Better But Not Great

Hey Folks. Well… I did not actually stop playing Path of Exile II. I am a deeply stubborn human being at times, and I kept pushing forward and have managed to get things into a semi-viable state. Warrior right now is probably the most functional class in the game. Until yesterday 9 of the top 10 spots on the Hardcore leader-board were playing the Smith of Kitava. Now several Lich builds have snuck into the top 10, now that the chaos dot contagion tech has become more common. Conversely there are only three Huntresses in the top 100, and the first one of those is sitting down at spot 21. Not that I play Hardcore, but you can generally use it as a gauge of the success and viability of builds more than you really can the softcore characters.

So how did I reach a point of viability with my build? Essentially it was the second set of ascendancy points that pushed me over the edge, and had I realized how much of a difference this would have made I probably would have chosen these as my first points. Basically I farmed a decent normal body armor from Act 3, and kept farming until I had enough socket and quality currency to attempt a corruption. I did not win the one in four, and got nothing added to my chest piece but it has still worked well enough. That 5% life generation was just enough to take the edge off my incoming damage and give me time to react with a health potion when I started taking shotgun damage. What has been frustrating however is just how much time I have spent vendor shopping for quality and socket currency. Essentially each time I ding a new level I bounce back to all of the act vendors looking for anything I can salvage… so I can hopefully set up for my next upgrade at some point.

This largely set me up to finish Act III, and in truth things were pretty easy from that point forward. That is not to say it was not tedious. Essentially my gameplay is Leap Slam and then when I land hitting Boneshatter to blow everything up. Now that I have some leech on my weapon I can sustain my mana reasonably well, and I am no longer having to survive on potions alone. That really is the point at which both Path of Exile 1 and 2 start to feel decent, is when you can automate your regeneration of life and mana to the point where you ONLY have to care about potions to deal with large hits. Potions are awful and have always felt bad, and I hate it when you are struggling and just have to keep downing one after every fight. Doryani took forever, but it was reasonably easy… so essentially my only real roadblock was Viper and once I had some regeneration I managed to push through that without much issue.

Last night I picked up a pair of Trampletoe boots off trade for one exalt, and I have been using these to pretty solid effect. Yes these were nerfed so that they do not do the massive chains that they used to. However this does not really matter because it gives me a second bit of explode so that when combined with my Herald of Ash it essentially blows up most packs. The only thing that I have to stop and fight is rare mobs, which mostly just mean I have to throw out a single perfect strike. I’ve managed to get into a pretty good rotation of leap slam/boneshatter repeated forever. The only things that I really have to watch out for are poison and chaos damage… both of which completely shred me because I have zero chaos resistance. At some point that is going to be something I focus on… hopefully with my next set of armor upgrades.

Now that I have gotten past some of the mechanical frustration… we are left with the loot frustrations. This game feels largely unrewarding. My POE1 brain gets excited when I see a rare chest in a zone… and then upon opening it all of the dopamine drains rapidly out of my system when I get two blues and 15 gold. Note… I am not filtering out any loot here. I am running Filterblade but was simply not getting enough loot that I backed off all the way down to the softest filter, which only serves to shrink the font size of items that it deems worthy of filtering out. When I killed Doryani at the end of act 3, he dropped 2 rare items, 2 magic items… and around 100 gold. The loot just feels so phenomenally throttled, that I am not sure what the heck is going on. This is why I hate magic find as a stat… because it is clear that the GGG folks are assuming that we are stacking it and throttling loot by default to make up for having this stat in the game.

At this point I am level 52 and heading off to Fight Count Geonor at the end of Act IV. I’ve been following a relatively generic boneshatter tree and at some point I will respec a bit to be able to pick up Giants Blood and go Two Handed Hammer and Shield. I am really interested in some of the build tech that OneManaLeft is using, that Carnarius also used a bit towards the end of last league. Essentially they drop Leap Slam and pick up Blink so that you can blink from pack to pack and then mace strike to explode the packs. You can check out Connor’s POB for the full version of the build. As I get more currency I am going to start shopping trying to pick up an Infernoclasp which I will eventually need to hit 90% fire resistance. If nothing else it will serve as a pretty decent belt for the time being… but as of right now the prices are all over the place.

