Good Morning Friends! We are going to go on a bit of a journey. I’m very much in Path of Exile mode with the new league starting some 16 days from now. I have been playing around with various build ideas and trying out new things. This also means I am consuming a lot of content which in turn causes the YouTube algorithm to dredge up even more of it for me to watch. Trade is an extremely important part of Path of Exile, whether or not you want to admit it. If you are playing without access to the trade market, you are absolutely playing on the hardest difficulty settings. Solo-Self-Found is absolutely a game mode, but it is also one that expects you to know quite a bit about the even more obtuse crafting system in order to fix your resistances and craft your own gear. I feel strongly enough about this that I took the time to cobble together a rather detailed dissection of a trade encounter in an attempt to demystify the process.
Then I stumbled onto this video from All-Trades Jack who has been going on his own journey through this game much like I have over the last few years. He has an excellent video talking about the merits of following a guide which I highly recommend watching. Essentially he reached the point that I did two leagues ago, where I finally was willing to engage with the Trade system. He honestly talks about many of the very sane and reasonable objections that I also had. Trade in Path of Exile is needlessly cumbersome and it requires a human element to the trades that I have not dealt with since Everquest and setting up a trader in the Nexus. It should be as simple as putting items in a publicly flagged trade stash tab and then allowing players to purchase those items through an in-game auction house. However two leagues into wrapping my head around the trade economy… it works the way it works for a reason.
One of the core problems with an Auction House system is that it often allows for arbitrage, or essentially buying cheap goods and then selling for a profit margin. This is ultimately how the real-world stock market works, so it makes sense that players will figure out ways to carry over this same logic into a video game. In World of Warcraft, this has led to an arms race over the years of Auction House tools and changes to the way that the Auction House worked, in order to try and throttle the equivalent of “fast trading”. Essentially in an Arbitrage system, there is essentially an invisible broker sitting in the middle of a trade always making sure that prices trend upwards. This is an oversimplification because I don’t tend to engage in “economic pvp” as some call it. I know it works and I have a mount in Classic WoW entirely thanks to the fact that my friend Stargrace is extremely skilled at playing a market and looking for opportunities.
This is not me passing judgment on the system, but just saying that it isn’t really my jam. World of Warcraft specifically has systems in place to help limit the impact of runaway arbitrage. When you use an item, it often binds to your character meaning that you cannot then turn around and sell it after using it. When the game launched bags were not bound to the character, and as a result the bag cartel became one of the most rampant marketplaces. I remember getting very threatening messages when I crafted my first Mooncloth Bag and dared to price it cheaper than all of the other bags on the market. From Burning Crusade and beyond, all bags were set to bind to the character on equipment. BOE as a system is likely largely a result of the trade economy that WoW Devs were all too familiar with in Everquest where all of the gear was tradeable effectively forever. Nothing was ever truly removing gear from the economy because I could use the same Lamentation for 50 levels, and then trade it off to the next person when I got an upgrade.
Path of Exile is similar to the original days of Everquest in that almost everything in the game is freely tradeable between your characters or any other player in the game. This allows for some really interesting decisions where I can take maps with modifiers that I cannot personally run, but sell them to players who have builds capable of running them. I can also take every piece of gear that I find and sell it to any other player, or even when I decide I am done with a character use those items to fund my next character. It is an economy begging to be set ablaze by arbitrage, and there are in fact discords devoted to buying items in bulk for the purpose of flipping them. However, this is not something that the game itself supports, and by default, trade seems to be purposefully cumbersome and requires several human touchpoints in order to stop rampant flipping.
