Regularly Playing: March 2025 Edition

Good Morning Folks. One of the long running themes of this blog is how much I like the concept of reoccurring posts. Another running theme is how bad I am at actually following through with them. One of these series was “Regularly Playing” where in theory I update the sidebar of my blog with the current crops of games that I am playing on the regular that then show my account information when you mouse over them so folks can find me if they so choose. The general idea is that you have a list of games that you are likely to hear information about advertised on the front page… even though we all know that I tend to fixate on a single game for weeks at a time before jumping to the next one. However behind the scenes I am flipping back and forth between games as my mood hits me.

The core problem with this is… my updates in this series tend to happen way less often. The idea was to have a monthly roundup of things that I was playing but what it ends up being instead is a semi-yearly truing up of the sidebar. For example my last update in this series was June 27th of 2024… when I acted as though I would now make it a regularly feature of the blog again. We can all see that this did not happen. Before that the last update was during the great blur in October of 2022. This is funny given that at least part of my claim to fame is being a consistent blogger. Anyways… I am not making any false promises here but I did think it was far past time to crank out one of these posts and to more importantly update the damned sidebar.

Traditionally these posts have been broken down into four categories:

  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.

Some of these categories only really make sense if I am doing this on the regular, but we are going to attempt to make one of these happen regardless.

To Those Remaining

Diablo IV – PC

After being very frustrated with the launch state of Diablo IV in 2023, it has honestly turned in to a pretty decent game. This has more or less taken the place of Diablo III as being that short term game that I am happy to play for a week or two before finishing everything up that I want to finish and moving on with my life. It also has some of the easiest group game play out there, and while it lacks the depth of Path of Exile it is a fun time to be had with my friend Ace as we tackle the seasonal journey. I am not saying this is a phenomenal game, but it is far from “bad” at this point and is honestly pretty damned great if you are interested in some super chill ARPG fun. That is not to say that the game does not have problems… all of which can be chalked up to the shitty design practices of Blizzard. Ace and I have a joke about Blizzard design philosophy. They give you this super sweet kitten that is loving and adorable… but it has permanent explosive diarrhea. They have some really cool ideas, but they always come with some shitty downside to them.

Final Fantasy XIV – PC

Being brutally honest… were it not for the fact that I own a home on Cactuar… and extremely hard world to get housing on… and had lost said home from not logging in previously… I would likely not be actively playing Final Fantasy XIV. I am very much in the mindset of playing Final Fantasy XIV during an expansion… and then at the end of an expansion right before the release of the next expansion. The rest of the time I am just paying yearly rent for the privilege of home ownership. I know this is dumb, and I know that I should stop doing this… but I keep doing it anyway. I think my mind might just be broken when it comes to the traditional MMORPG gameplay model. I enjoy them when I enjoy them… but struggle each time to get reconnected and back into the normal rhythms of logging in daily and treating it as my only game. I also really hate gearing… which is weird given that used to be one of my favorite aspects of playing MMORPG expansions.

Guild Wars 2 – PC

Guild Wars 2 on the other hand… is designed in a way that makes me love it. It has way more of an ARPG design aesthetic and it is so easy to drop in and participate in some epic feeling content… and then tag out without letting anyone down. I love large world group content and I love doing things like WVW where I can just blend in with the crowd and not have to give a shit about human connections. For me it is largely a solo game… that just happens to have lots of friendly and helpful people also playing it. Everything about the design model for this game rewards players for doing the right thing and stopping to rez players or help them out. When you see other players doing something, it is always a positive and a force multiplier. The long tailed grinds also give you projects to focus on when you want to play more seriously. Right now with the way my mind works, this is hands down the best MMORPG.