Am I having fun yet? The jury is still out on that one… I am having less frustration than I was having so for the moment that has to count for something. I still feel like there are deep problems with the design of this game. Do I think it is as simple as Chris Wilson good Jonathan Rogers bad? No… not really. Games are not the product of a single person, and no matter how much the community points this out does not really make it true. It does feel like GGG does not understand their own game however, nor really understand what made Path of Exile so great. They are trying to build a different game, but right now… they are whiffing in empty air because this is not working. The longer the game goes on… the more it is clear that the original design is not going to be the thing people actually want to play for the long run. I fully expect that as soon as Last Epoch launches its second season… Path of Exile II is going to be a ghost town.

At some point today Zizaran is supposed to be sitting down with Jonathan Rogers for an interview about the Dawn of the Hunt league. I am going to be extremely interested to see how this shakes out, especially given that Ziz has rated this league 4 out of 10. I am hoping that GGG goes through with the interview because quite frankly, Ziz is probably the person who is going to be the most respectful towards them, and they cannot avoid the bad press if they were to cancel it. Tonight I will be wrapping up Geonor and moving on to Act 2 Cruel, so we will see if the “better” continues.

The Worst Path of Exile League So Far

Good Morning Folks. I did not do a blog post on Friday because I just was not feeling it. I hoped maybe the new Path of Exile II league that launched that afternoon/evening would pull me out of my funk. In truth it did… but it replaced sadness with rage. When the game launched I wrote at length about what I considered to be the problems with that game, and I remember Zizaran specifically stating in one of his videos at the launch of the game that what we were playing, was the worst state the game would ever be in. At the time it helped me put some of my own feelings into perspective and I thought sure… it can only go up from here. I chose a more meta build and then honestly had quite a bit of fun getting through maps and farming quite a bit in the endgame. I only got to level 94 on my Minion Infernalist, but that seemed reasonable enough and mostly I just got bored of the very limited state of the end game.

I thought the first release of the game needed some work. Essentially there were four builds that were viable, and I expected those to eat the nerf bat, but hopefully others would be buffed up to reach a point where we had a dozen or so viable builds instead. This is something that they absolutely know how to do… because builds like Penance Brand of Dissipation have eaten massive nerfs… but still remained completely viable choices if someone just happened to enjoy that particular play style. Hell my own love of Righteous Fire and the number of drastic changes in the way it is built over just the few years I Have been playing… is proof positive that balance changes in Path of Exile 1 have mostly been about pruning the outliers. In theory if we had more viable builds and more endgame variety… this league could have been a banger or at least something that I would enjoy to tide me over until Last Epoch.

The day before the patch was set to launch we got a post outlining the changes… and it was nothing but wall to wall nerfs. So much so that it did not just bring builds in line… but absolutely decimated almost every even vaguely halfway viable build from the first league. Warrior was probably the least impacted, but a lot of the things that made them powerful boss hunters were destroyed. Hammer of the Gods now requires you to build up a resource rather than just having a cool down. So we thought it was bad, and admittedly we were warned by Jonathan that it was going to involve a lot of nerfs. What we were not prepared for… was this was only the tip of the iceberg. The nerfs went so much deeper, to the point of builds that seemed viable from these patch notes were themselves untenable when the game actually released.

Were this just a me thing… it would be one thing. However every streamer has effectively come out and talked about how this is the worst update they have ever played. Wudijo seems to be enjoying himself, but he is so damned good-natured that he could not even muster venom over the worst Diablo IV patches, so that checks out. The core POE streamers are all various shades of miserable. Steelmage is generally a super chill dude, but in an impromptu podcast with Zizaran he talked about how generally miserable he has been. Empyrean has just bailed on the league entirely, and others appear to simply be playing because it is financially beneficial for them given that there are twitch drops active. I watched a friend of mine yesterday who seemed to be in good spirits… but watched her and her partner spend 30 minutes dying over and over to the Dreadnought in act II.

I am currently playing what is apparently the strongest and most meta build out there… a generic bone shatter warrior that I have ascended into Smith of Kitava. My damage output is reasonable, but it feels like I am wearing tissue paper for gear… when I have just shy of 1000 health, 1500 armor, and capped elemental resistances at 75/75/75 at level 45. I get interrupted constantly when trying to attack and the only thing that seems to feel halfway decent is Leap Slam to Bone Shatter… with Perfect Strike for harder mobs. However I effectively have to wait until I have stunned something to actually get one of the Perfect Strikes off successfully because otherwise I keep getting stunned out of the channel. White mobs in Path of Exile II, feel like bosses in Path of Exile I in the amount of damage that they are dealing.