It might be Stockholm syndrome, but I have reached a place of acceptance that All-Trades Jack has yet to arrive at. I accept that the cumbersome nature of trade, and the inconvenience of needing to stop what I am doing in order to sell an item… is a fair tradeoff for having the ability to find reasonably priced items for the vast majority of the league life span. We are currently at the end of a league and the trade market is a bit tight, but my reasonably priced items are going like hotcakes as a result. I will say that the inconvenience factor has changed what I am willing to sell. I am no longer going to personally list 1 Chaos items because frankly, it isn’t worth my time to stop doing whatever I happen to be doing to pop into my hideout to complete that trade. In Sanctum my bulk bin was 1 Chaos, in Crucible my cheapest sell price was 5 Chaos… and going into the next league I fully expect the lowest price I am willing to sell at will be 10 Chaos.
While my personal price point has trickled up, it is not that I am charging more for individual items… it is just that I am only selling better quality items. There are enough dedicated traders out there who are more than happy to take on smaller trades to make sure those 1 Chaos uniques are in plentiful supply. I’ve basically figured out a way that I can live with the system. Would I like it all to be automated and require zero human interaction? Absolutely. However, I am not sure if I would like the ramifications of that system. I get the impression that Grinding Gear Games does not want their trade economy to devolve into a flippers paradise. I feel like they would like to reward players for going out and doing content and then selling the items that they find in the wild. Much of why I never really engaged with the Auction House market in World of Warcraft, is that it felt like it was stacked against the folks going out and doing the content.
Anyways I’ve made my peace with the system. I’ve tried to release content both in written and video form in an attempt to demystify it. There will still be folks who want nothing to do with the system, and at least among my circle of friends I am always willing to interact with trade for them when they are looking for something specific. Last league, I had a bag slot that had currency belonging to Thalen for example, and when he wanted something he would just send me the trade site link and I would snatch it up for him. I’ve reached the point where I am comfortable enough navigating the system that I don’t mind doing it for others. I’ve yet to touch the bulk trading options like TFT, but at some point, I could see myself dipping my toes into that market for no reason other than to get rid of some of my vault clutter. That said I keep buying new tabs in the guild bank so I can start sharing excess things like maps, because after a point I am generating them faster than I can run them.
Anyways! I doubt All-Trades Jack will ever read this… but I figured I would at least share my thoughts on the matter.
Good Morning Folks! I’ve continued to descend into madness with my Scion and last night made a number of changes. Firstly you will notice that I have a giant firey ring of death… aka Righteous Fire. At this point you are thinking “Bel, you said this was an Armageddon Brand Build”, which is fair and that is still very much the case. The thing is RF gets used in a bunch of builds that are not necessarily relying on it as the primary damage source. In the case of my nonsense build… I am mostly using it as a flat 41% Spell Damage buff, while also doing a decent job of mopping up little things that get a bit too close. The other thing you might notice is that I have reserved almost all of my mana bar, and half of my life bar, meaning I am living somewhat dangerously.
I’ve opted to play around with Petrified Blood, which is the first time I have really used this as a defensive layer. The idea behind it is that you cannot recover more than half of your life, but the bottom half of your life bar… is “protected” in that 92% of damage taken is doled out to you slowly over time… allowing your regeneration to have time to work. Given that my goal with this build is to largely stack life and regeneration, I thought this might be a viable option, and other than causing me to freak out all the time… so far it appears to be working. I’ve included tooltips for both Armageddon Brand and Righteous Fire so you can see where I am currently. Based on Path of Building my numbers do not look amazing… but I am also dealing with a lot of level 14ish skill gems so that should improve over time and levels gained.
Last night I beat my third labyrinth and finished choosing my second ascendency for Scion. I was leaning towards Chieftan just for the regen, raw fire damage, and ability to cover enemies in Ash. The 10% Strength boost may also be good if I pick back up the ability that converts the strength damage bonus to spell damage. All told I think this combo is probably about as good as it gets for Armageddon Brand Scion. I would probably never purposefully build this way again, but in this experiment, I am just rolling with what I happen to have currently. The notable that I need to figure out a way to pick up is Pain Attunement. Since I am permanently on “Low Life” this will give me a significant boost in damage. I do not believe this can be anointed, but it is available as an option from crucible weapons. I need to sift through my stack of rejected sceptres and see if any of them have it.
