Season of Providence

Good Morning Folks! Yesterday was the end of the previous season in Destiny Rising, or more correctly I think Season 2 Act 2? They do this weird thing where they split the same season up into multiple acts, with each being effectively like a new seasonal start. This one is centered around an alternate universe version of Kabr, aka the one that died in the Vault of Glass from Destiny 1. It introduces a few new game modes, and a new raid which appears to be a rework of the Destiny versions of Crota’s End. I have no clue if this will be closer to the original Destiny 1 version or the Destiny 2 reworked versions that have appeared over the years. I do know that gated behind the raid is access to a new Exotic Scout rifle which comes from Destiny 2 called Symmetry. While this weapon was not necessarily associated with Crota I do believe it was put into the game with the Shadowkeep expansion as a chase bonus for buying the fancier versions if I am remembering correctly.

Kabr the Resolute is the new alternate reality version of Kabr that we are getting access to, and I have to say… not really my thing. You can play him in Trial mode, and his kit just doesnt seem like it works that well. Effectively he has a primary scout rifle and a secondary linear fusion… when when combined with a character that mostly creates a bunch of shields feels odd. More so they shifted the burst ability to being one that has to be channeled, similar to how the shield works in Vault of Glass. I mean its a cool call back to that raid mechanic, but honestly… mostly just feels weird and removes any mobility that the character had. Standing still is never a good option regardless of how many shields you are generating. As a result I doubt I will be spending any premium pulls that that I have saved up on this banner.

We were told that we would be getting a free copy of Kabr, and that is true… within a specific frame of reference. Right now Kabr the Resolute exists on his own banner with his own new currency… which instead of pink and blue boats…. is apparently a bright red boat. During the course of this introductory event, doing dailies will get you a currency that will eventually unlock 6 sets of 10 pulls each… and since the pity for this banner is at 60 pulls, that means you are in fact guaranteed to pull Kabr during the event if you hop in and do all the things every day. Additionally you have access to the other four stars on this banner like Ikora, Attal, and Rossi… and in truth I could actually use more talent points for both Attal and Rossi. I will be doing the thing and jumping through the hoops to get my free copy… but I will be slightly annoyed that they didn’t just hand me a copy and let me move on with my life.

There is a brand new game mode that went in with this update called Bullwark Ops. Essentially it is tower defense for Destiny Rising. There is a building phase that lets you place down turrets and other things to help control the waves of mobs spawning, and then those encounters follow a fixed path through the map. Between you and the turrets, your goal is to make sure they die before crossing a finish line. So far it feels like Blight in Path of Exile, where you are the strongest turret, but that might change as I get into higher difficulties. I played a round of it this morning on Maru and it was pretty easy, but then again… Maru is my most built out character with a fully upgraded exotic single shot grenade launcher. I will be interesting to see how this plays with different characters.

There is also a limited mode version called Armed Enclave that I have yet to play, but there are a bunch of limited upgrade currencies gated behind it that I need to finish out some of my characters. Since we shifted into an Arc and Solar meta with this season, that means I need to spend a bit more effort building out Arc and Solar characters. Right now I have Estela, Jaren, and Helhest in a pretty good state with Ning Fei not too far behind. I am certain Jaren will be in the limited list of characters that we can play for Grandmaster content, but I thought Estela, Ning Fei, and Helhest would be as well. However that is not the case… of my built out characters the only two that I will have access to are Jaren and for some reason Jolder. Rossi and Attal are both pretty much in the same spot and would need copious upgrades to get them into the 64k range required for the activities. I will be honest that I don’t really like either of those champions enough to spend resources on them. It might be a REALLY rough week for Grandmasters. I am hoping we can maybe do the Gauntlet.

There is new story that involves us seemingly traveling to the Destiny 1 universe specifically. It was so cool to hear the original version of the Destiny theme song playing during this point. Essentially we meet up with our friend Xur who explains that there are many worlds and while Crota is building power in our world… we are not ready for him. So the storyline seemingly involves us discovering and very likely eventually raiding SIVA technology to make us stronger and more likely to take on Crota in his full force. Thing is… for anyone who knows the lore of the Iron Lords from Destiny 1… you will know that it was trying to capture SIVA that brought the downfall and ultimate death of most of them. Are we doomed to repeat history and see most of our Iron Lords dead and trapped in the chamber with SIVA while our Wolf character and Saladin escape… just like it happened in the Destiny 1 universe? I am very interested to see how this all plays out.

