The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.

The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.

By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.

For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.

The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.

I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.

As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.

Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though.

AggroChat #513 – Morrowindish

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We have the entire crew this week.  We start off the show with Bel explaining to Kodra the weird faction war currently happening in the Path of Exile Reddit. Bel also talks about his experiences so far with the Legacy of Phrecia event. From there we talk a bit more about Avowed now that Tam has had a chance to play it. Kodra shares his experiences with Civilization VII talking about how wildly different of a Civ game it is.  From there he also talks a bit about Pigment and his ambitions to speedrun it.  Ash shares his thoughts about Dynasty Warriors Origins and Tam discusses a Steam recommendation find, Deliver At All Costs.

Topics Discussed:

  • Path of Exile
    • Reddit Faction Wars
    • Legacy of Phrecia
  • Avowed
  • Civilization VII
  • Pigment
  • Dynasty Warriors Origins
  • Deliver At All Costs

Starting Scavenger

Hey Folks! The Legacy of Phrecia event is live in Path of Exile and yesterday I followed the Path of Pohx and rolled a Scion. I’ve only ever played one Scion in the entirety of all of my time playing this game, and it was only to unlock the handful of achievements that are associated with that class. The general idea behind rolling this as Scavenger which is the krangled version of Scion’s Ascendant is that it will give me access to 80% of physical damage taken as fire damage once I actually get my hands on a Cloak of Flames. Sadly because I was not super fast… I did not manage to snag one before they started to get expensive. In the first moments of the league they were going for 3 Chaos… which I now have, but the price has unfortunately gone up to around 20-30 Chaos for a non-corrupted version.

It’s been a pretty smooth run so far, and I’ve only taken a single death and that was before I was able to switch over to Righteous Fire. I just got completely swarmed in the cavern of rage and could not potion my way through it. Once I swapped to RF it was a cakewalk. I attempted to follow the whole Cobra Lash path that was suggested by Pohx but I think in future attempts I might just do with flame wall and rolling magma. I had a lot of weird early problems getting the right links, and for the first five areas I was struggling to find any wisdom scrolls at all to identify anything that might have been viable. I still don’t have the right links for anything, but I am rolling with it because I do at least have a 2 link Fire Trap and 4 link Righteous Fire.

The build has a somewhat annoying respec that I am going to have to deal with at some point. He suggested starting down the projectile path because of Cobra Lash and then swapping over to the resistance path for those first four nodes… which is fine but since Path of Exile does not have a “respec mode” you can’t just swap those points directly and will instead need to spend a total of 8 respec points to get those 4 swapped over. I should probably deal with that now rather than later so that the gold costs are not onerous. Overall the pathing is not terrible for this one and you get to the fire regeneration node about the same time you do as with the Marauder path.

Now we get to the point that I hated about Scion in general. The first labyrinth does not really get you anything. Instead you do not gain any new powers until you finish the second labyrinth. So I have ascended to Scavenger but the only thing I have to show for it is two passive points. I mean that is still a decent reward and I am fine with it… but it makes the entire process of leveling as Scion feel a little lackluster. Pohx suggests going for Bluderbore for the second lab and then later respeccing for Cloak of Flames once you get into maps. I am not sure if I will follow that path or not, because I am honestly hoping to be able to get a Cloak of Flames and four link it before we get to that point. Regardless of what I take for my second choice, I am absolutely taking Obliteration for chaos pops when I get to third lab, and then later picking up the bit that allows chaos to ignite as my fourth.

I did find a pretty reasonable weapon. It has an open suffix, so once I get access to the damage over time crafts I will probably slap that on it. Plus one to fire spells is not necessarily the major win that it once was, but it does help a bit since I just added burning damage support to both my fire trap and righteous fire links. I will drop this like a hot potato however if I manage to get any damage over time multi weapons to drop. I have been farming the kingsmarch shipments trying to get some decent gear, and I am hoping I end up getting a hat with the right links to expand Firetrap beyond two links. I basically need better items for almost every slot except my chest, and I am basically running minimum shipments hoping to get something good.

I have no clue what strategy I am going to end up leaning on for mapping… because that entirely depends upon which idols I get first. I do plan on dabbling in Delve so now that I am in Act 4 I will probably spend a bit of time getting the early unlocks set up there. My hope is that I can find delve idols soon enough, and I also really want endless delirium for farming cluster jewels. It is going to be wild playing with a mishmash of krangled atlas passives. They verified that you are going to be able to recombinate idols, which is likely going to be required to try and make any coherent mapping strategy. I will worry about that when I get there however.

For now I am just going to focus on leveling up and getting to maps. Did you end up rolling something for the Legacy of Phrecia event? What are you playing? Drop me a line below.

