Regularly Playing: March 2025 Edition

Good Morning Folks. One of the long running themes of this blog is how much I like the concept of reoccurring posts. Another running theme is how bad I am at actually following through with them. One of these series was “Regularly Playing” where in theory I update the sidebar of my blog with the current crops of games that I am playing on the regular that then show my account information when you mouse over them so folks can find me if they so choose. The general idea is that you have a list of games that you are likely to hear information about advertised on the front page… even though we all know that I tend to fixate on a single game for weeks at a time before jumping to the next one. However behind the scenes I am flipping back and forth between games as my mood hits me.

The core problem with this is… my updates in this series tend to happen way less often. The idea was to have a monthly roundup of things that I was playing but what it ends up being instead is a semi-yearly truing up of the sidebar. For example my last update in this series was June 27th of 2024… when I acted as though I would now make it a regularly feature of the blog again. We can all see that this did not happen. Before that the last update was during the great blur in October of 2022. This is funny given that at least part of my claim to fame is being a consistent blogger. Anyways… I am not making any false promises here but I did think it was far past time to crank out one of these posts and to more importantly update the damned sidebar.

Traditionally these posts have been broken down into four categories:

  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.

Some of these categories only really make sense if I am doing this on the regular, but we are going to attempt to make one of these happen regardless.

To Those Remaining

Diablo IV – PC

After being very frustrated with the launch state of Diablo IV in 2023, it has honestly turned in to a pretty decent game. This has more or less taken the place of Diablo III as being that short term game that I am happy to play for a week or two before finishing everything up that I want to finish and moving on with my life. It also has some of the easiest group game play out there, and while it lacks the depth of Path of Exile it is a fun time to be had with my friend Ace as we tackle the seasonal journey. I am not saying this is a phenomenal game, but it is far from “bad” at this point and is honestly pretty damned great if you are interested in some super chill ARPG fun. That is not to say that the game does not have problems… all of which can be chalked up to the shitty design practices of Blizzard. Ace and I have a joke about Blizzard design philosophy. They give you this super sweet kitten that is loving and adorable… but it has permanent explosive diarrhea. They have some really cool ideas, but they always come with some shitty downside to them.

Final Fantasy XIV – PC

Being brutally honest… were it not for the fact that I own a home on Cactuar… and extremely hard world to get housing on… and had lost said home from not logging in previously… I would likely not be actively playing Final Fantasy XIV. I am very much in the mindset of playing Final Fantasy XIV during an expansion… and then at the end of an expansion right before the release of the next expansion. The rest of the time I am just paying yearly rent for the privilege of home ownership. I know this is dumb, and I know that I should stop doing this… but I keep doing it anyway. I think my mind might just be broken when it comes to the traditional MMORPG gameplay model. I enjoy them when I enjoy them… but struggle each time to get reconnected and back into the normal rhythms of logging in daily and treating it as my only game. I also really hate gearing… which is weird given that used to be one of my favorite aspects of playing MMORPG expansions.

Guild Wars 2 – PC

Guild Wars 2 on the other hand… is designed in a way that makes me love it. It has way more of an ARPG design aesthetic and it is so easy to drop in and participate in some epic feeling content… and then tag out without letting anyone down. I love large world group content and I love doing things like WVW where I can just blend in with the crowd and not have to give a shit about human connections. For me it is largely a solo game… that just happens to have lots of friendly and helpful people also playing it. Everything about the design model for this game rewards players for doing the right thing and stopping to rez players or help them out. When you see other players doing something, it is always a positive and a force multiplier. The long tailed grinds also give you projects to focus on when you want to play more seriously. Right now with the way my mind works, this is hands down the best MMORPG.

Last Epoch – PC

Last Epoch is going to be the best ARPG on the market at some point. This is just a fact. It has the best class design, and the best itemization and crafting already. What it lacks is endgame content, but given how solid the foundation is it is only a matter of time before they gather up enough to make this game into a proper rival of Path of Exile. Ten years down the line we will be thinking about EHG and Last Epoch in the same manner that we do about GGG and Path of Exile. I am extremely excited for the upcoming Season 2 launch on April 2nd, and with it a focus on more endgame content as well as a bunch of interesting crafting options. It looks like this is going to be landing in a lull in other games, but I would give up a Path of Exile league start to play this next season. If you have read this blog for the last few years you would know what a bold statement that is for me, given that I practically play every single league and event that comes out for Path of Exile.