There have been numerous points where I have rage quit out over the weekend. The first was dying over and over to these stupid chests in Act 1 at level 5. Why in the hell these things are so murdery at such a low level is beyond me. I suffered through Act 1 on Friday and took out Count Geonor and started on Act 2 before getting frustrated and playing some Path of Exile 1 instead. On Saturday morning I started off with succeeding at the Trial of the Sehkemas and ascending and then chipping away at Act 2, eventually beating it before the end of the night. Once again I had to go play something else because Act 3 was annoying me. Doing anything in the game just feels cumbersome. It isn’t so much that it is challenging, because that denotes it is something that learning from mistakes would improve. Instead it just feels like I am being bludgeoned by a thousand little cuts, each one sapping more joy from me.

Last night’s rage quit moment was Viper Napuatzi, a boss I have never had trouble with in any previous incarnation of this game. Essentially I was getting ripped to shreds by the poison, and my perfect strikes were doing nothing. I seemed like I was able to get her down to around half health and then there health bar would stall out and never dip any lower. I tried this fight a half dozen times before logging out and playing some Last Epoch. I had to do something that felt good for awhile to dull the annoyance and frustration of Path of Exile II. At this point you are probably asking yourself.. “Bel why the fuck are you still playing?”, and in truth I do not have a good answer for you. I would say I am doing it for the content… but that would be a lie. I am doing it because I hate the concept that this fucking game ground me down into the ground, when even as much as I did not enjoy it at times previously… I still pushed through it and figured out a way to have fun. I keep thinking that if I beat my head against this wall hard enough, I will eventually grow numb to the rage.

This morning before sitting down to write this I managed to complete the Trial of Chaos and got my second set of ascendancy points. So much about this stupid Trial seems to be getting a good batch of RNG and getting one option out of three that does not completely fuck over your build. More than that for my build, it also requires that I do not get the Chimera as the final boss… because that fight ends up being a comedy of errors as you have to traverse this gigantic fucking map with the hope of it sticking around long enough in one location to actually get a hit off before it flies off again. Now I need to spend a lot of time farming materials so that I can outfit a reasonable white chest-piece… socket it, get it to 20% quality, and then attempt to corrupt it for a third socket so I can assign those ascendancy points.

This morning they released a “What We’re Working On” post… but honestly I think I am too bitter to read it at this point. To me it just reads like them attempting to justify the decisions that they made which have led us to this point. There have been enough negative Steam reviews to have flipped the game into mixed rating… with 66% of recent reviews being negative. As frustrating as the campaign has been… I am now seeing statements from streamers that the endgame is even worse. Kripparian talks about running a six mod rare map with stacked rarity on gear and on the keystone… and not seeing a single rare item drop in the entire map. It has felt like both experience gain and loot has been nerfed in the campaign, and I have never before felt like I needed to go farm previous areas just to get levels, but I have been actively doing that in this play through. Unless something significant changes during the course of this league, it will probably be the last that I play for Path of Exile II. There are just better ARPGs out there and I am frankly having more fun still in the Legacy of Phrecia temporary event than this mess.

Right now I am giving it until the start of Act IV before I truly give up. That is of course if I can figure out a way to beat Viper in Act III and move on to Doryani. If not… or if the game does not improve in the cruel difficulties like it did previously… I guess I will just be playing around in Phrecia until Last Epoch drops on the 14th. My level 100 Righteous Fire Scavenger has reached a point where I am pretty easily farm T17 maps and was able to faceroll my way through Sirius over the weekend. It seems like a lot of players are back in Phrecia because the sheer volume of trades that I was getting pinged about was extreme. Mostly I chuck every jewel I get into a 20c tab and it is effectively a constant ping of players wanting this gem or that. Legacy of Phrecia legitimately has the most diversity of builds that I have ever seen in a Path of Exile league. Unironically this temp event that they just threw together… is maybe one of the best leagues they have ever created.