Last Epoch – PC

Last Epoch is going to be the best ARPG on the market at some point. This is just a fact. It has the best class design, and the best itemization and crafting already. What it lacks is endgame content, but given how solid the foundation is it is only a matter of time before they gather up enough to make this game into a proper rival of Path of Exile. Ten years down the line we will be thinking about EHG and Last Epoch in the same manner that we do about GGG and Path of Exile. I am extremely excited for the upcoming Season 2 launch on April 2nd, and with it a focus on more endgame content as well as a bunch of interesting crafting options. It looks like this is going to be landing in a lull in other games, but I would give up a Path of Exile league start to play this next season. If you have read this blog for the last few years you would know what a bold statement that is for me, given that I practically play every single league and event that comes out for Path of Exile.

Path of Exile – PC

For years when someone has asked me what my favorite video game is, I have always answered Castlevania: Symphony of the Night without missing a beat. While I still love that game with all of my heart, I have to admit the true answer is Path of Exile. I started taking this game seriously in 2019 and since then it has effectively dominated this blog for months at a time. During that time I have dedicated over 250 posts to this game and will likely keep doing so each time new content releases. It is a very hard hill to crest, and getting engaged in the game is going to take a lot of effort and research… but once you finally reach a point of comfort with it the endgame potential is limitless. Each new league also radically shakes up the game and changes how you need to interact with the character building process. I’m easily over 4000 hours into the game… and still feel like a beginner at times. There are almost no games on the market with the level of depth that Path of Exile offers.

To The New and Returning

AFK Journey – Android

One of the things that I am trying to do with this post is be a bit more honest about the games that I am playing. I almost never talk about mobile games on this blog. I think the only ones that I have actually ever really talked about at length are Pokemon Go and Dragalia Lost… the later of which is no longer even in operation. I had more or less stopped playing mobile games because my old Razer Phone 2 was performing so poorly that it almost was not worth it. However when I swapped to my OnePlus 12R, it opened back up the world of mobile games and I started adding them into my pre-sleep rotation. Essentially every night for the last year I have played a little bit of AFK Journey and find it an extremely enjoyable daily activity. I am not a big spender when it comes to games like this, but I have given them a few bucks here or there namely if there is a cool looking costume on their $7 pseudo-battlepass system. Essentially I level up my characters and play a round of all of the various battle modes and whatever events happen to be going on and when sleep claims me put it away for another day.

Monster Hunter Wilds – PC

I know this game has only recently come out, but playing it has made me remember all of the things I loved about Monster Hunter Worlds and how much it dominated my life for a point in time. There are around 150 blog posts that I have made over my time playing that game, and I can already tell that this is going to be a regular rotation for me for awhile. At a minimum I want to get geared up so I can start participating in the event quests as they get released, because Monster Hunter games have some wild collabs and some interesting cosmetic gear to collect. Now that I am in High Rank I am getting back into the swing of finding my own fun in the game and setting my own goals rather than following the main story quest. This is honestly my preferred method of playing and I am glad I am past the forced section of the game. I’m just about to HR 20 and looking forward to collecting the REAL version of the Arkveld armor that I am wearing in the above image.

Path of Exile II – PC

I had so many hopes for Path of Exile II, and honestly… it satisfied almost none of them. I am not actively playing this game but I know with the impending release of 0.2.0 I will give it another spin to see how much I want to keep playing it for the long run. Recently returning to Path of Exile 1 though… has made me realize just how lacking Path of Exile II actually is. Right now there is a battle for the soul of this game happening and depending on how it goes… will ultimately determine if I write this off in the long run. Right now the core game feels like a sluggish mess for anyone not playing one of four builds that are actually functioning pretty well. Even those builds take specific gear and a lot of levels to really make them feel phenomenal. Grinding Gear Games needs to do some real soul searching with this one and determine what sort of game they want it to be. If it is a cumbersome souls-like experience, then I am out. If they improve the leveling experience, add some decent movement abilities, and fix the endgame… then maybe it is going to be a great experience. I am thankful however that they split this game from Path of Exile because at least that game is largely in a great state.

