2025 in Review: The Games

Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.

Path of Exile II: The Last of the Druids

This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.

Slormancer

Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.

Dune Awakening

I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.

Hellclock

So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.

Titan’s Quest II

Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.

Abyssus

This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.

Path of Exile – Mercenaries of Trarthus

Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.

Monster Hunter Wilds

There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.

Last Epoch – Beneath Ancient Skies

On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.

Path of Exile – Legacy of Phrecia Event

Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.

Destiny Rising

Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.

Guild Wars 2 Fractal Incursion Event

My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well.

Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below.

Weird Headspace Time

Good Morning Folks. I’ve had a weird week and a lack of desire to put pen to digital page. As a result you’ve only gotten Monday, Wednesday, and Friday posts instead of one each day. Largely it has felt like I have not really had much to talk about, because in truth I am struggling to find purchase on anything that brings me joy. Part of this is due to the fact that we got a partial RTO (return to office) order yesterday, starting in July… after five years of being fully remote. I knew this was coming down, but I just did not know the timing. As such I am struggling to concentrate on much of anything, and while I am enjoying what I have played of Expedition 33 so far… it is just too much thinking. I need shut my brain off entertainment so that I can stew in my own mess and sort through my thoughts and feelings. I’ve also just sort of been bone weary tired lately, which is not helping either.

I finished Andor season 2 however, and it is quite possibly the best Star Wars anything out there. Everything else is going to feel like a bit of a let down after how phenomenal this tale has been. At some point I want to watch Rogue One, which was already my new favorite Star Wars movie… to see how the character of Andor evolved between the two properties and see if it matches up cleanly at all. Even if you are not a traditional Star Wars enjoyer, you owe it to yourself to watch the two seasons of Andor. Even from a pure artistic standpoint it is so lavish and stylish, giving us a whole new view of the galaxy far far away. While we are only getting two seasons of Andor, I would honestly really love to see some more connected properties about characters that were introduced here as gap filler between these events and the more familiar events of the Star Wars original trilogy.

I also finally got around to watching Freaky Tales, which is a weird 1980s quadrilogy of odd tales… that feels oddly adjacent to the connected story-lines in Pulp Fiction. The trailer gives the impression that it is much more of a fixed narrative, rather than four individual stories, each from the point of view of a group of characters. The events of everything weave in and out of the narrative, but effectively each story is a closed loop. What is wildest about this sequence is that apparently they are based on actual events that took place in Oakland around 1987. The entire story is woven by Too Short, who is played in the movie by an actor… but actually makes a cameo himself. There are a bunch of odd cameos, specifically Tom Hanks as a gambling den running cinephile video store owner was specifically out of left field. It is well worth the watch, especially if you grew up in the 80s and were ever a member of any of the various subcultures from that era.

Last night I started watching my way through Star Wars: Tales of the Underworld which is a Dave Filoni animated show tracing a series of events centered around Asajj Ventress and Cad Bane. I am not sure if there is an eventual crossover in the series between the two characters, but thusfar there appears to be a sequence of Ventress specific episodes and then a sequence of Bane specific episodes. I’m only a few episodes into the Bane part of the show, but the Ventress episodes were phenomenal. I’ve always liked this character, specifically the interesting redemption arc that they have given her. She went from being just a really cool looking villain to a very textured character over the source of the Clone Wars series. I think that has honestly been my favorite part about the Filoni-verse is how his shows have taken relatively paper thin characters and added mass and form to them.

So when I said that I was done with Sir Gog league… I had apparently lied. I’ve needed something that I can shut my brain off while playing… and Path of Exile at this point is one of those things. I’ve committed most of the game to muscle memory, and I accidentally landed on a fairly reasonable build. I’ve continued down the path of Sunder, but making it do lots of fire damage and leaning into buffing that through a few support gems. Combine this with a bunch of gear that I am getting through running Kingsmarch shipping missions, and you have a reasonably tanky character that does fairly decent damage. That said… the boss fights continue to be complete nonsense. They just feel progressively more and more cheap, like Grinding Gear Games was setting out just to find brutal ways to kill players rather than making well thought out fights.

I do think I have hit my hard limit though with this fight, because I have reached the point where I just cannot grind through an encounter. During the Doedre fight in Act 8… I am doing almost zero amount of damage to the boss before the massive room wide area of effect attacks take me out. All I am really doing at this point is incrementing the death meter, and showing zero sign of making it through the fight. I think this is the point where my character just ends. I made a good attempt at getting through the gauntlet, but it beat me. I could get my second ascendancy points, but I am not sure that would actually buy me anything significantly in the survival department. Like I said before, all of the builds that seemed to do this when it was a hardcore event were some form of miner that just one-shot everything. I believe this was during the seismic trap is overpowered days of the game.