Anyways… did you try and play Path of Exile II this weekend? What were your thoughts? Am I completely off base in my rage and it seems fine to you? Drop me a line below.

Path of Exile II Rant Thread

Good Morning Folks! At least I hope it is still morning by the time I get this blog post out there. This thread is a bit out of ordinary for my normal post, and you are essentially getting a stream of consciousness rant about things that I think need to be improved in the game. Generally speaking I take more effort to shape my arguments, but this is pretty much just raw snippets of feelings. It might lead you to believe that I hate Path of Exile II. I would not have spent the last two hours randomly jotting things down if I hated the game. In fact I think that depending upon the path it takes… Path of Exile II could be the best ARPG in another few years eclipsing the greatness that has been the original Path of Exile. There is a lot of interesting stuff going on here. I think the game has “good bones” to borrow a term used by home renovators. However in its current state there are a lot of things that are just not working.

I feel like I also have to preface this statement, that at this point I have spent almost 200 hours playing Path of Exile II since its launch. I have leveled a Titan to level 78 and have since shifted to an Infernalist which I have taken to 88 and continue pushing it forward. I have played the worst class and one of the absolute best classes, and the experiences were wildly different. A lot of my early complaints about Path of Exile II just do not exist when you are playing a well designed class. I also feel like it is important to state that I have around 4000 hours played in Path of Exile 1, and started seriously playing in the Sentinel league and have made it to the endgame in every league since then. I’ve built a bunch of different viable characters even though I fell in love with Righteous Fire and keep playing those each league as well.

I’m also not really expressing a lot of radical opinions that I have not seen bandied about in the Redditsphere. However I felt like it was time to unburden my soul with a good rant. I am not even going to make the pretense of trying to break up the block of text with images. You are warned… big damned wall of text forum post mode has engaged.

One Portal Softcore Is Bad

Okay, this is probably the thing that annoys me the most about Path of Exile II. I was fully on board with the concept of the bosses resetting their health back to full after failing to kill them. What I was not on board with was still spawning six portals, but removing your map after dying once. This just feels awful and even now that I have finished unlocking all of the atlas points… and whether or not I complete a map no longer matters at all… it still feels atrocious. For those not indoctrinated to Path of Exile, there is already a game mode called hardcore that is an optional challenge where you effectively lose your character… or at least it transfers to another league… when you take a death. I do not play in that game mode for a reason.

Runes Are Bad

In Path of Exile II, we lost access to the crafting bench and instead got the rune system where we can socket in an item and gain some additional stats on an item. This is bad for a few reasons. Firstly this choice is permanent, and unlike the crafting bench, you cannot change your mind and put on something more useful when you no longer need that 12% resistance to a single stat. Additionally, 12% just feels like it isn’t enough to matter in some cases.

What I would like to see is a few things. Firstly I would make it so you could socket over top of an existing rune destroying the first rune and replacing its stats. Second I would really like to see multiple tiers of runes just like we had multiple tiers of bench crafts. The game has the reforging bench and should be used more often. I envision three tiers of runes, and each one requires you to reforge three of the previous tiers to make it.

Gold Feels Meaningless

Right now there is not a reasonable gold sink. I feel like lowering the respec costs was the right thing to do, and it should be almost free to change your character. This is something that was unnecessarily punishing players at low levels. Even in Path of Exile 1, you eventually reached a point in progression where you had more Regret Orbs than you knew what to do with, and respecs were effectively free. What gold lacks is something fun to do with it, that you actually care about. Right now the only real option is gambling, and gambling is a mistake… a massive mistake.

What we are really missing is Kingsmarch, because that was the piece that made gold feel good in the Settlers of Kalguur league. Maybe this is eventually something that is going to be implemented, but for now, it feels just as useless as gold felt in Diablo III, where it was just a number that constantly went up and that you had nothing really to do with it. What I would love to see is some additional vendors added to the game that sell a limited stock of items for gold. For example what if you had someone similar to POE1 Tujen that sold random currencies and you could haggle with them trying to get the price of gold down? There just needs to be something fun to do with it.