Pokemon Trading Card Game Pocket – Android

I will be honest. I am the wrong generation for Pokemon in general. I played Pokemon Blue a few years after it came out on a Gameboy emulator but did not play another game until Pokemon X and Y released. I watched my fair share of the Pokemon cartoon because it was playing while I was getting ready for work. I played some of the early WOTC version of the Pokemon TCG, but only because it was released by WOTC and briefly popular with the MTG community before the kiddies invaded the card shops. I am too old to really be in the core audience for Pokemon. However I do like opening card packs, and have a basic understanding of the card game mechanics. Essentially every night I open a few packs of cards as part of my nightly mobile gaming routine. I occasionally play some hands of the game against the NPC opponents. Calling this a game for me… is questionable. I am not going to spend money on virtual packs, but I do like opening virtual shiny cards every so often… but it will never mean quite as much as if something like this existed for Magic the Gathering that was mostly just a pack opening simulator. If Arena gave me two five card packs each day… I would probably be playing that.

To Those Departing

Diablo III – PC

This one hurts a little bit to admit, but I think I am mostly done with Diablo III. With the release of Diablo IV, this game went into true maintenance mode. There will be no new seasonal mechanics coming out, and since the launch of Diablo IV they have simply been rotating through previous seasons. Diablo IV is finally in a state where playing it mostly feels like playing a fancier version of Diablo III, and as such has completely replaced the niche that this game filled for me. Instead of Ace and I getting together for D3 season launches, it is now D4 seasons. This game will always hold a very special place in my heart, and I am sure every so often I will fire it up again just to revisit it… but there are just better ARPG experiences out there. I am sorry my old friend, but it is time we officially parted and I stop pretending that I am every going to truly play you with the same vigor again.

Fallout 76 – PC

I really love this game, but just have not really been in the mood to play it. I am not sure when I uninstalled it… but prior to that I was only logging in to collect daily freebies. I would absolutely play this again in the future, but never really got into the seasonal loop of this game. I also never leveled anything all the way to the upper levels to be able to participate in the “reindeer games”. I deeply respect the game that this has become, and were I playing on console I would probably be way more into it than I am. However given the choice between mindless grinding in Path of Exile and mindless leveling in Fallout 76… I just always chose Path of Exile. If I had a regular group of friends to play with, it would probably be different but this as a solo experience is not near as exciting. If the AggroChat crew started playing again I would likely happily reinstall and join in the nonsense.

World of Warcraft – PC

Like I said for Final Fantasy XIV… I am just not in the right mindset for playing MMORPGs these days. I enjoyed playing through Dragonflight, but it never really caught my attention as anything other than playing through the Main Story Quest. I loved Pandaria Remix, and when the next one of those type events drop I will probably be back immediately. I attempted to play War Within but never made it out of the first zone. I have all of the social reasons in the world to be playing this game as some of my oldest gaming friends are happily playing it… but for whatever reason it just doesn’t scratch the itch anymore. That is not to say that World of Warcraft is probably in the best state it has ever been since at least Legion, if not Wrath of the Lich King. It really is peak Warcraft, but I think I have just outgrown it. When I think fondly of this game I think about specific people and a specific point in time when it was the center of my world… not the actual game itself.

Wrapping Up

I would love to tell you that it won’t be another year before I sit down to write one of these posts. I am still very much an ARPG gamer and will probably continue to cycle through whatever active season/league happens to be going in between Diablo IV, Last Epoch, Path of Exile, and Path of Exile II. I also find myself with way more affinity for games that are ARPG-adjacent like Guild Wars 2 and now Monster Hunter Wilds. The drop in nature and largely single player focuses progression really hits the spot for me, and will probably continuing doing so for a long while. I marvel that there was an era when I used to raid three or four nights each week and arranged my schedule happily around the schedules of others. I miss playing with other people regularly, but I think I might just be too far gone to ever adapt to doing it again. I am an old gamer that has become very set in my ways at this point.

I hope you all are having a great week and have a good weekend ahead of you. For me… I plan on spending most of it in Monster Hunter Wilds and hope to catch up with some of my friends and do some hunts together.

