
Good Morning Folks. I am still playing Path of Exile II, and shockingly still having things to say about the game. I expected that I would be full on engaged in the Last Epoch Season 2 propaganda machine by now. For any you are interested however Steelmage posted a pretty fun video that attempts to explain all the things about Last Epoch while he was playing it. Over the weekend I reached a point where my build finally started to feel pretty comfortable. Essentially I leap slam into a pack of mobs, infernal cry, and then boneshatter to cause a screen wide explosion augmented by herald of ash. When it comes to boss time I alternate between Perfect Strike and Hammer of the Gods until it is dead. I can’t do any of the one-shot shenanigans but can pretty effectively dispose of most encounters. I need more strength so I can get a bigger hammer with more physical damage on it, but otherwise I am doing pretty great.

I’ve mostly been focused on finding Corruption Nexuses to cleanse so that I can keep bumping up my tier of maps and getting more atlas passives. At this point I have cleared a T9 Nexus and am trying to find my way to another one so I can clear it and bump up to T10. Map sustain has been pretty reasonable and fighting a boss I believe guarantees that you will always get one tier higher, giving you a fairly predictable way to keep moving up. I’ve found a few maps on my atlas that require specific tiers of maps, namely The Copper Citadel requires T15 or higher, and the Megalith requires T11 or higher. I’ve also found a Kalandra map and it did not seem to have any specific requirements, but also has little to no relation to the version of that map that we got in Path of Exile 1. Mostly it is just a pretty tileset that grows as you move along the path with an altar at the end that gives you a special item base.

At this point I have unlocked 20 of 40 Atlas passives and have mostly focused on waystone sustain, adding additional rares to my map, and then diving into rogue exiles making them more likely to wear strength gear and more likely to have unique jewelry (rings, amulets, and belts) equipped. The biggest complaint that I have with the Path of Exile II Atlas is that it feels like I really don’t have much player agency. I’m roughly halfway through the Atlas progression and by now in a Path of Exile league I would have some sort of defined strategy that I am following, influencing a specific type of content to show up more frequently… and honestly by this point probably have at least two mechanics guaranteed on every map. It is just really hard to target farm specific mechanics for resources because Tablets feel totally random in the type you get, and there is nothing like a Scarab that you can use to force mechanics onto each specific map. For example I really need to farm a ton of Expedition, but it is a total crapshoot which maps I am going to have access to that mechanic on.

So much of the Path of Exile II design has been about removing player agency and re-introducing pure dumb luck. This is pretty much the opposite of what players generally want, and once you learn the systems in Path of Exile you are able to radically influence the randomness in a manner that fits the results that you are trying to get out of it. So I get that the passive tree from POE1 might be a bridge to far for the POE2 systems teams… but I posit that maybe it is time to port over Idols. Right now there is a limited time event happening in POE1 called the Legacy of Phrecia, and one of its features is to remove the existing Atlas Passive tree and introduce in its place a series of Idols with randomly rolled attributes. You cannot pinpoint things quite as easily as you can with the Atlas tree, but stacking enough of these allows you to at least shape the outcome of your maps. This truly is a better system design than the current Atlas in Path of Exile II and I am somewhat hoping that maybe Idols as a concept was a test for improving mapping.

In other news I “crafted” if you can use that word… what I consider to be my ideal normal chestpiece for my build. I had been picking up every Ornate Plate base I could find and specifically I got lucky and got a three socket corrupt on a perfect 2.5% life regeneration item. Other than that I have also upgraded my Xoph’s Blood amulet to a non-corrupted version and added the Titanic enchant to it for 5% more strength. At some point I picked up a slightly better version of Infernoclasp, which represents the only other unique that I am using with the build currently. I picked up a couple of new rings and got one of them to 20% Chaos Modifiers which essentially fixed my resists to the point of allowing me to drop the Chaos Resistance corruption I had on a previous chestpiece. My next big expenditure of currency is going to be buying enough Fire quality currency to max out 40% on the Breach ring, which might be enough to cap my fire resistance at 90%.

Currently I have 89% Fire Resistance, and 76% for Cold and Lightning. If I ever manage to ascend again I will pick up the point that makes max fire res account for lightning and cold and then be at 89/90/90 and should be able to push up Fire that last point either through quality on the breach ring or picking up another +1% max jewel socket. I’ve been pushing up my block chance and am now at 53% with my next pick adding another +12% and the ability to get life back on block. I am just shy of 200 life per second regen which feels pretty comfortable, and my armor is in a decent place… but I could always use more of it. What I need now more than anything is strength… so that I can start using the higher tier bases for my two handed maces.

In a perfect world I want a Fanatic Greathammer, but the base Strength requirement for that is 212… which gets multiplied by Giants Blood for a total of 636 required Strength. There is no way for me to get to that without going down to pick up Polymathy. So either I need a perfectly rolled hammer with maximum reduced attributes… or a lot more passive skill points. It seems like the lowest I can reasonably get is 137 Strength from 35% reduced attributes which would still require me to have 381 Strength. I am pretty commited to my next choice and other than that I am 12 points away from being able to reach Polymathy, which means I will not be able to get there until level 93. Realistically… there is no way in hell that I hit that before Thursday and the launch of Last Epoch, so without radically shifting my tree I am going to be stuck where I am for awhile. What is even sadder is that even AFTER allocating all of those nodes I will only be sitting at 442 Strength so would STILL need to find a reduced attribute roll on my mace.

Loot still feels fairly anemic, but I am usually finding one or two exalts per map now. I’ve had a few good tinks and at this point I have found two Twilight Reliquary Keys and two raw Divine Orbs. I used one of the Twilight keys just to see what luck I might have, and pulled a 1Ex mace from it… so I sold the second one for 18 Exalts. I’ve spent one of the Divines on getting a better Xoph’s Blood that I could enchant, and am shopping around for various upgrades with the second one. Technically I have seen three Divine Orbs, but one I got during the campaign that I cashed into Exalted Orbs to help with some early gearing. What this game really needs is Harvest crafting… the ability to change resistances on gear and the ability to spam craft items that are skewed towards a single needed stat. That really is my primary method for attempting to craft gear in Path of Exile 1, and would love to see something similar here. Then again… I could not reasonably get Harvest on every single map to even farm the currency so maybe there are multiple problems with that statement.
I’ve reached a point where I am legitimately enjoying myself… but that said… I am so fucking ready for Tombs of the Erased on Thursday. The systems of Last Epoch are just better designed than the systems of Path of Exile II. All that was lacking was the endgame and I am hoping the Weaver faction and itemized “maps” are going to solve that last piece of the puzzle. I will probably fanboy out a bit over the coming week sharing “why you should play” type posts. So unless something drastic happens over the coming days, this is probably going to be my last Path of Exile II post for awhile.