Most Maps are Not Well Designed

One of the hallmarks of Path of Exile 1 mapping was that it had a lot of really great maps. While everyone pretty much universally loved some of them, there were various niche maps that other folks loved and were perfect for specific builds. For example, I love Toxic Sewers, but that map is going to suck for any build with a lot of damage projection. The problem that Path of Exile II has is that almost universally they are filled with super tight corridors with way too much collision forcing you to get hung up on things constantly. The maps themselves are also massive in scale and take way too long to complete. There are a handful that are great, but because of the meandering nature of the endgame… you are constantly stuck choosing the lesser of two evils while figuring out how to path around. Vaal Factory can die in a fire.

Mapping is KinDA Boring

Right now Path of Exile II mapping suffers from the same problem as the Last Epoch monolith. There just isn’t enough interesting stuff going on in the maps. Partially this is due to the fact that we do not have over a decade’s worth of league content infused randomly into the maps. However, it is more than that. Right now it feels like the only mobs in the entire map that matter are the half-dozen rare spawns. Once you have killed those, there is little to no reason to keep clearing the map. They are legitimately the only mobs that have a reasonable chance of dropping anything worth picking up. Occasionally you can get maps dropped from white packs, but nine times out of ten these will be a map that is at least 10 tiers too low for you to actually care about.

Rarity is Mandatory for Fun

Related to this last point… right now it feels like Item Rarity is a mandatory stat for you to stack to make mapping feel interesting. This means EVERYONE is magic finding 100% of the time, or feeling like they are making no progress. I feel like this stat needs to be removed from the game entirely and come up with a more creative way to add it back in. Maybe rarity is a sliding scale, which can solve the one multiple portals thing. Maybe maps start out with a high base rarity and that drops each time you lose a portal. Rarity exists on the Atlas tree and I feel like if they buffed that slightly they could remove it entirely from gear and the game would be better for it.

Item Drops Don’t Matter

One of the points that Jonathan stated repeatedly in interviews is that they wanted to make it so that loot on the ground mattered again. This is a goal that they have entirely failed at. Loot for the most part is just as bad as it ever was in Path of Exile 1, the main difference is we are getting way less of it and as a result have a way lower chance of ever seeing anything that is worth picking up. I thought maybe the Tiered loot system that they introduced would be something similar to the “well-rolled” concept that some of the league mechanics in Path of Exile 1 awarded. For example in the Settlers mechanic, you wound up getting some extremely solid drops with decent resists and stats that you might actually care about. I’ve seen a bunch of Tier 5 drops in maps, which is the highest tier in the new system of drops, and almost all of them were worthless. Most of the pieces of gear had zero resistances, which is effectively a requirement in this game since resists in general feel so much harder to get. The best loot in the game appears to be on the vendors because they seem to actually be generating loot with that well-rolled formula.

Crafting is Not Crafting

Right now it feels like we have the Duplo version of the crafting system from Path of Exile. I was by far not a crafting genius, nor did I think it was great that you were effectively required to use Craft of Exile to figure out how to make anything. What we got instead is a total crapshoot where quite honestly… if you don’t end up with the two best stats you can possibly get while it is still a magic item, it is not worth progressing at all. Crafting is effectively picking up a bunch of bases, throwing a transmute and an aug at it… and if you did not hit the jackpot you throw it back on the ground or vendor it. For the average player I do not feel like it is really a system worth even engaging with unless you are being masochistic and rolling the Solo-Self-Found lifestyle.

Greater Essences are Unobtanium

We were sold this vision of being able to use essences to guarantee two stats on an item, and that this was going to be part of the common crafting routine for players. Essences spawn fairly infrequently in maps and the campaign, and when they do… you are very unlikely to get anything but lesser essences which require the item to be white before you start. In my entire time playing Path of Exile II I have seen a single greater essence. I polled my friends who are also playing and they have each gotten one a piece.

There are a few things I would like to see changed with the system. Firstly I would like to see Lesser essences changed so that they can be used in place of either a Transmute or an Augment, aka they will add a single stat to either a Normal or Magic item. Similarly, I would like to see Greaters changed so that they will make a magic item a rare and add an affix, or work like an exalt and add it to an existing rare item. This is going to make the guaranteed stat that an Essence can provide way more valuable because you can use them on an item that already has some potential. Next similar to my suggestions about Runes, I would like to see it so that you can reforge 3 Lesser Essences into 1 Greater Essence of the same type. This means that players can actually work their way up to crafting with Greater Essences rather than hoping on the one-in-a-million drop.

