AggroChat #457 – Complex Payoffs

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We start off with a topic that has been bumped for time a few weeks in row as we discuss how complex video games can stick the landing with their denouement. Bel has been playing Alan Wake 2 and talks about how Remedy finally has achieved seamless integration of FMV and rendered gameplay. We talked a bit about Risk of Rain 2 and the buildcraft surrounding the game.  Kodra has officially gone further in Path of Exile than the rest of us and talks about his adventures in bossing. We wrap up the show discussing how Path of Exile does a poor job of telling its story in spite of actually having a very good one compared to other ARPGs.

Topics Discussed:

  • The Ending Payoffs for Complex Games
    • How to stick the landing
  • Alan Wake 2 is Great
  • Risk of Rain 2 Buildcraft
  • Kodra Kills Against the Bosses
  • ARPGs attempting to tell stories

Affliction League Teaser

Morning Folks! Yesterday we got the name reveal, teaser trailer, full reveal date, and league start information for the next Path of Exile league. It is going to be called Affliction and seems to have some sort of a curse-based theme. This morning I am going to kick my navel-gazing into high gear and spout some speculative nonsense as I overanalyze way too few frames of animation. The concrete details that we have so far are that on the 30th of November, we will be getting the full reveal stream that will go over all of the features of this league. Then on December 8th, the league will start for PC players and for console folks on the 13th. If you want to watch the full teaser trailer before I obsess over possibly made-up details… you can check out the link here.

First of all… I have screwed with the images a bit to lighten them but unfortunately, the sheer amount of darkness somewhat crushes the detail. I’ve seen folks stating that they think this is the delve, but I can’t really follow that thread. Sure everything is bluish-black like you see while delving, but it also very clearly seems to be in a forest at night, and the delve forest biomes look totally different than this. You also don’t really see the swirling shadows that you normally do at the far corners of Delve.

Next, we are going to skip to a scene a bit later in the video when the supplicant seems to be devolving into a swarm of insects. These are Wetas, and I only know this because the Weta is already in the game as a pet… and is a New Zealand thing. It is essentially a giant nocturnal insect… and if you want some nightmare fuel take a gander at this image. I looked so you don’t have to. To me at least that very clearly looks like a Ritual totem from the Ritual League mechanic. This makes me think that the Affliction League is somehow tied to Ritual either as the existing mechanic or something that reworks, expands, and ultimately replaces Ritual. Since we just participated in the Blast from the Past League which featured Sentinel and Lake of Kalandra… I’ve wondered if the insect swarm could work similarly to how Sentinels buff minions around you and also increase the loot chances.

This isn’t a character that I recognize, but they do sorta remind me of the way Einhar is dressed. Einhar is an Ezomyte and his people worship beast gods known as the first ones. It makes me wonder if this could be some sort of Ezomyte shaman that we are seeing in front of this Ritual totem. Another possibility that I have wondered about is if this league will feature updates and changes to the way that Talismans work, as right now they are mostly a quirk of the past and not something that players really purposefully seek out. In Crucible we saw GGG reworking Breach and Abyss and I feel like that is something that they are going to keep doing. So I could see that this league is tied to a revamp of Ritual and maybe a revamp of Talismans and maybe some skill changes focused on the way that curses work and are applied in the game. Of course, this is all me grasping at straws and could be nothing.

I would love to see the Sentinel League mechanic return in some form… and I feel like the Blast from the Past event had to be purposeful in some way. I don’t even really care that much about the recombinators, but I have loved being able to pop sentinels to get juicy bursts of loot. Lake of Kalandra being revisited has made me realize that that mechanic while cool… really needs to be reworked completely before it would feel good. The wildly variable difficulty level of the maps just feels bad… and I think I would rather see something along the lines of how the nodes in Expedition work so that each tile you place gives you boon/debuff to everything in the finally crafted map. I think it would be also cool to see some sort of return of the Crucible mechanic. I thought skill trees on items made for some really interesting build possibilities. I think everyone would love to see Tattoos from this league go Standard as well, but I feel similar to Kalandra… the actual Trial of the Ancestors mechanic needs some work. There is just too rapid of a transition from cakewalk to impossible without cheating by abusing crowd control mechanics.

Anyways! Happy Friday! Happy almost Thanksgiving week! What would you like to see in the upcoming Affliction League in Path of Exile? Drop me a line below.

Chieftain Waffle Time

Good Morning Folks. I think I am about to wind down my Blast from the Past league character. The problem is I am left with more indecision than I had hoped I would be at this point. I am still not entirely certain that RF Chieftain is the way to go for the upcoming private league that we are starting with 3.23. Sure it is damned nice to only have to focus on a single elemental resistance… but it seems to come with a price. I just feel way squishier than I would at the same gear level on a Juggernaut. I think the core problem is that Juggernaut is giving you a lot of survivability from the ascendancy, and Chieftain really is not. Sure it is a pain in the butt to have to care about all of your resistances… but I think that pain might be worth it.