The other game I have been playing quite a bit of lately is AFK Journey. Normally I have this as part of my nightly before sleep ritual of playing through a bunch of daily missions, and then never really getting around to anything else. One of my friends though is looking for someone to duo a bunch of corrupted monster encounters, and in order to get to them I have to have progressed a certain amount of way through the storyline. So as a result I am mainlining the story and trying to get as much of it knocked out as I can. Yesterday I believe I cleared the bulk of the seasonal storyline, and am now in optional territory. However I am going to keep cranking through this just to make sure there are no walls later in the game when we actually attempt to group up and do the content. I still find the game deeply charming and am consistently shocked at just how much of it you can play without having spent a dime on it. It is not that I am against spending money on games… even mobile games… but games like this don’t really give you any reasonable feeling means of doing so. All of the money sinks are specifically designed for whaling out.

Anyways that is where I am at. This is going to be an exceptionally busy weekend because Mother’s Day has snuck up on me once again and I have no clue how we are going to see everyone within the constrains of a single two day weekend. Hopefully y’all have your own affairs figured out, because I surely do not.

Fun is Ephemeral

Hey Folks. I did not end up blogging yesterday because the morning just sort of got away from me. On Monday I talked about my adventures in Pohx League 2.0 with the Atlas Invasion ruleset. Immediately following that post… I rolled a character in Sir Gog’s league which is using a Softcore Ruleset based on the Gauntlet event. Initially my goal was to run up a Commander and do another attempt at Volcanic Fissure of Snaking. I didn’t get that far and am instead some sort of one handed mace sunder build… leaning into fire damage with the goal of at some point farming up the right main attack gem. One of the fellow league participants dumped a bunch of random uniques on me in early act 1… one of which was a Lead Sprinkler which essentially caused me to shift focus to building around that. Truth be told I have something akin to a functional build going, and after a bit of respeccing away from the early bleed iteration it is getting more functional. I do know that I will pretty much NEVER again level using Rolling Magma when I could be using Ground Slam and Crushing Fist any time I block something. The optimal slam tree is close enough to the Righteous Fire tree that I am just going to stop muling an Templar and roll with it going forward, because I really hate Rolling Magma.

I get why someone might like the Gauntlet ruleset, because there are a bunch of shocking changes to the flow of the game. For example it took me three deaths to get off the beach because Hillock was supported by The Maven, had a new leapslam attack, and summoned zombies. I decided to side with “Definitely Oak” here for the extra life, but I am sure that fight is pretty different considering that the other two most certainly were. On some level it is a bit fun to see how ridiculous this event was, but also… it feels like I am just grinding my way through the rough spots by throwing my body at it over and over until the monster falls down. A lot of the Act bosses specifically feel more cheap than they are interesting… I have no clue how in the hell a melee players on hardcore did the Vaal Oversoul for example. Looking back at actual gauntlet footage, a lot of players seemed to be playing cheap builds designed to oneshot encounters from a safe distance. Basically yesterday I decided that as I entered Act 5… that I wasn’t really having any fun. The novelty had warn off and all I was left with was friction… and I’ve never been a “frustration for frustrations” sake type gamer.

I could always roll back to Pohx’s Atlas Invasion league where I am progressed to the point of maps… but honestly… for a limited event with only three weeks left I am just not sure how much effort I am willing to put out there. Settlers of Kalguur specifically is starting to wear very thin. I’ve played the original league, Necro Settlers league, Pohx League 1.0, the Legacy of Phrecia Event, Pohx League 2.0, and Sir Gog’s Gauntlet league. During Phrecia I even pushed all the way to level 100 with my Righteous Fire Scavenger. I just feel like I have done this song and dance too many times to really find much joy in it. Sure it was exciting and refreshing to return to Path of Exile over the weekend… but once I cleared the campaign and got used to the new reality of map bosses in every map… the fun sort of drained away. I feel like I am going through a weird funk right now where I am struggling to find a permanent source of enjoyment. This could be because I have a bunch of real world things going on that are beating me down… but that is all the more reason why I need my diversionary tactics to keep me sane.

I had an absolute blast in Last Epoch, but similarly arrived at a point where I felt like I “beat” the game. There are a whole slew of alternate characters that I could run up and gear… but I am not exactly drawn to doing that right now. I made it further this league than I ever have before… and in large part that is due to the fact that the Judgement build is so freaking broken. I’ve cleared the Harbingers, gotten to 400ish corruption comfortably, and taken down normal Aberroth. I have no real drive to keep grinding away to the point where I could start farming Uber Aberroth. Basically I know what I would need and it either comes from being exceptionally lucky… or diligently trying the same content over and over. I spent a bit of time early in the evening yesterday running Monolith Echoes and they are still a lot of fun in the moment to moment game play, but I am struggling to find anything that really scratches that meaningful progression itch in the game right now.