Avowed and Brothers Gift

Yesterday I decided to give Microsoft $25 to access Avowed early. Essentially I noticed that Battle.Net was showing it as available through Gamepass but only the Deluxe edition could start playing early. I would honestly love to see Microsoft migrate all of the Gamepass PC games over to the Battle.net launcher, because really it feels like a better interface than essentially going through the Microsoft store via the Xbox app. Essentially Avowed is what if Obsidian made their own Elder Scrolls Game, this time set in the same universe as Pillars of Eternity. So far it feels very Morrowind to me, in that you are arriving on the docks of a far flung destination… filled with all sorts of creepy fungus growing everywhere. I am playing a melee character so far and the combat feels pretty enjoyable.

I got my first companion, which is essentially a Shark dude straight out of the Tigersharks Cartoon. Essentially we are adventuring together out of convenience at the moment, but I assume some events are going to happen that bind us together going forward. I know there are other companions but right now I am digging Kai because he gives me the ability to burn things down, since I am not going down the magical route. I believe I can make my own firebombs eventually out if this plant that I occasionally find laying around. One of the objectives of the tutorial area was to shoot one of those plants down so it fell onto some vines and burned it to open up a new area, which makes me think at some point I can use the same plant to do the same thing in other areas.

I’ve not made it super far but I am enjoying it. There are these adorable Aye Aye meets Lemur meets Cat things all over the island that sort of purr when you get close to them. Unfortunately this particular one meets a grim fate in the opening cinematic. I’ve heard this is around a 40 hour campaign start to finish, which seems fairly reasonable. It is open world, but open world within the confines of a fixed map level so there are is a lot of exploration, but it doesn’t really let you stray too far off the beaten path. I am hoping at some point I find a companion with some healing spells because right now I am having to chug a lot of healing potions to keep topped off after combat. I specced into this thing that heals back 50% of the damage that was dealt after combat, but that still makes a lot of the fights a battle of attrition.

Over in Pohx League I did a safehouse and got one of the crafting benches that allow you to swap one Divination Card for another random one. The first one I turned in was nothing special, but the second one landed me a Brother’s Gift card which I immediately turned in for 5 Divine Orbs. I’ve not been terribly wealthy during Pohx league, but then again I have not really focused on trying to make currency. Given that it is a private league, everything costs way more than it would during a normal league economy. This is especially noticeable on the currency exchange, because buying relatively simple things… like a Tainted Fusing for example costs around 50 Chaos each. Gemcutter’s Prisms similarly are really expensive so I figure at some point I am just going to chain run a lot of Labyrinth to get gems upgraded. I purchased every single Ice Trap of Hollowness in the entire league and have been leveling them all to 20 so that I can attempt to corrupt a 21/20% gem.

Immediately after turning in the Brother’s Gift card, I took four of those Divine Orbs and converted them into an Omen of Connections. Now that these exist in the game, this is more often than not who I end up getting my six-linked chest. I was running a Ritual/Einhar Atlas quite a bit trying to get either this or a Black Morrigan so I could use beast crafting to do the same thing. The new Gem that I have mixed in is Cold Penetration and lord does it make a massive difference. I also added Bonechill to my Skitterbots and together I am dishing out a ton more damage. I bought this chestpiece ages ago and I had been throwing fusings at it in vain thinking that either I would six-link it the old fashioned way or I would earn enough currency to do it the easy way. I’ve since corrupted my old one and got a white socket on it, so I will probably throw the first tainted fusings at it trying to six-link it so I can sell it for a decent profit.

I am pretty happy with my progress in Pohx league and honestly… would be fine if I don’t make it any further. I’ve completed 110 out of 115 maps, with the remaining 5 maps all being uniques. I will probably start using Singular Scouting Reports when I get Kirac missions to try for the remaining maps since I can’t really afford to buy any of them off the market right now. I’ve finished two of my voidstones, and I might make a run at Uber Elder and Maven, but I am in no rush to do either. If they happen organically it is cool, but I am not necessarily going to push my way through it. I still do not love bossing and I also feel way too squishy to reasonable deal with the damage output from those encounters. I would essentially have to perform both of them perfectly… and I can’t say I have ever done that. I did however do a no-death Eater of Worlds which made me happy. Searing Exarch though was a complete and total mess, which is funny because as Righteous Fire that fight is a cakewalk.

I say I am happy with my progress in Pohx League in large part because I know come the 20th I will not be playing it anymore. Yesterday GGG released the full trailer for the Legacy of Phrecia Event and with it came the start date of February 20th. Which gives me eight days of undivided attention before Monster Hunter Wilds comes out and I tag out to play that with friends. I have no clue at all what I am going to play. Right now I am leaning towards either doing Poison Summon Raging Spirits on Servant of Arakali Shadow or try and build something Righteous Fire themed on either Ancestral Commander Marauder or maybe Polytheist Templar. The problem with that last one is I do not think there are four ascendancies that will help me out… Scavenger Scion could probably also work. If I do go RF, I will probably wait to see what ideas Pohx has before going down that path. I am also somewhat interested in 100% melee with Behemoth Marauder.

Have you played any of Avowed yet? Are you going to be joining the nonsense of the Legacy of Phrecia Event in Path of Exile? Drop me a line below with your thoughts.