Ginger, Jollibee, and Pragmata

Good Morning, Folks. This is Ginger, and we became friends yesterday, while I spent an hour milling around at my mother-in-law’s house waiting for someone. I had an exceptionally busy day that involved travelling about two hours away to sell my RV… that had more or less been sitting and rotting in my mother-in-law’s yard for the last decade unserviced. That was a phase in our lives, largely dictated by my wife and wanting to spend time with her sister… but when said sister passed, we just never used it anymore. Given that my mother-in-law had passed along several suitors looking to buy the RV, I took the hint that she wanted to get it out of her yard. It needs four new tires, a new battery, two new skylights, a resealing of the roof, and probably some work on the slideouts… so I figured I should probably get what I can while I can. With everything else going on in my life, it was so inconsequential that I did not even think about it. I forced my mother-in-law to take a third of the money because she needs it more than I do, and I told her to call it “lot rent”. I would have given her all of the money, but I knew there was no way in hell she would have accepted that.

Last week, we had the Anaheim FanFest for Final Fantasy XIV, and with it came a whole slew of new announcements. The highlight of this, however, was the above cat race. I would love it if we could play as this race… but I sincerely doubt that will be a possibility. Just know that I love these critters and will be spending lots of time in their town. FanFest did what it needed to do and rekindled a spark in me for Final Fantasy XIV. Dawntrail was weird, because while I mostly enjoyed it at the time… the longer it has sat with me, the less I actually liked it. It felt too much like a beach episode in an Anime, because it was wholly disconnected from everything that we had cared about to that point. Maybe it is just that Endwalker stuck the landing so thoroughly that anything after that… was going to feel like a letdown. With the announcement of Evercold, though, we are returning to the FFXIV that I care about… nonsense surrounding the reflections, this time going to the world ravaged by Ice. I am super interested in this whole FFXIV meets Northrend vibe that it has, as well as the Shadow of Colossus thing going on with the Kaiju-sized Automatons roaming around.

Another highlight is seeing this Jollibee Lovely cosplay, which was amazing. I wish we had Jollibee restaurants around here because I have always wanted to try it. The closest ones are five hours away down in Texas. This means I will miss out on getting the charming “Eat Chicken” emote, unless I want to pay the scalpers on eBay who are selling off emote codes. I am really interested to see what the evolved form of the classes that I care about looks like, specifically Warrior. I am honestly kind of amped about the whole concept of only needing to care about item level for one class, but still being able to play all of the others. I always liked leveling all of the jobs, but hated the process of gearing them, so any streamlining of that is going to be phenomenal. The one thing that I did not hear that I wanted to hear badly… is that they were doing away with the way that glamouring currently works. I want a system that collects the appearance when an item drops and then allows me to get rid of it immediately so I can clear out my retainers.

I jumped back into the game and started working my way through the post-Dawntrail content. I have to say it doesn’t really land super well yet, mostly because I did not love the place where the expansion left off. I am hoping that given enough time, I will start to vibe with the content again. One of the things that shocked me, though, was how fast the muscle memory came back. I have not tanked anything since 2024, and after the very first pull in the first dungeon, I was immediately going through the rotations like I knew what I was doing. I guess once those mental pathways have been burned in thoroughly after over a decade of playing the game… they are stuck that way forever. This is going to be something that I poke at over the coming weeks and months because it is not like I am in a massive rush to finish things up, given that we have until January. I might, however, join in the shenanigans on Thursday nights as folks chase moogle tomes.

I’ve also started playing Pragmata, and my lord this is a charming game. Imagine Brock Sampson from Venture Bros… having to keep track of a very precocious child that is always getting into trouble. Essentially, it is the best Resident Evil game I have ever played… if you replaced the zombies with robots. I say that mostly because it is a game about managing resources. You are given very limited quantities of things that hit hard and can take out things quickly, and this is paired with a hacking mechanic that requires you to really think your way through combat encounters. Over time, you get tools to speed this up in the form of an overload that buys you some time to deal with the robots individually, and another mechanic eventually that allows you to autohack things, but this is less efficient than manually hacking. Before long, you are able to chain attacks on every single robot in the vicinity and effectively take them all down at once.

