Trade but Without Trading

Hey Folks! I’m getting a bit of a late start this morning on putting up a daily blog post, which is probably bad considering I hard skipped writing anything yesterday. I’ve been continuing to roam around in Path of Exile while I figure out what I want to tackle next, and made some significant progress on chipping away at my final atlas unlocks. One of the big things about this league is that I have to explore other options for obtaining unique maps. We are in a heavy inflation league economy and as a result, I just don’t have the raw resources to buy my way out of holes in quite the same manner that I normally do. Traditionally I would get down to the last 10 maps or so and just buy them from the trade market. This time around I am using Kirac, Scouting Reports, and Beastcrafting in an effort to find my last few maps.

As of this morning, I am sitting at 112 of 115 maps completed which leaves me with three unique maps. I still need to find The Coward’s Trial, Oba’s Cursed Trove, and weirdly enough the Vault of Atziri which normally is something I find pretty early on. The title of this blog post is somewhat misleading because I am heavily engaged with the Currency Exchange, but largely making the decision to avoid buying most things that are not currency outright. So while I will purchase scouting reports, I am trying my best not to purchase maps. Largely because in my experience so far, it is hard to get anyone to respond to requests right now. The league is fairly dead and the prices that are posted, and not that great. My goal for the league I think is to complete the Atlas and it has been interesting trying to solo my way through that.

I got my first upgrade in quite a long while, and it was picking up an Omen of Connections for 2 Divine Orbs. Essentially I had posted a buy request hoping that someone would eventually decide to sell it to me. Buying one immediately would have taken 4 Divines, and I really did not want to pay that price for it. Before resorting to that I did burn through 600+ fusings in a Yolo attempt to link it that ultimately failed. I had not had much luck either finding the Omen through Ritual or the Black Morrigan through Einhar on my own in this league. I fully expect that after going through and buying it… I will probably get one to drop within the next few play sessions. I wish the Omen of Connections worked on Taited Fusings… but alas it does not. Bumping up to a Six Link is a pretty massive improvement in clear speed, and in theory, at some point, I probably need to run a bunch of labs to get some quality on my gems.

Today is the Early Access/Supporter Pack reveal stream at 2 pm CST and with it comes a very questionable Twitch drop. I will of course be farming it just to have it… but I cannot see a case in the future where I would want to wear these Breach hands as a cloak. The community is excited and thinks this cosmetic means that Breach is effectively confirmed for POE2. I am hoping that during this stream they talk a bit about what the endgame for the early access is going to look like. We know that we are only going to have three acts to play through, and in theory a limited set of classes and only one ascendency per class. I am hoping that most of this information will be confirmed during the show. I am still kind of on the fence about how much I feel like POE2 is going to be my sort of game, but I am hopeful because of how much I enjoy Path of Exile in its current state.

Are you going to be tuning into the reveal stream? What league mechanic are you hoping will return in Path of Exile 2? For me it is Delve, but I also feel like Delve, Heist, and Sanctum since they are not mapping mechanics… are going to be a bit before they are introduced.

Delays are Good

Path of Exile II Three Week Delay Announcement

The community had noticed that recently GGG was curiously radio silent regarding the upcoming early access launch for Path of Exile 2 and the plans for the 3.26 Path of Exile 1 league. Yesterday we found out why when this video dropped informing us that there would be a three-week delay in the start of early access from November 15th to December 6th. There has been a spectrum of reactions from content creators, but I think for the most part the majority have been relatively positive. Sure there is a certain amount of disappointment and a modicum of frustration around changed plans, but clearly it seems like they understand the scope of what is about to be released into the world and how popular it is likely to be. I personally suffer from an abundance of things vying for my time, so I will not lament having a few more weeks before I am pulled in by the sirens song of Path of Exile II.

New World

What I want to talk about this morning however is how game delays are generally always a positive thing. Last week I groused about how I struggle to find unbridled joy in gaming anymore, and I’ve come to the realization that in large part this is due to the fact that games keep releasing in an unfinished state. There are so many games that I have played where given an additional year of reworking the game, are actually in a pretty great state. I have my issues with the recent rebranding of New World but had that game been delayed six months to a year… I think it would be a far more successful game than it is currently. The game that I played when they launched Fresh Start servers, was a completely different experience than the buggy mess of a game that I played on launch. It almost hit a million concurrent players at launch and has never managed to attract more than a small fraction of that number after that point. You only get a single chance to make your first impression with players, and it becomes a massive uphill battle to convince them that the game is worth trying again.