I got to Act 10 last night before I went outside to play with Greybie. I will likely finish that up over lunch. I often slow-walk Act 10, but really… the only reason why I tend to do that is to finish up my third Labyrinth before taking another resistance hit. Given that I have already done this… I should probably just finish things up and then begin trying to fix my resists permanently and swap out some gear. I’ve taken my sweet time with this character, mostly because I’ve enjoyed the relaxing leveling process but now I am curious how well it is going to do in early maps. I am having way more fun with this character than I ever expected. When I created it, I legitimately expected it to be a throw-away experience and to never log into it again after beating Dominus. I am super excited about the possibility of what ExileCon might bring, and also really interested to see the announcement of the next FFXIV expansion this weekend as well.
Good Morning Folks! After yesterday’s epic blog post, I am going to take it a bit light so I can actually publish it… in the actual morning. Over the weekend I dusted off my Scion character and have been playing it a bit. I don’t exactly know what I am doing but I am having quite a bit of fun screwing around with it. As I have said before, this character was created only as a way to knock out the clear “Act III on a Scion” achievement but wound up trying out a spell gem that I had never played with before. I like brands as a concept and have played a Wintertide Brand and a Stormbrand build to high levels and enjoyed both. Armageddon Brand works a bit differently in that most of the damage it deals, comes from a single massive meteor that falls from the sky and strikes an impact area surrounding the mob it is targeting.
The end result feels so good as you send down projectiles from above to decimate oncoming packs of monsters. I recorded another one of my dumb videos last night showing off some footage from blood aqueducts. The thing is… I am enjoying this enough that I am legitimately considering trying something like this for a league start. I don’t love the fiddly nature of Scion, so if I did this I would be focused on Inquisitor because it comes with a sizeable amount of survival. The biggest problem that I have with the build currently is it has somewhat anemic single-target damage. To be fair… this is traditionally the problem with a brand build, but I think with enough crit this might resolve itself.
Another problem that I am struggling with right now, is trying to figure out where I want to go on my tree. Since I am doing this completely without a map at this point, I am mostly just trying to seek out things that either give me survivability or elemental damage and crit. Right now I have a bunch of points invested in the minion damage setup that gives me a flat damage increase like I would use with Righteous Fire. I am wondering if those points are better spent elsewhere. There is a cluster of fire nodes way up north that might be worth respeccing and pathing towards. While I recorded the video last night, I sort of hem-hawed around about what my second ascension would be… and last night I made the decision to officially go Chieftan. I need to get another labyrinth down so that I can actually make that happen.
As far as a league starter version, I am sorta leaning towards this sort of build from RaizQT. He is a hardcore player so values survival… so when he says it is Tanky, he probably means that it is actually tanky. On POE.Ninja there are a bunch of players working off some version of this build focused around the Rathpith shield. The negative with that shield is you take 10% life damage every time you cast a spell… but you also gain a ton of damage as a result. Essentially to make this work you need lots of life and even more regeneration… given that it also runs Righteous Fire just to buff the fire damage. It feels weird that I am contemplating not starting RF Juggernaut since I have had so much luck with that build, but I also feel like I probably need to branch out a bit.
If I find myself struggling, I can always lean back on the RF Juggernaut again to fund any sort of nonsense that I want to get up to. I might change my mind by the time the 18th of August actually rolls around, but right now… I am very seriously contemplating an Armageddon Brand Inquisitor for my league starter. In the weeks between now and then, I sort of want to map out a bit of a POB for myself based on the elements that I see from the builds on POE.Ninja. In the meantime, I will continue to screw around on the Scion and see if I can make it viable for mapping.
The launch of Diablo IV was a huge event, and it brought a lot of players who latently enjoy the ARPG genre out of the woodwork. Unfortunately, this mishandling of the game leading up to the launch of the first season has created a bit of a vacuum. If you survey the ARPG landscape you find many options with various benefits. Last Epoch, for example, shows a lot of promise but is still very much “in development” and lacks a lot of excitement regarding its endgame options. Grim Dawn feels a little dated, and while Wolcen has a great campaign it lacks a bit once you wrap things up. Path of Exile is by far the most complete package out there, but it has an extremely steep learning curve in order to get to the point where you feel comfortable with all of the concepts. For example, I am well over 1200 hours into the game and I still feel like I am just getting started.