What makes the game so damned charming through is the whole father/daughter relationship that develops between Hugh and “Diana”. Every so often, Diana even draws you pictures of your adventures. In your conversations, there are various things that are said that Diana takes note of. Like one of the first things you teach her is that high fives mean you did a good job, and then from that point forward… she wants high fives after everything. There is also this whole side mission of collecting what are effectively STL files to reprint objects from Earth so that she can learn about them. She is a completely blank slate when you first find her, and through your interactions, she grows and becomes a way more potent teammate as you take down the constant cavalcade of bots.

There are a lot of hilarious moments. Take, for example, the way that Diana learns knowledge by biting down on what are effectively giant SD Cards. There is another thing that regularly happens where, during hacking sequences, Diana will scream a sequence of zeros and ones at the boss. It is a game that does not take itself terribly seriously, but is also quite a bit of fun to play. I think I am probably about halfway through the game, or at least based on the map shown in the game, I am halfway through the known destinations. There is a lot of extra exploration that opens up once you have cleared an area, and at some point, I want to go sweep some of the zone that I have already been through, looking for more collectables and STL files to print stuff for my base. Unfortunately, I am probably going to be putting this game to bed for a few weeks, because I think it will require too much dexterity, and I am going into another chemotherapy week.

With that… I have no clue what my posting schedule is going to look like over the next few days. Round Two was way worse than Round One… and tomorrow I start Round Three of Eight. I am HOPING that things don’t keep scaling as they did between the first two rounds. I know that I am also going to start getting Iron Infusions with every round of Chemo, which should, in theory, slowly improve the anemia. I just know that by Friday of the coming week, I am going to be dead to the world, and the worst days will be Saturday and Sunday…. and slowly I will begin to climb out of that hole next week. I did everything I needed to do to batten down the hatches for another week of lethargy, and I am running out at lunch today to pick up some fresh goods for the coming week. I guess I am saying… I will see you when I see you.

2025 in Review: The Games

Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.

Path of Exile II: The Last of the Druids

This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.

Slormancer

Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.

Dune Awakening

I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.

Hellclock

So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.

Titan’s Quest II

Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.

Abyssus

This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.

Path of Exile – Mercenaries of Trarthus

Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.

Monster Hunter Wilds

There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.

Last Epoch – Beneath Ancient Skies

On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.

Path of Exile – Legacy of Phrecia Event

Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.

Destiny Rising

Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.

Guild Wars 2 Fractal Incursion Event

My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well.

Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below.

Delving Abyssus

Good Morning Folks. Yesterday was Labor Day here in the United States and since both myself and my friend Ace were off we hung out doing some multiplayer of a new rogue-like game. They had discovered this one and were having quite a bit of fun with it, and I opted to pick it up so we could test the multiplayer out. Essentially you are a diver and you are exploring underwater ruins filled with baddies. It is essentially a first person shooter with the ability to collect upgrades while in the ruins to tweak your weapon load-out. By default you start out with an auto cannon with two fire modes, one of which causes your weapon to overheat for short periods of time. You also have an ability slot which starts out by default with a bundle of explosives but can be upgraded over time to be other things. So far we have only unlocked the Turret as an option, but it seems like there are a few more that we have not unlocked yet.

Each level has a sequence of different monsters to fight, before moving through a gate to the next area which locks the door and spawns another set of baddies. As you delve further into the ruins you encounter different biomes. The first are essentially what looks to be an old temple filled with vaguely nautical themed robots. There are these dragonfly camera looking things that dive bomb you when they get low on health, and a fast moving robot that we lovingly refer to as the roomba that shoots towards you dealing damage if it hits you. There are more ape like creatures that jump on top of you and another that creates shock waves that you have to jump over. Essentially there are a bunch of different types of mobs that you have to deal with individually and it can get really hectic when it is all thrown at you at once. Occasionally there are group objectives like “stand on the plate” to fill a bar… which is massively challenging because it often puts you out in the open and you both have to be standing on it at the same time to get any progress.