Last week Path of Exile II released a pretty significant patch that in large part solved some of the loot problems that were happening with the game. I’ve been back and played a few maps and there does in fact appear to be way more loot dropping than had previously been. The challenge there is that adding more loot does not really fix the problems with that game. The moment to moment game play still feels pretty awful, and like I am wading into a pool filled with oatmeal. Yes I can clear entire screens by leaping into a pack of mobs and then hitting Boneshatter which gets amplified by Herald of Ash. Sure that works… but the whole delay and sluggishness of movement makes it feel sort of awful. That same type of build in Path of Exile 1 would feel phenomenal. Everything feels like it is locked behind animation cycles that feel awful to wait on. All of the most popular builds right now are largely focused around exploiting some bug that is currently in the game to cause a single attack to either wipe the entire screen or delete a boss in second. I just do not care enough about the game to shift to building one of those builds right now. So essentially… there is no fun left there either.

There is also a new Diablo IV season going on right now, so in my search for joy… I rolled a character with the idea of playing the whirlwind build that I never quite created during any of the other leagues. I recently resolved my performance issues that I had with the game and others… because at some point windows had decided to set my virtual memory to my slowest drive. Even though the game feels fresh and snappy compared to previous leagues… I am just not feeling it. Diablo IV gameplay is so samey, and it feels like the ideal method for leveling is to run from zone to zone chasing these new invasion events… where players will straight up oneshot everything before you can touch them. Playing a Barbarian was probably the wrong call because I am constantly starved for rage right now, since I am not getting the initial hit on things that are being nuked from orbit by random ranged players. This game would be infinitely more enjoyable if there were no other players in the world. Had they not tried to retrofit Diablo into the MMORPG model… there might have been a really enjoyable game there. I want the ability to play with my friends when I am in the mood to do so… but every other instance of other players in my games is a net loss. Which is ironic… because in games like Guild Wars 2… I love the existence of random players.

So ultimately last night I went in a totally different direction and left behind the ARPG games that have fueled me for the last five or six years. I’ve heard amazing things about Clair Obscur: Expedition 33 and fired it up yesterday. This game is phenomenal and I have only really just played through the prologue. I am not the biggest fan of quick time events in my combat… but am playing on the lowest difficulty setting as to avoid as much of the annoyance as I can. I would be far happier if this were truly just turn based combat instead of playing “press your luck” to avoid damage. However all of that said… the game world, the characters, the set design… all make up for those frustrations. I already want to know what the heck is going on in this world. It is also shocking how damned good this game looks for coming from what seems to be a really small studio with many of the folks having this as their first game release. I’m already hooked and really like the characters so far.

So I guess this is what I am going to be playing… at least until it too stops bringing me joy. Fun is a deeply ephemeral thing, because all of the above should in theory be fun for me. However for some reason my brain is wired in a specific manner so that very little is really hitting in the right ways.

Atlas Invasion is Wild

Hey Folks! I am back on my Path of Exile bullshit. It always feels good to go home, and there will always be something about Path of Exile that feels special to me. How I got here however is its own story. Since it has been 10 going on 11 months since the last Path of Exile league… Grinding Gear Games keeps running events in order to briefly placate the very angry and dejected player base. The Phrecia league event was extremely fun, and one of the best times I have had playing Path of Exile in recent memory. Currently we are going through a phase where they have unlocked and made private leagues free for all players to create… something that normally has a relatively hefty cost to it. I think we paid around $60 for the league that we ran, because we extended the time a bit and it would have been more had we needed to scale up the number of participants in any meaningful way.

Currently anyone can create a private league for free during this event, and there are a number of different templates. SirGog for example is running a league with the Phrecia alternate classes but with the extremely difficult Gauntlet rule set created specifically for Zizaran’s reoccurring Gauntlet event. Pohx on the other hand is running a more casual friendly outing with the inclusion of the Shifting Stones and Atlas Invasion rulesets. Essentially Shifting Stones makes it so every map has either Tower Damage Blight, Endless Delirium, Endless Legion, or Player Haunting Tormented Spirits mapped to the specific Atlas Keystones that grant those things, and what a zone has changes every 15 minutes. Atlas Invasion on the other hand makes it so that once you leave the beach, every single map has two bosses that have “invaded” the map and the pool of what it can draw from is wild.