Six Links are Harder to Get than they were in Path of Exile

Another thing that we were told repeatedly, is that the design of Path of Exile II should make it much easier for folks to reach their goal of having multiple abilities as six-links. This is a lie. Greater and Perfect Jewelers orbs just don’t really exist. I’ve not seen a single Five Link, and I sure as hell have never seen a Six Link. Similarly, I have seen streamers who can seemingly get Perfects but have not seen a Greater and therefore still are using Four Links on everything. It would be amazing if you had a system already in the game that was built around combining things… and getting higher-tier things. You guessed it… I would once again love to see them use the damned Reforge Bench to let us combine 3 Lessers into a Greater, and 3 Greaters into a Perfect.

Use the Reforge Bench for Almost Everything

Similarly, I would love to see this concept carried forward into pretty much any place where it would make sense. Do you have too many level 14 Uncut Gems but need a level 15? Bam through the magic of the reforge bench and the standards that have already been set out with way stones… combine 3 gems to get a gem of a higher level. If they add other tiered systems in the future… then bam… make them work through the reforge bench. Hell, I would even love it if they added in Recombinating Rares through the Reforge Bench. Was it too broken to make binary choices as to which stats got kept in the final product? Probably… but it would be way harder to game the system if you required three input products. It just gives players another thing to do with the rares that drop on the ground that are not good enough to actually use…. which are most of them.

Give us the Chinese Auction House

I know this is a big ask and one that will not be given… but trading feels worse in Path of Exile II than it was in Path of Exile. The currency exchange pretty much reset my expectations for how trading should work, and now I would like to see this carried forward into other aspects of the game. Buying things from players is awful. This morning I tried to buy a level 19 Uncut Spirit Gem because I had not found any yet and was getting tired of waiting. I had to message 30 people before I finally got one to respond. The Chinese server already has instant trading, where the item is pulled from the player’s stash and given to you. Make this a thing and make it cost gold… giving us another reason to earn gold. POE1 trade is something I am fond of… but it is a fucking mess and incomprehensible for anyone new to the game. All of my friends reach a point where they cannot seem to progress their builds because their gear sucks… but they refuse to cross the line into turning into a proper trading degen… but also have no problem using Auction Houses in MMORPGs. It is time to move away from this nonsense and just give us a system that actually works well.

Energy Shield Feels Mandatory

Right now the only defensive layer that actually feels good is Energy Shield, and this is in large part because it exists on the tree. Energy shield is different from all of the other defensive layers because it is effectively a replacement for player health. As such by removing health from the passive tree… and quite honestly watering down all of the other defensive layers… the only really viable way of playing in the endgame is to invest heavily in Energy Shield. The answer is not to nerf Energy Shield… though I know they are probably going to do precisely that as soon as they get back from holiday break… the answer instead is to buff the other defensive layers so that they actually feel like a reasonable option. Armor right now is royally fucked, and so is Health and Life Regen. Recoup works fine, but is not enough on its own… and Block while great is entirely too fucking cumbersome and requires picking up every single node on the tree to make it viable.

Build Diversity is Bad Because Classes Feel Bad

Playing as a Warrior felt reasonable enough… until I felt what it was like to play the game as Infernalist Minions. Similarly, yesterday I talked about Alkaiser’s change in religion once he stopped playing Warrior and switched over to Invoker. Essentially there are four builds right now that feel good, and as a result, the players who are sticking around are migrating to them. This is not that these are wildly overpowered builds, but instead just the type of gameplay that people want to play. I fear that they are all going to be nerfed into the ground, when the opposite approach should be taken. Look at what these classes are doing and what makes them fun to play, and then start reworking and buffing the other classes until they can do the same thing. Stampede Explode actually felt pretty good, but was due to a bugged interaction… maybe you should have made that bugged interaction actually a thing instead of fixing it.

Give us Old Ambush

The current state of stongboxes is awful. Instead of popping the box and getting a bunch of spawns that you can clear in a few minutes… it starts this annoying timer causing waves of mobs to spawn in the vicinity eventually leading to a rather anemic amount of loot. They are just not worth doing in their current state because they both take too long, and are way the hell too unrewarding. Strongboxes in Path of Exile 1 are something people actually try their best to add into most Atlas strategies because they feel like this tight little dose of dopamine and are actually fairly rewarding. I have no clue who dreamt up this change, but it needs to be reworked entirely.