Mass Effect Andromeda

Similarly, the poor performance of the game and the weird graphic glitches of Mass Effect Andromeda during press previews and early access effectively turned what was a pretty good offering into a constant meme. Within a week or so of the launch, every major issue with this game was fixed and I had a blast playing through the campaign. However, because of the poor rushed state, it was thrust out the door… it became the laughing stock of the internet and effectively killed the Mass Effect brand. Sure there is some attempt to continue the lineage of the original trilogy, but it will be once more an uphill battle to try and interest players in the franchise again. Had the game been delayed by a few months… we would probably be talking about the sequel or even a third game in the Andromeda series by now.

Diablo IV

More recently we have the tale of Diablo IV, which admittedly is probably a bit different. The core problem with the game was that the developers had a flawed vision of what ARPG players actually wanted in a game like this. “D4 Bad” has become a catchphrase that has been turned into countless AI Slop song parodies… but has legitimately infected at least the Twitch audience. You cannot watch a single YouTube video on the game without someone commenting that. The thing is the game is honestly in a pretty great state right now for core gameplay. I didn’t like the campaign for Vessel of Hatred, but have had a blast playing through the endgame content on the new Spiritborn class. Do I think another year would have helped the game? Potentially… because that is essentially what it has taken to rework all of the bad systems. However, I am not sure it would have made much difference because it was the extremely negative feedback that forced a change in direction.

Baldur’s Gate III

I think there are studios that have managed to balance the need for pushing a game out there and getting some revenue with wanting to make sure the final release of the game is a polished product. The early access incubation period certainly helped Baldur’s Gate III turn into the exceptionally polished product that we all enjoyed, and that broke concurrency records at the time for a single-player experience. I think had something like Diablo IV launched into early access and then later had a 1.0 release once the majority of the system changes were made, it might have been less of a meme. This is essentially the model that Grinding Gear Games is trying to follow with Path of Exile 2, and I am hoping it bears similar fruit. There already seem to be a number of significant shifts in the gameplay from the first game, and I am uncertain how those will shake out. I am hoping an extended early access period will give them time to react to player feedback and solidify the game experience. I know at least mentally I treat an early access game a bit differently than I would a AAA Game launch, and that extra bit of forgiveness gives a game the chance to potentially improve for the better.

Path of Exile II – Returning Uniques

So if Grinding Gear Games has come out and said that they need some more time to make sure the servers are stable, then I am of the mind to give it to them without grumbling. While this is an early access release, there are still going to be a heck of a lot of eyes on the game and expecting something playable. I know the Last Epoch 1.0 release was severely hampered by server problems, which has I think kept them from hitting anywhere near the same concurrent numbers of subsequent releases. Anyways I am good with the delay, and it seems like we have officially entered spoiler season for the upcoming POE2 Early Access. Yesterday they released the above image showing off some uniques that will be returning from POE1 and that have received a bit of a “glow up”. While I cannot think of a single build that would want all of these items, it has been interesting to see just how much better they look in the new client. There is a Reddit thread that compares the graphics of what a character in POE1 looks like wearing all of these versus the above image.

For me… I am hoping to be able to wrap up Final Fantasy XVI either tonight or tomorrow night and then likely start on Dragon Age Veilguard after that. I might take a break from all of this to play through the new Alan Wake II DLC on Halloween night in honor of the “spooposicty”. I also still want to return to Wayfinder at some point with Ace, but our schedules have not just lined up recently. Mostly the point of this morning’s post is to say… Delays are generally a good idea if a studio thinks it needs one. I am almost always going to be in support of this.

AggroChat #471 – Drinkable Mayonnaise

Featuring: Ammosart, Belghast, Grace, Kodra, Thalen, and Tamrielo

Hey Folks! Grace has returned to Stardew Valley and we spent some time discussing some recent changes… including the mayo meme.  From there we talk a bit about Balatro as folks have had a chance to dive into it.  Tam talks about his experiences with Pacific Drive and its unique blend of Car Survival games.  This week was the full reveal stream for Path of Exile Necropolis League and we spent a bit of time talking through some of the significant game system changes.  Finally, we end the show talking about some Last Epoch and the experiences that folks are still having with the game including a bit of a dive down the rabbit hole that is Spellblade.

Topics Discussed:

  • Stardew Valley
    • Drinkable Mayonnaise Meme
  • Balatro
  • Pacific Drive
  • Path of Exile
    • Necropolis League Reveals
  • Last Epoch
    • Tam and the Spellblade

Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).

The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.

Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.

Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.

I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.

Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out.

I hope your week is going well and if you have made it to this point in the post… sorry for being a downer.