Path of Exile – PC

For years when someone has asked me what my favorite video game is, I have always answered Castlevania: Symphony of the Night without missing a beat. While I still love that game with all of my heart, I have to admit the true answer is Path of Exile. I started taking this game seriously in 2019 and since then it has effectively dominated this blog for months at a time. During that time I have dedicated over 250 posts to this game and will likely keep doing so each time new content releases. It is a very hard hill to crest, and getting engaged in the game is going to take a lot of effort and research… but once you finally reach a point of comfort with it the endgame potential is limitless. Each new league also radically shakes up the game and changes how you need to interact with the character building process. I’m easily over 4000 hours into the game… and still feel like a beginner at times. There are almost no games on the market with the level of depth that Path of Exile offers.

To The New and Returning

AFK Journey – Android

One of the things that I am trying to do with this post is be a bit more honest about the games that I am playing. I almost never talk about mobile games on this blog. I think the only ones that I have actually ever really talked about at length are Pokemon Go and Dragalia Lost… the later of which is no longer even in operation. I had more or less stopped playing mobile games because my old Razer Phone 2 was performing so poorly that it almost was not worth it. However when I swapped to my OnePlus 12R, it opened back up the world of mobile games and I started adding them into my pre-sleep rotation. Essentially every night for the last year I have played a little bit of AFK Journey and find it an extremely enjoyable daily activity. I am not a big spender when it comes to games like this, but I have given them a few bucks here or there namely if there is a cool looking costume on their $7 pseudo-battlepass system. Essentially I level up my characters and play a round of all of the various battle modes and whatever events happen to be going on and when sleep claims me put it away for another day.

Monster Hunter Wilds – PC

I know this game has only recently come out, but playing it has made me remember all of the things I loved about Monster Hunter Worlds and how much it dominated my life for a point in time. There are around 150 blog posts that I have made over my time playing that game, and I can already tell that this is going to be a regular rotation for me for awhile. At a minimum I want to get geared up so I can start participating in the event quests as they get released, because Monster Hunter games have some wild collabs and some interesting cosmetic gear to collect. Now that I am in High Rank I am getting back into the swing of finding my own fun in the game and setting my own goals rather than following the main story quest. This is honestly my preferred method of playing and I am glad I am past the forced section of the game. I’m just about to HR 20 and looking forward to collecting the REAL version of the Arkveld armor that I am wearing in the above image.

Path of Exile II – PC

I had so many hopes for Path of Exile II, and honestly… it satisfied almost none of them. I am not actively playing this game but I know with the impending release of 0.2.0 I will give it another spin to see how much I want to keep playing it for the long run. Recently returning to Path of Exile 1 though… has made me realize just how lacking Path of Exile II actually is. Right now there is a battle for the soul of this game happening and depending on how it goes… will ultimately determine if I write this off in the long run. Right now the core game feels like a sluggish mess for anyone not playing one of four builds that are actually functioning pretty well. Even those builds take specific gear and a lot of levels to really make them feel phenomenal. Grinding Gear Games needs to do some real soul searching with this one and determine what sort of game they want it to be. If it is a cumbersome souls-like experience, then I am out. If they improve the leveling experience, add some decent movement abilities, and fix the endgame… then maybe it is going to be a great experience. I am thankful however that they split this game from Path of Exile because at least that game is largely in a great state.

Pokemon Trading Card Game Pocket – Android

I will be honest. I am the wrong generation for Pokemon in general. I played Pokemon Blue a few years after it came out on a Gameboy emulator but did not play another game until Pokemon X and Y released. I watched my fair share of the Pokemon cartoon because it was playing while I was getting ready for work. I played some of the early WOTC version of the Pokemon TCG, but only because it was released by WOTC and briefly popular with the MTG community before the kiddies invaded the card shops. I am too old to really be in the core audience for Pokemon. However I do like opening card packs, and have a basic understanding of the card game mechanics. Essentially every night I open a few packs of cards as part of my nightly mobile gaming routine. I occasionally play some hands of the game against the NPC opponents. Calling this a game for me… is questionable. I am not going to spend money on virtual packs, but I do like opening virtual shiny cards every so often… but it will never mean quite as much as if something like this existed for Magic the Gathering that was mostly just a pack opening simulator. If Arena gave me two five card packs each day… I would probably be playing that.

To Those Departing

Diablo III – PC

This one hurts a little bit to admit, but I think I am mostly done with Diablo III. With the release of Diablo IV, this game went into true maintenance mode. There will be no new seasonal mechanics coming out, and since the launch of Diablo IV they have simply been rotating through previous seasons. Diablo IV is finally in a state where playing it mostly feels like playing a fancier version of Diablo III, and as such has completely replaced the niche that this game filled for me. Instead of Ace and I getting together for D3 season launches, it is now D4 seasons. This game will always hold a very special place in my heart, and I am sure every so often I will fire it up again just to revisit it… but there are just better ARPG experiences out there. I am sorry my old friend, but it is time we officially parted and I stop pretending that I am every going to truly play you with the same vigor again.