This is essentially where I am currently on my Chieftain in the Blast from the Past league. I have 4700 hit points, 1400 regen, 82% on all Elemental Resistances, and just over 24k armor. Looking at that would make me think… that the character probably feels pretty sturdy. Unfortunately, as you play it… it is just constantly taking damage and I have to hit my healing potion to top myself off. Granted I do not have my potions online yet, because I just do not have the currency to reroll my flasks and get them to flaggelant/auto, so that is a whole defensive layer that is lacking. I also do not have anything resembling optimal gear, but I am starting to feel the same problems as I did with my Shield Crush Chieftain. On paper it feels like I should be sturdier than I actually am. It just feels like I am missing something that I am not sure how to resolve on my own.

At this point I am at 44 of 115 on the Atlas and have done a red map… that was admittedly a bit rough but largely manageable. I feel like I could probably complete my Atlas as a Chieftain, but I wonder if I would be better off just starting Juggernaut and dealing with the itemization problems. Maybe this would be the catalyst for me to learn how to actually craft resistance gear. I am so used to being able to go shopping and use the trade site to resolve my issues. I’m really good at buying gear… but significantly less good at crafting it. That is going to be the collective struggle of a private league… that adds a whole layer of challenge that I am not used to. I am hoping that the collaborative nature of the league will bring me more enjoyment than the inefficient floundering frustrates me.

There is always the possibility that I call an audible at the last minute and level Minion Guardian instead. I had a heck of a lot of fun with this build during the Ancestor league, but I have this sneaking suspicion that there is no way this goes unscathed into 3.23. It feels entirely too powerful for the minimal gear investment. I ran up one of these during the Toucan league and I was able to do red maps without any real fuss. It also did a far better job at bossing than Righteous Fire usually does, so I could absolutely see myself playing this happily for the majority of the league. Sure I would probably STILL level an RF Jugg because I like playing one… but I am not sure if I would feel the need to do so.

I had legitimately hoped that the Blast from the Past League would galvanize my path forward. It has not. The transition from leveling a Chieftain to early maps is very nice. I could also be pretty effective and burning my way through the atlas. However, since Delve is my favorite thing… I just felt very weak compared to the extreme amount of damage that mobs down there do. I’ve only made it down to around depth 80, and realistically at a minimum, I need to be able to comfortably do depth 100-150. So this is why I am waffling so hard right now… Chieftain is so close to being the perfect Righteous Fire leveling experience but still so far away. There is no way I can reasonably rely on using Forbidden Flesh/Flame to seal ascendancy traits from Juggernaut given that we will be essentially Guild SSF, and it will be a long time until any of us are capable of farming those bosses.

So I find myself crawling back into the good ole comfortable reliable Juggernaut. This is the character that I always seem to gravitate towards. I like the way it feels and I like grinding delve with it. So maybe I should just stop trying to go in a different direction and accept that like Pohx… I’ve found my niche. I tried to fight against it at the start of this league with a Lighting Arrow Raider… and as soon as I got up the currency I swapped to running up a Juggernaut. This is the character and build that I know the most about, and in theory, should have the easiest time gearing properly in SSF. So maybe I just live with that decision.

I am sorta jealous of Kodra who is entirely determined to play Hexblast Miner and has created intricate plans for how exactly he is going to achieve that. I strive to try new things… and end up building a ton of characters during a league but always end up sitting back down in my comfy recliner.

Blast from the Past League

Good Morning Folks! This weekend, the “Blast from the Past” short-term league was launched in Path of Exile. Essentially, this league is running off the Standard template but with the additional Sentinel and Lake of Kalandra league mechanics. For me… there is quite a bit of nostalgia wrapped up in these leagues because I got in at the tail end of Sentinel and made my first real attempt at a proper character. Lake of Kalandra was the first league that I started a character at the very beginning of the league and managed to complete my Atlas of Worlds. While this was just last year… I feel like so much has changed in the way that I approach Path of Exile since then. Sentinel was one of the best-received Path of Exile leagues and Lake of Kalandra was one of the worst… so it is interesting to see these mashed together. It has made me wonder if Grinding Gear Games is attempting to give Kalandra a redemption arc since the sandbox state of the game was just in an awful place when that league was running.

Sentinel is a fairly straightforward mechanic. You pick up three different colors of Sentinels and use them while doing other content to empower monsters for a chance at tasty rewards. Stalker Sentinels can empower a bunch of random mobs, Pandemonium a single pack, and Apex are designed to empower rare or unique enemies but a very limited number of them… aka something you pop in a map bosses arena. This is a great mechanic because you can use it while doing other things, which means it doesn’t necessarily force you to align your play habits to any particular patterns. It is very easy to start using this from the first moments of gameplay all the way to your endgame, and quite honestly… I now appreciate this mechanic far more than I did at the time.

The reason why the league was the stuff of legends in Path of Exile circles, is that it also introduced a specific reward type called Recombinators. These items would allow you to essentially combine two items of the same type which destroys one and gives you a new item that is an amalgam of the attributes of the input items. This allowed players to break the rules of crafting and get items that were simply not allowed to ever roll together on the same item. This was very impactful on Standard League as the items coming out of Sentinel essentially replaced all of the previous mirror tier items. I should probably note that I have been using Sentinels since the start of the league and I have yet to see a single recombinator drop, so they appear to be fairly rare.