The popular logic within the Path of Exile community is that new players should follow a build guide. I have done this thing… but quite honestly the “newbie” focused content isn’t quite “newbie enough” for someone just getting started with this game. The thing is Path of Exile has a lot of concepts that are fairly unique to this game. The problem is that a veteran of this game will just accept as common knowledge a number of concepts that you may have never experienced before. I feel like I am setting myself up for failure, but my hope is that I can help to bridge that gap. I do feel like the best way to play this game IS to follow a guide, but my goal will be to fill in some of the necessary 100-level coursework required to make it so that you CAN realistically hop into the game and follow a guide.
What is a League?
I am going to be addressing the new character creation process, but I am going to go a bit out of order. One of the first screens that can throw a player for a loop is this one, which asks you to make some decisions about your characters. Many ARPGs have the concept of a season and Path of Exile refers to this as a “League”. Essentially this is how the game adds new content, and there will be some form of a seasonal mechanic that lasts for somewhere in the neighborhood of three months before being replaced by another “league”. Currently, we are in the Crucible League and this adds a weird mechanic where you can add randomly generated talent trees to your weapons. When a specific league is over, everything migrates to the Standard league where your characters will reside from that point forward.
Path of Exile has a wide variety of different game modes, and all of these started out at one point as “League” mechanics. If for example, Crucible was well enough received, it might at some point get reworked slightly and brought into the Standard league and as such become a permanent part of the game going forward. There are a number of optional challenges that make content more difficult. Hardcore for example is treated as a separate league where you only have one life, and if you die your character can migrate to either the Standard or current League mechanic. “Solo Self Found” or SSF is a special challenge that makes it so that you cannot trade items with players or have access to your guild’s shared stash. Ruthless is a relatively new mode where you have extreme item scarcity in your drops and player skills are not available on vendors and have to be found either from quests or drops.
Generally speaking, I recommend players start characters in whatever League happens to be going on at the time and without any optional difficulty settings. Right now the Crucible League is taking place, and on the 18th of August, the next league will start. We find out this Friday what those league mechanics are going to look like. When a League ends, all of your characters are migrated to Standard and all of your stash tabs will be migrated intact as special “remove-only” tabs that allow you to withdraw items but not store new items.
What Class Should I Play?
This is the screen that allows you to choose what character class you want to play. This screen is a bit of a trap because if you are used to playing games like Diablo… your character class means something very specific. You might see the big beefy Marauder and think, that I need to choose this class in order to play a melee character. You might see the Templar aka the Old Man… and think this is going to be a cleric class and will heal people. You would be wrong, and I feel like this sets players up to make some wildly incorrect assumptions about the game. All classes in Path of Exile can essentially use every single skill available in the game. You can make a spell-slinging Marauder or a two-handed weapon melee-focused Witch. There are no hard lines drawn in the sand about what each of these can do other than the ascendancies… which is a rabbit hole we will talk about later.
Instead, it is best to think about the different classes in Path of Exile based on where they start on the passive tree. Please note… this is a wildly truncated version of the passive tree because I cannot really get a screenshot that has ALL of it in the same 16:9 aspect ratio image. There are six sectors to the passive tree and these are labelled based on the core stats that they tend to focus on. Often times these are referred to as “Pure Characters” and “Hybrid Characters”.
Pure Characters
Marauder – Strength – Starts in the South West Sector.
Witch – Intelligence – Starts in the North Central Sector
Ranger – Dexterity – Starts in the South East Sector
Hybrid Characters
Templar – Strength and Intelligence – Starts in the North West Sector.