Fallout 76 – PC

I really love this game, but just have not really been in the mood to play it. I am not sure when I uninstalled it… but prior to that I was only logging in to collect daily freebies. I would absolutely play this again in the future, but never really got into the seasonal loop of this game. I also never leveled anything all the way to the upper levels to be able to participate in the “reindeer games”. I deeply respect the game that this has become, and were I playing on console I would probably be way more into it than I am. However given the choice between mindless grinding in Path of Exile and mindless leveling in Fallout 76… I just always chose Path of Exile. If I had a regular group of friends to play with, it would probably be different but this as a solo experience is not near as exciting. If the AggroChat crew started playing again I would likely happily reinstall and join in the nonsense.

World of Warcraft – PC

Like I said for Final Fantasy XIV… I am just not in the right mindset for playing MMORPGs these days. I enjoyed playing through Dragonflight, but it never really caught my attention as anything other than playing through the Main Story Quest. I loved Pandaria Remix, and when the next one of those type events drop I will probably be back immediately. I attempted to play War Within but never made it out of the first zone. I have all of the social reasons in the world to be playing this game as some of my oldest gaming friends are happily playing it… but for whatever reason it just doesn’t scratch the itch anymore. That is not to say that World of Warcraft is probably in the best state it has ever been since at least Legion, if not Wrath of the Lich King. It really is peak Warcraft, but I think I have just outgrown it. When I think fondly of this game I think about specific people and a specific point in time when it was the center of my world… not the actual game itself.

Wrapping Up

I would love to tell you that it won’t be another year before I sit down to write one of these posts. I am still very much an ARPG gamer and will probably continue to cycle through whatever active season/league happens to be going in between Diablo IV, Last Epoch, Path of Exile, and Path of Exile II. I also find myself with way more affinity for games that are ARPG-adjacent like Guild Wars 2 and now Monster Hunter Wilds. The drop in nature and largely single player focuses progression really hits the spot for me, and will probably continuing doing so for a long while. I marvel that there was an era when I used to raid three or four nights each week and arranged my schedule happily around the schedules of others. I miss playing with other people regularly, but I think I might just be too far gone to ever adapt to doing it again. I am an old gamer that has become very set in my ways at this point.

I hope you all are having a great week and have a good weekend ahead of you. For me… I plan on spending most of it in Monster Hunter Wilds and hope to catch up with some of my friends and do some hunts together.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.

The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.

By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.

For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.

The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.

I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.

As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.

Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though.

Performative Transparency

Good Morning Folks. It is a bit of a rough day for the Path of Exile community. More specifically it is a rough time for the folks who were Path of Exile 1 players looking forward to the 3.26 League. While there were not hard dates surrounding it, comments made by the development team around the launch of Path of Exile II Early Access indicated that we could expect the next league to land late January or Early February. We are now in that window and there has been a growing unrest among the player base hungry for information about the next league. The new trials for Path of Exile II are almost universally loathed by the community, causing an surge of Izaro memes. One of the biggest is a thread that has been doubling the number of images of Izaro every single day until we get news regarding the launch date of 3.26.

We can’t really work on POE1 3.26 until 0.2.0 has shipped. And being honest, we probably need to support that for a couple of weeks as well.

Jonathan Rogers

We got that news… and it was not good. It turns out that Path of Exile 3.26 is not coming anytime soon. Effectively the entire Path of Exile team has been pulled to help resolve the massive issues with Path of Exile II. I think a lot of my poor sentiment over this is being influenced right now by the fact that I am reading Play Nice, the book about the downfall of Blizzard by Jason Schreier. I just finished the passage last night where they talked about how World of Warcraft effectively consumed every available resource from every other team in the company. It certainly feels like we are seeing something similar playing out with Path of Exile II as it is consuming all available attention as the game that put Grinding Gear Games on the map suffers.

During the 2019 Exile Con presentation about Path of Exile II, Chris Wilson talked about how they were concerned about splitting the player base, and why they were planning on making Path of Exile II as a content expansion to the original game. Over the years of pandemic era silence this scope was changed, but effectively Chris Wilson’s prophecy has played out. There are a lot of players that did not really enjoy Path of Exile II, a largely group that I am part of that did not like it as much, and then a whole slew of players who were brand new to the franchise and have no clue what they are missing. The choice to focus on a game that is in Early Access, is a purely financial choice. Path of Exile II sold better than they expected and still has peak concurrency higher than some Path of Exile leagues. However for many it also feels like a Betrayal of the promises that Path of Exile was not going to get lost in the hype.