The most hilarious thing about this is… it seems like they were not able to secure the voice actor for Radegast to deliver new lines for this event. As a result they did quite possibly the dumbest and most ridiculous thing they could have done. Instead of voice lines…. Radegast delivers a bunch of Tim Allen from Home Improvement style grunts. Before I started this Ace had warned me about it… but I was in no way prepared for just how silly this ended up being. I was almost crying from laughing so hard by the time the cutscenes finished. I mean I guess this is a choice that could be made. I remember when the last GW2 expansion dropped during the actors strike, and we got silent dialog… and I am thinking maybe that was the better call.

Anyways. Looking forward to another season and a bunch of new events to learn.

AggroChat #535 – Dino Go Honk

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! This week, we have the entire crew and start off talking about Last Epoch Season 3 with the release of Beneath Ancient Skies.  We talk briefly about the patch reveal for Path of Exile 2: The Third Edict, and while it sounded promising, it is mostly a bunch of nerfs.  From there, we talk a bit about some of the news coming out of Gamescom 2025 and specifically the date reveal for Hollow Knight Silksong.  Ash talks a bit about the Kirby Air Riders Nintendo Direct and some of the things that came out of that.  Bel talks about his further descent into madness with Miniatures and Warhammer.  Finally, Kodra talks a bit about some more Starfinder Society with Starfinder 2e.

Topics Discussed:

  • Last Epoch Season 3 – Beneath Ancient Skies
  • Path of Exile 2 0.3 – The Third Edict
  • GamesCom 2025
  • Hollow Knight Silksong
  • Kirby Air Riders Direct
  • Bel’s Further Delve into Miniatures and Wargaming
  • Starfinder Society

Hey Folks! This week, we have the entire crew and start off talking about Last Epoch Season 3 with the release of Beneath Ancient Skies.  We talk briefly about the patch reveal for Path of Exile 2: The Third Edict, and while it sounded promising, it is mostly a bunch of nerfs.  From there, we talk a bit about some of the news coming out of Gamescom 2025 and specifically the date reveal for Hollow Knight Silksong.  Ash talks a bit about the Kirby Air Riders Nintendo Direct and some of the things that came out of that.  Bel talks about his further descent into madness with Miniatures and Warhammer.  Finally, Kodra talks a bit about some more Starfinder Society with Starfinder 2e.

Topics Discussed:

  • Last Epoch Season 3 – Beneath Ancient Skies
  • Path of Exile 2 0.3 – The Third Edict
  • GamesCom 2025
  • Hollow Knight Silksong
  • Kirby Air Riders Direct
  • Bel’s Further Delve into Miniatures and Wargaming
  • Starfinder Society

AggroChat #534 – Runners Ready

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We had a bunch of topics left over from last week that rolled over to this week.  First, we talk a bit about Shinobi: Art of Vengeance, the Shinobi Metroidvania. From there, we talk a bit about Summer Games Done Quick and some of the better runs. Tam talks about his plans to adapt the Starfinder 2 game system to create a Shadowrun Campaign.  Ash shares his initial thoughts about Draw Steel, a new RPG coming down the pipe. We talk a bit about the upcoming Last Epoch Season 3, which drops on August 21s and some of the significant changes.  We also talk a bit about Path of Exile II 0.3.0, which drops shortly after that on the 29th. Lastly, Tam shares some of his thoughts on actually playing quite a bit of Burrows and Badgers, a squad-based leveling miniatures game along the lines of Mordheim. Grace talks briefly about the new Dwarven Realms season that has started, and Bel shares his suggestions for the Craft Sequence by Max Gladstone and both Weapons and Barbarian by Zach Cregger.

Topics Discussed:

  • Shinobi: Art of Vengeance
  • Summer GDQ
  • Shadowfinder
  • Draw Steel RPG
  • Last Epoch Season 3
  • Path of Exile 2 0.3 Spoilers
  • Burrows and Badgers
  • Dwarven Realms 
  • Craft Sequence
  • Weapons and Barbarian

Just Wait it Gets Good

There will be some potential Guild Wars 2 story spoilers in this post so be warned.

Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.

From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.

Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.

I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.

The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.

This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.

Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.

Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.

So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date.

But… Just Wait… It Gets Good.