Most of the time you are going to get one of the generic rebrands of campaign bosses, but every so often you get a pinnacle boss spawning in your map. These are scaled down in difficulty for the area of the map, but still do all of the same attacks. For example while I was fighting the Dweller in Act 1… I heard the “DIE!!!!” voice line and then frantically tried to dodge a giant shaper beam that came through the wall. Before finishing Act 1 I had fought Shaper, Elder, a few Guardian encounters, and Ulhtred the pinnacle boss attacked to Expedition. The ones that I found roughest weirdly enough were the ones associated with Breach… because Tul for whatever reason will oneshot me every time I see him when I may not be prepared to dodge his frontal cone attack.

You may be thinking to yourself… This sounds awful! You would be wrong. As penance for making you fight a bunch of Atlas bosses they each drop somewhere between one to four unique items. Before I exited Act 2 I had already seen a Cloak of Flames, pretty much setting me up for success the entire run as Righteous Fire Chieftain. Most of the uniques are the low tier ones that you will leave rotting on the ground, but every so often something really special drops. Essentially it feels like mapping with a juice Rogue Exiles atlas strategy… but begins the moment you exit LionEye’s Watch. What is really cool is how you realize that there are a lot of uniques that are exceptionally powerful at low levels. I’ve picked up a couple of Cloak of Flames, Immortal Flesh, Berek’s Respite, and once I get a second Rise of the Phoenix I will probably start corrupting them trying for some interesting results.

One of the interesting things about a limited trade environment, is that because I know I will never find a perfect item… I tend to be willing to craft more gear for myself. Granted the boots in the above screenshot dropped almost perfect already from Betrayal, and all I had to do was slap fire resistance on them. Coming back to Path of Exile, it really feels like they could do with bumping down Exalted Orbs in loot tier so that they drop more often. I’ve yet to see one and had to buy one from the currency exchange to do a craft that required one. I’ve been focused on mostly running Betrayal to get my enchants and Harvest because it is by far the most accessible crafting method for getting decent gear, specifically resist rings, amulets, and cluster jewels.

However I am having to re-learn a lesson that I have learned many times in the past… by not going into Delve early I have missed out on a bunch of currency and maps. Delve is so damned good at producing large amounts of basic crafting currency. I have been strapped for pretty much everything from alts to alchs and it sucks. More than that Delve Cities seem to produce a bunch of random maps independent of what tier your current progression is at. So instead I am relying entirely on the few horizon orbs I get, vendor recipe, and map drop luck to make my way through the atlas progression. I did not really start making progress until yesterday because I did not hit maps until Saturday night. The juicy nature of the Atlas bosses has meant that during the campaign I was seeking out every optional boss… and doing every Vaal side area because they would guarantee two extra bosses as well.

The only negative of the event is that something appears to be jacked up with Kingsmarch. Essentially more than half of the times I tried to travel there I would get “Failed to join any instances”. There are threads about this error where folks have claimed that logging out and back in fixed it for them. This has not been the case for me. I can bounce in and out of the game effectively forever and it does not fix it when it is occurring. Then randomly other times it will just work fine and allow me to pop into the zone and do my business. This has sucked quite a bit because shipments are a pretty good source of early gear and currency, and I have effectively been locked out of them. This also means that my progression in Kingsmarch is a bit behind where it should be. Hopefully now that we are past the weekend someone at GGG will sort this out.

All in all though this has been a really fun event. Really if you are trying to do a group found/semi-SSF event this is the perfect ruleset. You end up generating a ton of uniques and for example I noticed every time a Dreadarc dropped which is something Kodra would have needed for Hexblast. Before I left act one I probably saw a dozen of them, which was wild. So essentially if we were ever going to do another AggroChat league I would want to run this ruleset and then have folks basically post a shopping list of what uniques are useful to them, so we could fill up the guild bank. Another thing that I found great while leveling was the Araku Tiki amulet which provides up to 50 life and 50 Fire Resistance… perfect for a budding Righteous Fire character. I ended up wearing one of these until maps because I just could not find a good enough neck to give up that much life and resistance on a single item.

I’ve had a lot of fun so far, but not sure how much I am really going to push it. Some leagues ago I joined SirGog’s chat channel during the scour league which made it so everything dropped as bases and you had to craft your own gear. After that… I just never reset my global back to another channel. I’ve come to really like the chill but focused vibe that the channel tends to attract, and did not know that chat channels apparently spanned across multiple leagues. As a result I have been listening to folks who are participating in his “Softcore Gauntlet” ruleset event and while I normally do not go for “challenge for challenge’s sake” type events, it sounds equally hilarious. So at some point I am going to roll a character in that event when I figure out what I can plan that will be exceptionally tanky using the Phrecia classes.