Decouple Trials from Ascendancy

I feel like Trial of the Sehkemas and Trial of Chaos are perfectly fine optional content. However I feel like they should not be required to ascend your character. Sanctum was deeply polarizing and favored specific types of builds, and I feel like Sehkemas suffers from all of these problems. Similarly asking a player to do four floors to get that last ascendacy is asking them to commit to potentially a multi-hour gamble instead of what felt like 10-15 minutes to get through a Labyrinth. Trial of Chaos just needs to be deleted honestly… but I can see how some players and some builds might like it. It similarly feels miserable to do. The Ascendancy is a big part of the player identity and I feel like it should almost be free. Right now the Trials feel like the Dungeons in Last Epoch, something you do exactly once before moving on with your life and realizing there are far better uses of your time.

Dodge Needs Phasing

So the changes to dodge roll are better, but I still feel like dodge rolls need phasing. Mob collision is not fun, and especially awful given how claustophobic a lot of the areas are. Ritual for example always seems to spawn in the worst possible places giving you a tiny corridor to fight in. I took a death this morning just because I had no way of getting through the wall of mobs around me, and my minions were being blocked by geometry. It just feels super bad and at least having phasing on dodge roll would help a bit in these scenarios. In a perfect world I would remove all mob, player, and minion collision because none of that is enjoyable in the least.

Atlas Progression Feels Bad

One of my favorite things to do in a Path of Exile League was to slowly work my way through unlocking the 115 out of 115 map nodes. Each time I cleared a new map with its bonus objective, I got what felt like an immediate jolt of possibility as I was granted points to shape my endgame Atlas. Right now the entire process of progressing through the Doryani tiered quests just feels bad. Like I see how you end up in this scenario… you had 115 maps to clear in Path of Exile one, so dividing this out into 10 per white map tier, 8 per yellow map tier, and 6 per red map tier for a total of 120 maps seems equivalent. The problem is the player agency and benefits of your effort… really are not felt at all until you reach red maps. At a minimum you have to slog through 10 completely unrewarding tier 1 maps before you get any points to spend, and then only have two to do anything with. I know they purposefully paired down the Atlas tree to 30 points, but right now it does not feel good in the least. I am not sure what the answer is, but this is not it.

Do Unique Maps Exist? What Biome is this Map?

I’ve cleared a bunch of maps at this point and have purposefully branched out into a bunch of directions looking for additional content and have not stumbled onto a single unique map yet. More than that I have only actually found one hideout thus far. On the other hand… I have seen over fifty copies of the Augury. I feel like maybe there needs to be some work on that randomizer. Additionally I would love it if it were easier to tell immediately by mousing over the node what biome it belonged to. Like if you find a Crypt in the middle of a grassland… is it part of the Grass biome? I have no clue. I should be able to know that information just like I was able to immediately tell what biome I was in during Delve. I mean they have this information, so it should just be a matter of presenting it to us.

Citadels are too rare and as a result valuable.

Honestly this is a problem that I had with Path of Exile 1, but I am seeing it play out again in Path of Exile II. Right now it is too hard to find the Citadels that are required to summon the pinnacle boss, and as a result… when I do find one… I am absolutely going to sell the token that it drops because it is not worth the risk of attempting the fight as compared to the potential value of the item on the trade market. I also sold invitations in Path of Exile 1, because it just was not worth my time to take the risk on the fight that might not even drop anything I can use… when I can just sell the item and get currency that I can in turn buy the item I wanted. I feel like this is not the calculus that GGG probably wants its player base to have, but by making invitations annoying to farm… this is the reality that they have created.

Boss Maps Need Reworked

So when GGG talked about boss maps and them being a bit rarer… I pictured that it would be a map that was just a boss arena, and then have a much harder version of a campaign boss that you fought that would then be more rewarding. That is not at all what they ended up being. Right now I would love to see these changed so you just spawned into the Boss Arena and that the Atlas tree buffed them significantly. Give them a new pool of loot that they can drop or have it so there is a guaranteed chance of getting a decent unique from them or something like that.