It is inexcusable for a player to be able to leave your game without knowing the date they are returning to it.

Chris Wilson

As a result… players on the subreddit are taking to using the company’s own words against them. It does in many ways feel like in the push to get Path of Exile II out the door, they have backpedaled on a number of the core tenants that they talked about in this widely viewed 2019 GDC talk. For the outsiders who were never part of this community prior to the launch of the early access, this probably seems odd. The thing that you need to understand is that we were effectively promised that the development of Path of Exile II would not cause the development of Path of Exile 1 to slip.

The release cadence that made Path of Exile the game that it is today is essentially built around the concept of four releases per year. Two would be larger releases, two would be smaller releases, but effectively every three to four months the player base had another league to engage with. The entire flow of Path of Exile centers around the league launch, and then also the fall off of the game after a month or two depending on how successful that league was. At the time of writing this the current league, Settlers of Kalguur launched on July 26th, 2024 and is 188 days old. Prior to this the longest league was Crucible, another league that was pushed out due to work on Path of Exile II at 130 days. They have not been able to hit the target cadence since 2021 with the Sentinel league, which I can only assume also has been impacted by the development of Path of Exile II.

Back in October, I gave Jonathan Rogers a good deal of credit for the communications and transparency when they had to push back the launch of Path of Exile II Early Access. The thing is… this video format of him sitting in the interview suite delivering a fireside chat, only really works so often. This is the fourth of these that I can personally remember, talking about unfortunate events and delivering a public address over whatever issue happens to be going on. What we need is better communication before the train derails. Even in this video he as much indicates that he knew that they were not going to hit the target for 3.26 before they left on holiday break. That is the point where you should have opened up to the community. Many of us were excited to have a new Path of Exile League on the near horizon, and as such it didn’t quite matter so much that the current state of Path of Exile II was pretty shitty. It was “early access” after all, and we had a better game to get excited for soon.

The other thing that really hurts is the loss of Bex, the long time community manager for Grinding Gear Games. She’s been gone since August of 2023, but has never really been replaced in the types of interactions that she had with the community, nor the regularity of communications. We’ve also had the inexplicable loss of Chris Wilson, the previous figurehead of Grinding Gear Games and to the best of my knowledge the last time we heard from him was at the release of the Necropolis league. I get that Mark Roberts and Jonathan Rogers have stepped up into their roles as leads of Path of Exile I and Path of Exile II respectively… but it still feels weird to not hear the iconic and much memed line anymore: “Hi, I’m Chris Wilson from Grinding Gear Games”.

So what do we know? We know that the teams are actively working on Path of Exile II 0.2.0 and we do not have a release date for that, but it will be a massive balance patch that comes with a league reset. Since no timing has been announced yet, I figure that is probably at least a month if not two out. We also know that they will not begin work in earnest on Path of Exile 3.26 until that has launched and that it has been given a few weeks of burn in. So I figure at this point the earliest we will see a new Path of Exile league is April potentially May. In April, the Settlers league will be over 260 days old at that point… so they need to at least throw us some sort of bone. Now is the time for them to dust off some major event like Endless Delve to give players something to focus on while they wait. The NecroSettlers Event was not terribly well received, and that league is effectively dead. I looked to see if I could find a pseudo-six-link helm yesterday and there was exactly one for sale… and it was 260 Divines.

In a perfect world, Eleventh Hour Games would use this opportunity and timeline slippage to slide in and launch Season 2 of Last Epoch. I do not think that is likely, but unfortunately that also means that 3.26 and Season 2 are likely going to be landing around the same time. If I have to choose between the two games I am going to be playing Last Epoch. I don’t want to have to make that choice, but I feel like I am way more excited about the endgame changes coming to the monolith, even though we don’t exactly know what they are. No matter what GGG rolls out with 3.26, it will not be anywhere near enough to make up for the year long Settlers league. This whole sequence has been a real hit to my faith in Grinding Gear Games as a whole. Again… like I said at the top I am reading Play Nice the book about the downfall of Blizzard, and I am honestly seeing some themes playing out here as well. I hope they can pull out of this, but they are essentially spending the goodwill of the player base right now.

Anyways… are you impacted by this announcement? Do you even care about Path of Exile 1? Drop me a line below.

Best D4 Season Ever?