Kalandra on the other hand was a league that allowed you to essentially build your own map. Each map would present you with a Mirrored Tablet on a pillar, and you could place one or more tiles. Once you had filled the tiles on a given map you could take it as an itemized map to be run in your map device. Various mechanics also allowed you to swap around existing tiles and do things like move where the entrance to your map was or move specific empty tiles to change the layout. Doing this allows you to crank up the difficulty of a given map because tiles increase in difficulty as they move further from the entrance. At the time of Kalandra’s launch… the state of the game was rough and there were a number of truly unkillable affix combinations that could destroy a run. Even now, however… once you get 8 or more tiles form the entrance the fights get pretty damned “rippy”.

I had some fond memories of Kalandra and honestly still think the concept behind it is really cool. However, even coming back and playing it now… it is not terribly rewarding. I think more than anything that was the damning stroke against this league, is that the rewards felt disconnected from the difficulty of the content. It is very easy to create a Lake that is much harder than any map you could run at least early on, and since most of your rewards come from the tile-specific chests… there just isn’t much loot to speak of. I still enjoy running Lakes as they are essentially free content… you are creating them as a byproduct of other things that you are doing in the game. They just don’t really feel that rewarding… at least not compared to things like Sanctums.

There are three events running in November, the first was the Krangled League, the second is this week the Blast from the Past, and the third is a league where every map has some random league type applied to it. Two of the three events feel like random nonsense, but Blast from the Past feels a bit more deliberate. It makes me wonder if Grinding Gear Games is trying to figure out how to remix and bring back both the Sentinel and Kalandra mechanics and merge them into Standard as they have several other past leagues. Maybe they felt like the Lake itself did not really get a fair shake given how wildly unpopular the game state was at that moment with rampant ArchNemesis nonsense going on. I am not entirely certain how these could come back. It feels like for Kalandra, you would almost need to add another new Atlas Master that specifically has maps filled with mirrored tablets similar to how Alva gives you access to three portals per map. Sentinels would blend more easily into existing content and could simply be drops you find in the world.

We saw a pretty good bump on Friday when this league started. Things were so busy that Ash, Kodra, and I ran into issues with creating new zone instances. For example, none of us could seem to zone into the submerged caverns. I pulled up a graph on Steam Charts to show the bump, and while 27k players are not anywhere near what is seen at a league start, this is a pretty significant bump considering we are at the very tail end of an existing league and most players have faded away from the game. I realize that these November events largely exist to buy time as they needed to bump back the start of the next league because it reportedly has some rather elaborate mechanics. That said it feels like Grinding Gear Games may have underestimated the hunger players seem to have for Sentinel specifically. While it hasn’t really been the redemption arc I had hoped for the Lake of Kalandra, it is still an enjoyable mechanic.

On a personal level, I have used this limited event to test out what a league start as a Righteous Fire Chieftain would feel like. Essentially you are trading the stability of a Juggernaut for the convenience of being able to slide straight into maps without needing to worry about your elemental resistances. It is quite a bit squishier than an equivalent Juggernaut would be, but it was very nice to be able to transition into mapping with no time really spent fussing with gearing. Given that our upcoming private league will be more like SSF as we will only be able to trade among ourselves… I feel like it is probably going to be a good call to start out as Chieftain and then transition later into Juggernaut when I have the gear to support it. The cool thing about that swap is it is literally just ascendancies as RF Jugg and RF Chieftain use the same passive tree.

I think part of the squish factor is that I had been leaning on some Armor/ES gear while leveling just to be able to get the right socket colors. As I began swapping out leveling gear for stronger armor bases, the squish factor began to balance out a bit. There really does seem to be a break point around 25k armor that things start to even out and getting over the 4000 Health threshold also helped. Normally RF involves a swap between running Fire Trap in your helm to running it in your body armor six-link and I might start out in this swapped state. It feels like it is going to be much easier to get a good armor base six-link with RRRGGG than it will be to get BBBRRG without access to the trade economy. I know I will not see a Brass Dome in “Bel League” so I am going to need to lean on something like either a Glorious or Astral Plate.

I’ve hit level 82 without much effort in spite of the massive experience penalty applied to these events. When you die… it feels like dying at level 95ish rather than your early 80s. I am not sure how much higher I will end up getting as I have mostly answered the questions that I had originally wanted to answer. Yes RF Chietain is viable and probably a really good idea for SSF play, and yes I still enjoy the two league mechanics from Sentinel and Lake of Kalandra. Anything else that I might accomplish on top of this is basically gravy. Pushing higher in level means you have more chances at the raffle loot, but honestly… I doubt I will win anything considering how many other players are competing in this particular league event. I do need to log into my Krangled character to see if I qualified for anything and probably delete it in order to free up the character slot.

Have you been playing the Blast from the Past limited league event? What are your thoughts so far? Drop me a line below.