A New Sceptre

Morning Folks. Essentially each night I am progressing a bit in Monster Hunter Wilds, and then wind up back in Path of Exile for super chill mapping and delve time. There is only so much directed combat that I can take in a single evening. Monster Hunter Wilds is cool but also feels like it has zero chill right now because every quest leads to another big boss fight. I did spend some time last night roaming around and picking up materials so that I could upgrade a few things. It is probably weird that Path of Exile is known for being this obtuse nut to crack… but that I also find it my super chill happy place. I’ve been slowly working my way through unlocking all of the Heist quests, which given that I tend to find two to three rogue caches in each map… it is going pretty quickly.

Over the weekend I recorded another one of my dumb little videos where I effectively documented the state of my Righteous Fire Scavenger build. I personally find these useful because as I look back on various builds it helps me remember exactly what the state of the build was when I stopped playing it. This one was especially important I thought because we will not be getting Scavenger for very long, and the whole chaos explosions thing is really fun to experience. Essentially I zoom into a pack and it more or less explodes and then proliferates out to everything else in the area causing them to either explode or at least get whittled down in health so that my Righteous Fire can finish them off. I still prefer RF Chieftain because it is way more sturdy, but this is pretty damned fun.

Yesterday I bankrupted myself and bought a Putrid Cloister which unlocked the 3 Crafted mods benchcraft. Then I liquidated all of my available chaos to buy two Divine Orbs so that I could take the Sceptre I had been sitting on and turn it into a Damage Multi/Fire Multi setup. When Righteous Fire lost its flat damage the whole gem levels thing became way less important in the long run, and you are generally better off just trying for as much damage multi on your weapon as you can get. The other stats are largely just useless but I had a few exalted orbs sitting on my bank and figured might as well slam something on it. I even used an imprint beast on this just in case the regal orb bricked the item, so that I had one more shot at it. I now have an imprint that is mostly useless, but I would rather use it and not need it than need it and not have used it given that I captured the beast on my own.

While I was in a video recording mood I also took a bit of time and documented the final state of my Pohx League build, which was Ice Trap of Hollowness Trickster. I really do want to revisit this build during a proper league to see how far I can take it. Right now I just lack the evasion to make this feel more comfortable. I would really like to be able to hit 90% evasion chance and the limited trade environment made that difficult… or at least unaffordable. During a proper trade league there would be way more gear available, and I would probably be able to find an Ice Trap Dragonfang amulet. I had a search running for a few days and none of them showed up on the market. If this says viable, I may legitimately start it during 3.26 just to see how far I can take it, given that I already know I can run up a RF character as a backup in a few days without much issue if it crashes and burns.

This morning I got the first Tabula Rasa that I have gotten in a few league events. I think Crucible was the last league when I was getting these constantly. I had a bank full of various corrupted versions because I kept getting them, and kept rolling the dice with Vaal orbs. Not that I plan on leveling anything else during Legacy of Phrecia, but a Tabula is always a good way to start out a build. Though over the last few leagues I think I prefer some of the other starter chests if you can throw enough currency on it to get it up to four links. It is really hard to beat Thousand Ribbons for starter gear.

Last night I took out the Black Flame and then continued on and took out a corrupted Doshaguma and then a corrupted Rathalos. At that point I wandered around for awhile until the itch to play some Path of Exile caught me. I seem to only be able to take about three or four boss fights before needing to do something else for a bit. I looked at a quest guide and it does not appear that I am even halfway through the main story quest yet. I am not exactly in a massive rush, but I do prefer the endgame loop of Monster Hunter games to the story driven leveling process. Mostly I don’t love the whole fiddling around with temporary gear sets and would prefer to invest my time in a final build. It is what it is… and I find it bizarre the games that I enjoy the leveling process in like Path of Exile and the games that I just want a skip button to zoom straight to endgame goodness like Monster Hunter.

Anyways! I figure I will be flipping back and forth between these two games at least until April 2nd when the new Last Epoch Cycle lands. Depending on how engaged I get with Monster Hunter I might swap from Path of Exile to Last Epoch and then alternate between LE and MHWilds.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.

The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.

By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.

For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.

The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.

I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.

As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.

Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though.