Shadow – Intelligence and Dexterity – Starts in the North East Sector
Duelist – Strength and Dexterity – Starts in the South Central Sector
The Scion is a character class that you cannot start the game with until you have unlocked that character by playing through the campaign on at least one other character. The Scion is a bit of an odd duck in that you start in the dead center of the passive tree. It also has some other weird things going on in that it has a bit of a hybrid ascension path allowing you to choose from traits available of any of the other ascensions.
While your character class does not dictate the type of character you can build, it does however dictate what you have easy access to based upon the starting position. For example, this is my Wintertide Brand Occultist, which is based on the Witch starter class. I have spread out my points all along the top of the passive tree going both into the Templar and Shadow sectors to grab things that made the build work. There are a lot of nodes in the Shadow area that allow you to scale up damage over time, and then nodes in the Templar area that allow me to buff up the brand spells that I am casting. Almost all builds are going to travel around between multiple different regions of the tree as they seek out nodes that specifically bolster whatever build they are trying to accomplish.
What are Ascendancy Classes?
Starting in Act III of the campaign you will gain access to “Ascendancy Classes” which shift your character from the fairly generic starter class to something a bit more focused. Each has its own talent tree that is independent of the rest of the passive skill tree, and over the course of your leveling process, you will be able to choose eight different skill nodes in those ascendancy trees. They tend to lean in a specific direction for example if you really love Totem builds, then you might want to specifically check out the Chieftan Marauder ascendancy or the Hierophant Templar ascendancy. Do you really want to play a super tanky character that has a lot of defensive layers? Then you might want to check out the Juggernaut Marauder ascendancy or the Champion Duelist ascendancy. If you really love Minion builds… then, unfortunately, you are probably going to be pigeonholed into playing a Witch and then ascending into a Necromancer.
While the Ascendency class focuses the character in a more specific direction, it is still important not to try and think of them as being ONLY one type of character. For example, Toxic Rain is a very popular ability that causes poisonous rain to deal chaos damage to everything in an area. There are many ways to build this type of character and currently, there are at least four different meta builds for different ascendency classes. I personally played Toxic Rain Pathfinder which is a ranger ascendency, but Raider is also popular as well as Toxic Rain Trickster in Shadow, and Toxic Rain Champion in Duelist. When someone is building a character they tend to focus more on what ability they want to use and less on which specific character and ascension path that they want to follow. I love Righteous Fire and there are very specific builds for Juggernaut, Inquisitor, and Elementalist… that all have different positives and negatives.
What are Skill Gems?
One of the things that makes Path of Exile different from other ARPGs is the fact that you can socket any skill gem into almost any piece of gear and your character can immediately start using that ability. There are a bunch of caveats around that statement that we will dive into a bit later, but essentially the gems that you socket into your gear are what give your character different abilities. All gems essentially fall into one of two broad categories:
Active Skill Gems – These are abilities that can be bound to a key and are performed when that key bind is pressed or the skill slot is clicked. These fire off spells, swing weapons, cast buffs, or move players around the screen. They DO things… thus Active Skills.
Support Gems – These gems specifically modify Active Skill gems and change either how they work or the types and amount of damage that they deal.
Not all support gems can modify all active skill gems, and how this is determined is based on a “tag” system. In the above image, you will notice that there is a comma-delimited list of terms that appear in the first line of the skill. In order to use a Support Gem on Ground Slam for example, that Support Gem must include at least one of the following terms: Attack, AoE, Slam, or Melee. This is going to be true for passive skills and gear as well, but we will get into that a bit further in.
Another key differentiator to get in your head is the type of active ability. Essentially everything is going to be one of the following:
Attack Skill – This is a physical attack and is the equivalent of swinging a sword, throwing a spear, or some other kinetic physical activity.
Spell Skill – This is the act of casting a spell or channeling your focus into something mystically.
