two games at least until April 2nd when the new Last Epoch Cycle lands. Depending on how engaged I get with Monster Hunter I might swap from Path of Exile to Last Epoch and then alternate between LE and MHWilds.

AggroChat #514 – Seeking Tribooty

Featuring: Ammosart, Belghast, Grace, and Thalen

Hey Folks! We are down our West Coast contingent this week but carried forth with a relatively short show.  Bel talks a bit about the Anti Sanctum Alliance and how it seems to have actually made an impact at least in the pricing of Sanctum Tomes in the Legacy of Phrecia event. From there Thalen shares his experiences with The Roottrees Are Dead, which is a logic puzzle spiritual successor to games like Return of the Obra Dinn.  We move on to talking a bit about Monster Hunter Wilds and our early experiences so far.  We’ve needed some Palico shenanigans to help us cope with our present dystopia. Last week we got a new feature trailer for the upcoming Last Epoch Cycle 2 coming April 2nd.  We spend a bit of time talking about what has been revealed for the new features and how it appears like the long wait has been worth it.

Topics Discussed:

  • Path of Exile
    • Legacy of Phrecia
    • Impact of the Anti-Sanctum Alliance
  • The Roottrees Are Dead
  • Monster Hunter Wilds
  • Last Epoch Cycle 2 Trailer

Jellies and Palicoes

Hey Folks. Yesterday I wrapped up the fifth book of the Dungeon Crawler Carl series and made quite a bit of progress in Path of Exile. Originally I was planning on spending the night playing Monster Hunter Wilds… then realized that it was not releasing until 11 pm my time… when I would absolutely very much be largely comatose. In fact I did not even make it to 9 pm before the siren song of the bed called my name. The above screenshot is mostly so I can show off the fact that I picked up the adorable jellyfish portal mtx, which is something I wanted when it was in a loot box… but now that it is up on the store and on sale… I could not resist. Generally speaking I do not mind spending money on Path of Exile because I get so much joy out of the damned game.

Right now there is a farming method that is likely going to get nerfed… that can cause 36+ Rogue Exiles to spawn on a single map… and then get resummoned forth again via the Ritual mechanic for even more loot. I did however take advantage of the fact that the idols associated with this method are going for upwards of 13 div… and sold the one I had for a quick infusion of currency. I then used this to purchase two banger rings which helped me cap chaos resistance, and gain enough other resistances to be able to drop Purity of Elements. I am now instead running Tempest Shield which allows me to cap my Attack and Spell Block meaning that I am recovering life constantly and generally feel quite a bit more tanky in game. As soon as I can get my hands on an Enlighten Support I should be able to add back in Skitterbots and be effectively in my final configuration. The next big purchases would be an Unnatural Instinct and a Light of Meaning with Fire Damage on it… so I can do a big dumb combo.

Truth be told, if I made no forward momentum from this point in the league I will be happy with where I am. As of yesterday I have unlocked all of the non-unique maps and picked up my first two voidstones. This is pretty much the point where I try and get every league and event and consider this the basic “done” point. Anything I accomplish on top of this is just gravy. I will probably unlock some more of the easy favorite map slots like doing the various guardian maps. I doubt I am in a state where I can do a T17 unless it is rolled EXTREMELY easily. It feels like my single target dps is in a really bad state, but I have a decent base that I am going to try and craft a new sceptre with at some point. All in all though I am pretty happy with the state of where I got in both the Phrecia and Pohx League events.

The extremely keen eyed may have noticed some additions to my blog’s masthead. These are palicos that I commissioned Ammo to create for me which represent Gracie and Josie two of my current cats. She has been doing Palico portraits in the lead up to Monster Hunter Wilds and they have all been delightful. I already had a Palico that represents Kenzie in my masthead, and she will eternally be my Monster Hunting buddy of legend… but it is time to bring a few new cats into the fold. Ammo did an excellent job of capturing the essence of these two with Gracie being the chaos goblin that she is chasing the heal bug, and Josie giving some serious side eye as she carefully places a barrel.

I got in very briefly this morning to create my Hunter and primary Palico, and played long enough to get to the first temporary camp that allows you to choose your weapon. I am going to try and main Sword and Shield this time around, and we will see how long that lasts. I chose to model my Palico after Gracie and named her Graciebutt since that is what I actually call her 99.9% of the time. It is going to take a bit to get used to the controls of a Monster Hunter game again but I fully expect to spend most of the weekend playing this game and giving it a go. I will probably pause my sojourn through the Dungeon Crawler Carl series until I get through at least most of the initial storyline. Monster Hunter Wilds will probably be a perfectly fine audiobook game, but it is going to take churning through some story before I get there.

Are you going to be playing Monster Hunter Wilds? What weapon are you going to main? What did you name your Palico? Drop me a line below.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.

The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.

By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.

For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.

The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.

I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.

As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.

Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though.