Scuffed Scavenger

Hey Folks! Things are starting to come together. Yesterday I made a number of changes to my build that have incrementally moved me towards the indestructible nonsense that is the pinnacle form of Righteous Fire. The next map that I run I will ding level 92 but this morning I dumped a fresh POB to show the state of things. The biggest change is that I managed to pick up a Shaper shield and after running a bunch of Harvest I managed to craft one with 5% life gain on block, which allowed me to shift to the block version of the build. What confuses me however is I have no clue how Pohx is hitting 75% spell block with his build, so I am going to have to pay considerably closer attention to his POB to understand it.

Right now I have 4687 life, but that will improve as I continue to shift things around in the build and pile on additional levels. I have 83% Fire Resistance and 80% Cold and Lightning which when combined with 75% attack block and 30% spell block feels pretty comfortable. Most of the time I can just stand still in a pack of mobs and my health barely moves. I really need more regeneration at this point because I am not super comfortable with only 1100 ish. I would really prefer to be sitting somewhere around 2000, but had to give up some nodes on the tree as well as the regen % on my helmet. I’m essentially playing a juggling act right now since I am not able to focus ONLY on Fire Resistance since I am not playing a Chieftain.

I made a number of gear swaps. First up I rolled a much better temporary sceptre using alts and then threw some ignite and additional fire damage on it. Sadly I could not craft the big betrayal Fire/Ignite on it, but I have a few more sceptres that I am working on rolling T1 damage over time multi on so I can try and recombinate something with both generic multi and fire multi on it. I picked up a somewhat scuffed Elder helm and got 20 Burning Damage/20 Concentrated Effect on it giving me a psuedo-six-link Fire Trap. I rolled a life recovery shield like I talked about earlier and also improved the Immortal Flesh I was running for a minimum negative resistance while gaining a bit of life and regen over my existing one.

My current Idol set up gives me a bunch of Delirium and I have managed to gather up raw cluster jewels and rolled a new Large cluster with Prismatic Heart, Widespread Destruction, and the throwaway Smoking Remains. I am combining it with one Medium that has Fan the Flames and Flow of Life, and another that has Flow of Life and Smoking Remains. As I find more minimum passive skill medium and large clusters I will probably try and craft slightly better versions of these cluster jewels. Smoking Remains is not exactly a great hit, but I also did not want to spend forever rolling over things and needed something I could use. I bought the cheapest two jewels I could find on the market with max Fire Multi and percentage life on them, but again those could be massively improved over time.

That is honestly the broad theme of this character… everything is more than a little scuffed. I’m trying to learn to give up on perfect items, because quite honestly I am not making enough currency to be able to afford them. Instead I am trying to find or craft items that are good enough for my purposes. I’ve played RF enough to know what I actually need, versus what the perfect textbook example of an item looks like. At this point I should be fine to get all the way through the rest of maps, and considerably deeper into delve. Right now I am sitting at 62 of 115 and have a few more maps that are ready to run. I’ve been holding off on running any Red maps because I know Kirac will almost exclusively start giving me those once I have passed that boundary. I am a weirdo that likes completing each individual tier in order if I can help it. I really need to find more cities down on delve, because they produce random map tiers rather than ones that I would natively have access to.

I’m recycling an image from yesterday of the pops, but really… I think this build is starting to feel stronger than the Chieftain build normally is at this point. The explosions feel like they spread so much further than the Hinekora explosions do. If I can get an Oriath’s End it will feel even better because effectively I will have three sources of explode combined with ignite proliferation… which should basically allow me to just charge through maps. The big goals going forward are to get another Cloak of Flame that is either better rolled than my current one, or has a useful corruption on it… and then figure out how best to six-link it. After that once I get back down into Delve I am going to start banking more 40% Elemental Damage sceptres in an attempt to recombinate a phenomenal one.

It feels like each league I play… I get more comfortable with understanding what I can do with gear and how I can acquire it on my own. If I can get a rudimentary understanding of recombination under my belt, I think it will improve gear acquisition considerably.