Every few stages you encounter a mini-boss that has its own arena. This is the second boss that electrifies areas of the floor and also likes to hop directly on top of you. We faced him a few times but only beat him in a run where we both managed to get to the boss room with multiple stimpacks and also a bunch of complimentary power ups. The first boss got to the point where we could down it pretty easily, with the only real frustration being that we had to hide from a beam that shot out from the boss towards both of us at the same time. The only time things got really tricky is when we inadvertently ended up on the same side of the arena because so long as we could split the incoming mobs up between us it was pretty easy to deal with things. You have a double jump attack and a dash, which can be used to air dash… both of which make traversing the arenas interesting and are a godsend for avoiding attacks.

Killing a boss drops these things called Soul Fragments, which can then be spent on upgrades on a talent tree. The first points that I spent were on the ability to have more than one stimpack. After that I started pouring points into my basic weapon attack, because that seems to be the thing that I am using the most. When I got to the second tier of points they began costing two fragments per point. In theory you are building out your character and I do wonder how many points total you get to spend, or if this is just something that you can farm indefinitely. Like could you do runs of the first boss over and over and eventually chip away at improving your character? I essentially only played through the tutorial and then immediately started group play, so I will need to play some more of this solo to test out that theory.

At various places inside the ruins are static spawns for upgrades. For example the Engine Rifle is the default load out that you begin the game with but after beating the first boss you can find a shotgun. After being the second boss we found the turret to replace the grenades. Inside the ruins are various chests, both locked and unlocked, and I found a few weapon component upgrades in these. One of these for example changes my alt fire from a full auto minigun, to a single shot that knocks enemies back away from me… but deals a lot of damage with that single hit. I started using that as my secondary fire because it was super effective at dealing with the roombas, and was great for debuffing targets when you get certain upgrades.

One of the things that I really dig is that while there is a listing of all of the achievements that you have unlocked… there is also a physical room where you collect them all. It is like this museum of artifacts that you are bringing up from the depths and each one of them represents some objective that you completed. I figure this is going to look really cool once I have finished more than a handful of these. There were also bonus objectives that we found while completing some of the areas, like not getting hit for a certain number of arenas unlocked a bonus special chest. There are also keys that you can find that can unlock random chests and doors that lead to vendor rooms. Gold is a thing that you collect during your run and when you find a vendor you can buy additional upgrades.

We essentially made it to the second biome… but the bottom fell out at that point. We fought these giant frog like creatures and all of them were super annoying. There were frogs that were floating on a cloud of frog eggs… that flew around the arena healing things. There were grenadiers that would flood the area with bombs that you had to avoid, and others that fired off blow darts in a fan pattern that you essentially had to time a jump over. Given time we will probably get as used to these mechanics as we did the first biome, but it was around this point that Gracie demanded that I hold her… so we called the adventure. I had a heck of a lot of fun and honestly I want to see if I can wrangle two more players and see how the group mechanics feel with a full team. I am hoping that the stand on the plate mechanics are way less onerous when there are more than two players. Also resurrecting players would be easier if the mobs did not immediately swarm the one who was still alive.

The game is $25 on Steam and is a very competent shooter in its own right. If you are looking for something fun to play with friends, I highly suggest giving it a shot. The vibes are immaculate.

The Emperor Protects!