This largely matters because the items you pick up out in the world will give you bonuses for different sorts of skills. For example, the Sceptre on the left says that it increases the Elemental Damage of the player by 40% so that specifically means that the tags of the skill have to have Fire, Cold, Lightning, or Elemental in order to benefit from that bonus. Similarly the Gauntlets on the right show that they add 11 to 17 Cold Damage to Attacks. In order for the player to receive this bonus, they have to be using a Skill that has the tag “Attack” in it. So scrolling back up in this case the gauntlets would give that bonus to someone using Ground Slam, but not someone using Holy Flame Totem. Often times you end up with gear with stats that you can’t necessarily use… because it is extremely rare that an item roll is perfectly applicable to whatever build you are trying to create.
What are Item Links?
The items that you pick up are going to have a number of sockets available, each of them with a specific color, and the possibility of having those sockets linked. There are also white sockets that allow you to put any color gem in them, but they are a bit rare so we are not going to get into them. In order for a support gem to apply to a specific skill, it needs to be “linked” to the socket that the active skill gem is in. Now this link does not have to be direct… for example, in the above image I have a chest with six links, and the very last green socket is still applying to the active skill gem which happens to be the green gem in the first socket. The order of the sockets does not matter in a link, only that they are linked. Folks tend to refer to items based on the color of sockets that are available. So in the above sequence of items, I would refer to them as RRRB, RRGB, and GGGBBR. More correctly folks often refer to things with a dash indicating the links so since the gloves above have two different two-links they would be referred to as R-R B-R.
You can change the color and links of an item but for the sake of being the most basic of primers… I am not going to dive into that at all. On the Scion that I have been leveling recently, I am using Armageddon Brand as my primary skill, and as such I am using it as my six-link. Essentially there are only two pieces of gear that can have six links. The most common of these is your chestpiece, but if your build can use a two-handed weapon you can have a second six-link there. Let’s dive into the chain of skills that I am specifically using with that ability and I will explain a little bit of the logic behind them.
Armageddon Brand – A brand is a type of spell that is fairly unique to Path of Exile, but essentially it is a magical disease that can spread between enemies. There are lots of different kinds, but this one in particular calls down a meteor from above that smashes into the enemy and deals area-of-effect damage. As such this spell has these tags: Spell, AOE, Fire, Duration, Brand
Swiftbrand Support – This skill essentially makes it so that brands apply their effect faster and then fizzle out faster as well. Essentially imagine dealing more damage over a shorter period of time.
Increased Critical Damage Support – Pretty self-explanatory, it increases the Critical Damage Multiplier for the spell. This bends the rules a bit because Arma Brand does not specifically have a tag that says “Critical” but it does have verbiage down in the body of the spell.
Concentrated Effect Support – This support gem makes it so Armageddon Brand deals more area damage, but makes the total radius where the damage is applied a bit smaller.
Elemental Focus Support – This will make it so Arma Brand deals more elemental damage, but can’t apply any elemental ailments. This is fine because most of our damage is coming from the meteor strike so that is what we want to increase the damage of.
Lifetap – This is a utility gem that makes it so any active skill in the link will cost life instead of mana. This is a common tactic that allows you to reserve your mana for other purposes and has the nice side benefit of giving you a buff to total damage after you have effectively damaged yourself to cast the spell. We won’t necessarily go into this… but you can also use Lifetap to give any Active Skill Gem the “duration” tag.
It is around this point that you are thinking to yourself “Gee Bel, that is a lot of nonsense to keep straight in my head” and you would be correct. Thankfully there is a faster way in the game to see what support gems work with which active skills. There will be a vendor in every act that sells skill gems that you have unlocked, as well as one in Act III in the Library that sells all gems that you have access to, and another one much later that does the same role. When you mouse over a support gem in the vendor inventory, it will tell you which skills you have actively slotted into your gear that it will be capable of supporting. For example, Generosity Support makes it so that Auras no longer benefit you, but instead affect your allies… which are anyone in your party or your minions. If you notice it tells me with a green checkmark that Defiance Banner, Determination, and Vitality can use this support gem… aka all of my Aura-based buffs.
