2025 in Review: The Games

Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.

Path of Exile II: The Last of the Druids

This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.

Slormancer

Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.

Dune Awakening

I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.

Hellclock

So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.

Titan’s Quest II

Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.

Abyssus

This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.

Path of Exile – Mercenaries of Trarthus

Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.

Monster Hunter Wilds

There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.

Last Epoch – Beneath Ancient Skies

On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.

Path of Exile – Legacy of Phrecia Event

Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.

Destiny Rising

Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.

Guild Wars 2 Fractal Incursion Event

My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well.

Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below.

Email of Destiny

Good Morning Folks. I was sort of all over the place this weekend, dipping my toes in a bunch of different gaming ponds. However the absolute highlight of the weekend is attached to some deeply strange circumstances. On the 16th I got an email from Nintendo outlining how the Switch 2 Preorder lottery would work… and in it included the phrase “It’s your time to purchase” which it stated would be in the email you receive if you were chosen. Obviously I immediately turned around and searched for this exact phrase… and while I did not uncover an email from Nintendo it DID include an email draft that I never actually sent to a friend of mine… where I was sending them SWTOR patch notes. Thing is… this is a person that I used to talk to on a near daily basis… but had not talked to in years. We apparently had a brief conversation in 2021 but I have no working memory of this event.

We always had this weird tentative connection, and for the life of me I have no clue how we met because so much of my time in World of Warcraft is crusted with the dusts of time. However we sort of had this dynamic of being friends that went to different schools. Occasionally I would convince her to join in one of my mad schemes… or recruit her to join a raid here or there… but for the most part we operated in completely different circles. So completely out of the blue… and unlike myself.. I decided to email to see how they were doing. What shocked me the most is that I got a pretty quick response, which led to us chatting on Discord off and on throughout the day. I’ve lost contact with so many people over the years from leaving World of Warcraft to leaving Twitter, people who meant a lot to me and were really close friends… but also when it comes to online connections you never know how you are perceived in their eyes and how much of a friend they actually consider you. When I made a break from World of Warcraft I sort of put all of that in a box and shoved it into the back corner of a closet… and I am glad that I made enough of an impression for someone to be interested in reconnecting.

For other non-gaming related stuff, this was Eurovision weekend and it is always a highlight. Ace and I have been watching this for awhile… and then making random often snarky comments over Slack during the show. I feel like it was a bit weaker of a total show than some years, because there were way fewer “fun” acts and way more “serious” acts. It seemed to be the year of the torch song, and I was at least thankful if someone was going to go in that direction… that the best one won out. However the absolute highlight of the show was a collaboration between Kaarija and Baby Lasagna… the 2nd place but significantly better than the winner contestants from 2023 and 2024. They did this amazing fighting game mashup experience of their two fan favorite tracks… and then broke into a brand new song that they created together and dropped on the day the semifinals concluded. Unfortunately the ONLY way to see this if you are not in an EU country… is via this reaction video because the REAL video of the experience is region blocked.

Enshrouded dropped a massive patch that they are calling the Thralls of Twilight update. As a result Saturday I spent most of the morning playing a brand new character and new save file. There are so many immediately noticeable visual upgrades, but I have not really gotten far enough to experience many of the new content updates. I did something that I had never done before… which was place my original base flame on the edge of a cliff and then proceeded to build off the cliff creating a very defense-able location. My idea is that as I expand my base area… I can eventually build down into the shroud below. So instead of actually playing the game and progressing my character… I spent most of the morning carefully excavating the cliffs surface one 2×2 block at a time. I made a decent amount of progress and created this work platform down at the lowest point that the original blueprint of my base would allow. At some point I will start expanding down again to see how far I can get this time. As Ash stated during the podcast… I really am apparently a Dwarf because I do love hollowing out a mountainside.

Another game that I have been playing quite a bit of is Slormancer, which is a 2D ARPG with an art style and quirky animation style similar to Rogue Legacy. It is a really simplified version of the ARPG genre, and uses a dual stick style control scheme that would fit perfectly for a device like the Steamdeck. I’ve not actually tried it yet but that is on my list of things to do in the near future, because this seems like an ideal chilling in the backyard type game. It also has a bit of a feel of the 2D beat-em-ups like Guardian Heroes or Castle Crashers. I’ve not made it terribly far yet, but have gone far enough to unlock all of the characters and fight my first mini-boss. I think I probably prefer the knight to the huntress or mage, but have not really gotten far enough to unlock the various skill specializations. I know the mage got instantly better as soon as I specced into the ability that fires a second bolt after the first. Really cool game and I can see myself poking at it off and on for awhile.

I am also still playing some Last Epoch because every so often I just want to run a map. I feel like I am not engaged in Path of Exile for the moment, or at least not forcing myself knowing that when 3.26 drops I will be back with new force. Eleventh Hour Games keeps releasing quality of life updates, for example I noticed that when you click on an egg and search your bank… it highlights items with no legendary potential so that you can easily see which items that will work. More importantly though is the differentiation between the Tomb marker and the objective marker, making it much easier to complete maps in general. I know that my Not-Righteous-Fire Paladin is going to eat a nerf… because it is a bit too powerful… but I am hoping it lands in a still very playable state for next season. Though since they have already said Season 3 is going to be all about Necromancers… I am probably going to be playing one of those.

Guild Wars 2 lately has become my main game, and I am spending a lot of time in Dragonfall. I am not exactly sure WHY… but when trying to figure out my next project I landed upon Vision. This is an extremely long process that involves doing pretty much everything there is to do in the Season 4 zones, and yields a Legendary Accessory as a result. I figured I would start on the hardest of the zones… Dragonfall and have been slowly chipping away at various achievements. It might be easier to knock some of this out in WvW through using the Dragonfall Reward Track. Since I like WvW quite a bit… that at least gives me something to be working on again since I do not currently need another Gift of Battle. Probably the hardest sub achievement is going to be Championship Bout, which involves killing a laundry lost of bosses that spawn after you finish the zone meta event. In theory if there is a good commander and everyone is working together, you could probably get this in a single go. However without fail… the group fragments and folks start taking on random bosses meaning that no one group gets credit for everything.

I’ve made a lot of progress on various achievements though, and have used the Memory Essence Encapsulator for Dragonfall to finish that bit of the quest. This is going to be the hardest bit honestly, because buying each encapsulator costs a bunch of crafted resources… some of which I cannot make and will have to lean on the market board to pick up. The big problem is the Lesser Vision Crystal which requires 500 skill in either Armorsmithing, Leatherworking, or Tailoring… and I have not hit 500 in any of those. I guess that could be a side quest for awhile… to try and push one of those up. According to GW2 efficiency, my tailoring is the closest sitting at 465 currently. Since my friend that I talked about at the top of the post just started playing Guild Wars 2, and is playing a Necromancer… I might get some levels crafting them some gear which at least gives me a purpose behind spending the resources required.

Anyways… what matters the most though… is that I have objectives. That seems to be my key to sticking with any MMORPG is that I have some goal that I am working towards. When I achieve the goals I tend to fade away, so as long as I can keep grabbing a shiny new objective to work towards… I am way more likely to stick around for awhile. It was a good weekend, and I hope it is going to be a good week… though that is doubtful considering we have bad weather for the next several days. I am hoping no more tornadoes that come close to my house.