Hey Folks! I was not really feeling it on Friday so I did not make a blog post. This weekend I spent most of my time playing single-player games, and I think that was a good call. In theory, I am prepping myself for the release of Dragon Age at the end of the month and wanted to try and knock out a few games that I had been holding onto for awhile but had not started. While this blog is old enough to have existed in 2011 when the previous game came out… that was during my dry period when I was struggling with blogging. I loved the original Space Marine game, it was a blast and pretty much everything that I had ever wanted in a Warhammer 40k game. When the original Space Hulk game from EA came out in the 90s… I mostly just wanted Warhammer 40k Doom. It was a great third-person shooter with some interesting systems and enough story to keep the game from falling apart.

What I wanted from Space Marine 2 was more of the same, and I wanted to see more of the Warhammer 40,000 world displayed on the screen. It delivered both admirably and I geeked out every time I passed a new imperial armor mode that I had not seen yet up to this point. I am not as up on my 40k minis as I used to be, but I am pretty sure this is a company of Chimera tanks rendered lovingly in video game form. I am pretty sure during the course of the gameplay I also saw at least one Predator, a Leman Russ, and a Manticore. 40k is a miserable world of constant warfare, but the thing that I dig the most is that this game respected the dignity of the Imperial Guard, who are wildly outgunned in almost every battle but keep pushing forward regardless. The Cadians were an excellent choice here, and I believe they also were the army of choice in the first game.

Probably my single favorite aspect of the game is these loading screens that show the objectives for the mission as dietetic or “in-universe” screens appearing to the NPCs as a holo in the Thunderhawk drop ships. Everything about this game just drips Warhammer 40k lore from the fact that you interface with an Adeptus Mechanicus Magos any time you need to change out your Wargear aka your weapon loadout. I pretty much standardized on the Oculus Bolter, Heavy Bolt Pistol, and the Power Sword throughout as much of the game as would allow me to use them. There are folks out there who like constantly swapping weapons, but I tend to prefer sticking to a loadout that works well for pretty much all situations. Though that said… I did spend a heck of a lot of time doing melee combat because it is just fun to rip through tyranids with a chain sword or power sword.

There were also so many great setpieces in the game that put you in wild situations where complete nonsense was going on in the background. Probably the highlight of these was an orbital drop through the wreckage of Imperial Gunships as you attempt to get into the atmosphere of the planet where it is just too “hot” to get a proper landing. The first game was all about the Orks and this game is a love letter to Tyranids… with of course the “Archenemy” of Chaos always in the background. I’ve never really been that big of a fan of the Ultramarines, but I also understand why they are the poster children for Adeptus Astartes. It sort of hit me this weekend… that they are effectively the “Union Jack” Marines which is probably why they are fairly beloved in the origin country of the game. If I ever got back into the tabletop game I would probably just give up trying to do custom chapters and standardize on the Space Wolves because they have most of the elements that I love going on.

The campaign is pretty short as a whole, but it was one hell of a ride. There are so many excellent moments that are pure fanservice for Warhammer 40k folks. Once the campaign is over however there are a number of strike missions that you can venture forth on as well as a whole Online Multiplayer PVP mode in the game. Honestly, the setup of Space Marine 2 reminds me of how the OG Halo games felt. It has a solid campaign and from what I can tell a very solid and fun multiplayer experience, both doing their own things. This is pretty much everything I could have asked for in a shooter. I’ve only played the single-player content, but I have friends who have almost exclusively played co-op and said it was pretty great as well.

If you are looking for a game that throws back to an era before everything was a live service experience… then maybe check out Space Marine 2. It is just a big dumb shooter with lots of really cool vistas in the background as you rip through enemies with awesome weapons. If you also happen to be a fan of the 40k universe, then it is just the icing on top of this delightful cake. I spent most of the game hating one of the two characters that you are grouped up within the story, expecting an imminent betrayal. However, it turns out that it was just another Carth Onasi situation, and was that archetypal character that distrusts you forever until they turn into a loyal friend. I honestly hate that shit every time I encounter it. That however is the single blemish on an otherwise amazing experience.

I rate this game Five Dakkas and a Chainsword Rip.