Following a Guide or Yoloing It
Essentially there are two ways to play Path of Exile. The first is following a guide and trying to understand the thought processes that led to the creation of that guide. The second is to just get into the game and start making choices, knowing that eventually you will probably hit a wall and need to start over from scratch. I did not really come to love this game until I followed a guide… and even then it took me three leagues of semi-serious play before I felt like I really got a handle on how exactly this game works. Before then I made a lot of failed attempts to get into the game and created some pretty crappy characters in the process. This guide is less a guide trying to tell you how you should be playing, and more an attempt at helping you across the chasm of knowledge between where the guide creators think you are… and where you actually are as a brand-new player.
Like I said before, I am over 1200 hours into this game and there are still segments of the game that I have never experienced… and honestly may never experience. The depth is a huge factor for why I keep recommending this game in spite of the fact that it is so easy for a new player to completely drown in it. Having played and knowing what I know now… I do find a certain amount of merit in the “fuck around and find out” school of thought when it comes to a game like this. I think ultimately which path I would suggest you take, entirely depends upon you as a player. Are you easily frustrated when the journey comes to a hard impassible wall? If so then you would likely have a much better experience following a guide from someone like Zizaran or Pohx. However, if you are someone who loves to experiment and can accept failure and start over from scratch several times… then maybe your best option is just to roll something and go with it until you hit a wall.
But Can’t I Just Respec?
Technically the only decision that you cannot undo in Path of Exile is your starter class. You can respec your entire passive tree… all 124 points of it and even respec your Ascendency to choose another one. However, this is not as easy a thing as that sounds. During the course of the campaign, pending you do all of the side quests, your character will gain 20 Passive Skill Refund points. Generally speaking in order to do a full respec you are going to need to lean on Orbs of Regret that drop randomly in the wild. By the end of a league I have more of these than I can use, but before you get up and running… and can successfully farm content you will be strapped to get enough of these to reasonably change up a character. This is why the common logic is that if you hit a wall, and need to do more than minor tweaks to your character… you are just better off starting from scratch and carrying with your the knowledge of where you strayed from your objectives.
The world record for leveling through the campaign and getting to level 100 is roughly an hour. This is not something I could ever accomplish, but I can zip through the campaign and get to maps in about five hours. I’ve gotten to that point after playing many characters and realizing the flow of zones and some improved questing tips. Your first time through the ten acts of Path of Exile is likely going to take you multiple days. However, every time you do it… you get faster and I think before long I will probably be able to do it in around three hours. I’ve reached the point where I find leveling a new character to be one of my most relaxing activities, but it took me a while to get there. I know it seems daunting to start over, but the more often you do it… the faster you will get at zipping through all of the early activities.
Sometimes your accidents just lead you down paths you didn’t think to go… if you are willing to keep poking at it. For example, I started this dumb Scion character entirely for the purpose of beating Act III so I could get that achievement. I had no real plan for that character and am not following any sort of a build guide, and have already pivoted hard away from the skill that I was originally intending to follow. It has introduced me to Armageddon Brand, a skill I had never used and now like enough to consider properly designing a character around it. I consider that extremely valuable experience that came only because I gave myself the leverage to just start fucking around until I found a path to move forward. It took me a long time before I was willing to let go of the ladder and accept the possibility of a failed state. I am having a heck of a lot of fun, with a character that I never planned on caring about and gave the truly dumb name of “BelGlamRock”.
Barely Scratched the Surface
This is already a massive post… so I am going to wrap things up. As the heading says, I have barely scratched the surface of this game. I am not sure how many more guides like this I intend to create. The goal here is just to throw some terms out, explain them a bit, and give players a bit of an easier time starting the game. There are a slew of way more qualified guide makers out there that can pick up where I left off. I am looking forward to the announcements from ExileCon this Friday and the start of whatever the new league is on August 18th. I hope something I said helps you in your journey, and feel free to reach out to me if you have any specific questions. That is one positive about the Path of Exile community, is that generally speaking, most players are happy to help new folks get started.