Good Morning Folks! I hit level 60 last night and officially entered the endgame. I am exceptionally happy because I essentially did not change any of my gear since around level 40, and did only a minimal item swap in a few slots when I hit 60… and was pretty much able to roll straight into a Pit 20 to unlock Torment 1. The Season of Witchcraft is going to do nothing for the folks who are deeply biased against Diablo IV, but for those of us who are capable of finding joy in more than one thing at a time… it is a pretty great time to be alive. Diablo IV will always be the Duplo version of an ARPG, but that does not mean that there is not a heck of a lot of fun to be had. Quite honestly I feel like we have this great progression to take someone from only being mildly engaged all of the way to gibbering madly in the darkness.

Essentially for me… you have Diablo III which is the absolute simplest version of an ARPG. Now Diablo IV sits just on the other side of Diablo III with a little bit more nuance and build variety. Then you have Last Epoch which serves as this happy medium between all of the games where it is very easy to understand, has a lot of hand-holding for gear progression, but also has real depth for creating interesting builds. On the other side of that I feel like Path of Exile II really serves as a much more accessible gateway drug to Grinding Gear Games. It is a bit more complicated than Last Epoch, but nowhere near as complex as Path of Exile 1. Finally at the furthest end of the spectrum you have the original Path of Exile with its decades worth of systems built upon systems and effectively represents the ARPG version of what the Kowloon Walled City was. No one should feel shame for finding their happy place and then deciding that they do not need to descend any further into madness.

Anyways…. back to this post… at this point I have done up through a Pit 25 and need to spend a lot of time grinding the Pit until I have all of the glyphs needed for my build. I wish there was a more interesting way of acquiring these because in its current state… The Pit feels way less rewarding than some of the other endgame systems. There are a bunch of vectors that I need to follow to level up various things but not having any of the right glyphs is a problem that should be remedied quickly. I still do not love the paragon system in general and feel like it is way too tedious for what it is. I would FAR rather have a passive tree like Path of Exile 1/2 than this obtuse combination of boards. The big problem is when you decide that you want to swap builds… it is just a pain to set up all of the paragon boards again.

Right now I am trying to make the decision if I stick with the pure minions build, or if I migrate to one of the other more powerful Necromancer builds like Blood Wave. I think ultimately I want to end up Blood Wave but am uncertain if it is worth trying to transition until I have at least some of the uniques that the build relies upon. Unfortunately… Blood Wave is a zero minions build in its optimal form… and I do not love that. That is one of the things that kind of annoys me about the current state of the Necromancer is it feels like the best versions are all based no not having minions at all. Ultimately if I wanted to have zero minions… I figure I would just play a Sorc. If I can get to Torment IV on pure minions then I will be pretty happy, because quite honestly… once I finish the seasons journey and the battle pass I will probably stop caring about Diablo IV.

Speaking of Seasons Journey… I am currently in Chapter IV and starting to whittle away at the requirements. This is ultimately going to be my guide moving forward and will dictate a lot of the activities that I participate in. At some point I am going to have to take down Lilith, and if I can actually do that as Minions I will be exceptionally happy. I also want to do some boss farming with Ace like I did last league, so hopefully the build will allow us to do that. Spiritborn was wildly overpowered… but honestly Necromancer at least so far does not feel terribly weaker. At very least I had a much easier time transitioning into the first Torment level than I did as my Centipede Spiritborn. Spiritborn did not become exceptionally overpowered feeling until I switched over to Quill Rain.

As far as the Battle Pass goes, I am only 20 levels into that. From what I remember last season it did not really start speeding up until I could chain farm the internal council. I know that knocking out the sub objectives of the seasons journey also seems to give a lot of credit as well. Like I said above my goals for Season 7 are to complete the Seasons Journey and complete the Battle Pass. Any thing past that truly is a bonus, because if I can squeeze enough enjoyment out of the game to make it to Path of Exile season 3.26 I am going to be stoked. It is a little sad though that this Diablo IV season feels like it is the best so far and it is getting very little in the way of attention. Most of the ARPG streamers are continuing to stream Path of Exile II for the time being, and at least among my Battle.net friends there are very few people playing outside of my closest circle of friends.

I’m happy and having fun and honestly… that really is the only thing that matters. I also really dig the look of my character… which is admittedly the same basic appearance I use on all of my Necromancers but I am pretty happy with the armor. That has been the thing that I really enjoy about completing the battle pass each season, is gaining even more interesting cosmetics to use going forward. Diablo IV will probably always be an acquired taste, and will never be technical enough to gain legitimacy amongst the most hardcore players in this genre. It however still will be a pretty fun game to revisit every few months… pending they don’t do anything terribly stupid with it.