Give Normal Maps the Steamroll Bosses

Isolating the bosses in their current state to ONLY be on boss maps feels equally bad. I would like to see the current version of map bosses shifted to just appearing in every single map, and leaving them at their current power level. One of the things that POE2 lacks right now is the player agency that POE1 had, and I feel like further separating bossing from mapping is going to benefit everyone. Mapping should be a chill time, and bossing should be the more sweaty tryhard experience. The people who care about challenge and difficulty, are the folks who chase uber uber pinnacle bosses. Let the rest of us have reasonable chill and predictable mapping.

If We Can’t Have Custom Tabs… give us affinities.

The current state of the game and all of the various currencies that used to have custom tabs in Path of Exile 1, that no longer do… is a bit maddening. By far the worst of these offenders is the lack of a map tab. I know custom tabs require a lot of work, but in theory the affinities that you already had coded should require less work? If we can’t have the proper tabs yet, please at least give us the ability to set up tab affinities so that we can quickly shunt loot into the bank without flipping between a bunch of tabs. Right now loot management feels awful, and please GGG throw us a bone here.

Remove Tower Maps

Conceptually I like the idea of Towers, and honestly I have enjoyed using them to buff the maps in the vicinity. I don’t feel like they are the ideal replacement for scarabs but I am willing to roll with it. What I do find maddening however is constantly needing to waste a map on running the exact same tower layout over and over. In an ideal world you would remove the tower map entirely and just make it so that pathing to a Tower unlocks it and allows you to begin using it. There is nothing interesting about the process of running this same map over and over, but unlike a lot of the voices in the community I don’t necessarily hate the Towers themselves.

Sad Stampede and Angy Firebois

It took every last exalt I had, but I have balanced out my elemental resistances capping them, and got my chaos up to something reasonable for mapping purposes. I would sure love to have chaos at 75% but for the moment that is just not in the cards. I really need to focus on getting through my third trial so that I can pick up crushing impact, which will make stampede much more effective. I have to admit though I have struggled to get into mapping. It is just so much slower-paced than the equivalent activity in Path of Exile 1 and feels less rewarding. This is probably entirely due to the class that I am playing, but Stampede is super jank when it comes to object collisions. I ran a map yesterday that was chock full of trees… all of them had collisions enabled, which made charging through them feel like I was a steel ball in a Pachinko machine.

There is also the challenge of Stampede Explode eating a pretty sizeable nerf with the most recent patch. Technically it was a bug fix, the end result is that it is doing much less damage. Armor Explosion Support was triggering too many times, leading to the entire process proliferating way more explosions than intended. Now without this, it feels like Stampede is considerably weaker, but still one of the better options for clear that the Warrior has. It is essentially either that or Cleave because the other options are way too cumbersome for hitting multiple targets quickly. Once I get my third ascendancy I will probably go down the path of Avatar of Fire as described in this build. Once I go Crushing Impact on my ascendancy it pretty much means that Boneshatter pops are completely off the menu, but everything else should be generating armor explosions a bit more easily.

All of that said, I spent zero time yesterday on my Titan and instead chilled out playing the Infernalist. I finished up Act II and started Act III and am pretty much still humming along easily. I did encounter a bit of a challenge with the Silverback in Act III, but this was only a problem because I approached from a direction other than where the checkpoint was. That boss is so aggressive that it will attack from what feels like halfway across the map. I feel like when you engage a boss regardless if you triggered the checkpoint, the act of fighting the boss should flag you for it automatically. Though I have to say I am nowhere near as annoyed reclearing content areas as the Witch was I was as the Warrior. Clearing is just so much easier because all I am really doing is running around and spamming flame walls as my angry children do all the work.

Essentially at this point I really want to get the Witch into maps to see if they feel better. Ironically I have the opposite problem that I usually do in Path of Exile, where I have built a very shitty mapper in the Titan but a phenomenal bosser. I can evaporate most bosses in one or two hits at this point, but the act of actually clearing the map is cumbersome as hell. With my Infernalist and my army of Raging Spirits, the clearing part is a breeze and the bosses are not terribly difficult… but just take forever to finally drop. However since I can damage from out of melee range, I mostly just spend my time avoiding the mechanics while my minion army slowly whittles it down. I probably need to do some proper research on what an endgame version of this build looks like so that I can start preparing for that because as soon as I hit Cruel acts I expect to breeze through the rest of the campaign and into maps.