The Path Abandoned

Morning Folks! I am technically in holiday mode this morning and as a result, getting up and around far later than normal. However, I decided to go ahead and make a post given that I had something I wanted to talk about. Over the weekend we recorded our podcast as normal, and one of the subjects we discussed was the recent news about the City of Heroes Homecoming server officially getting a license from NC Soft… and thereby gaining the legitimacy that no emulator server project has gained to date. This made me and several other members of the podcast nostalgic about this game, and as a result Sunday morning I got everything up and running and took my first steps into Paragon City since 2020. We are rolling on the Everlasting server and I believe my handle is @Belghast so if you find your way over there say hello.

One of the most interesting things about being back in City of Heroes, is this game is a snapshot of what the evolution of an MMORPG looked like before the world changed. This was the game that me and my circle of friends were playing when we all started getting into the World of Warcraft beta process. This was the last game we played before that title stole our attention for the next several years. After the launch of World of Warcraft, the formula for what an MMORPG was changed forever to shift to adapt to what that game was doing. However, in City of Heroes you can see the slow steady progress of what came before culminating in this exceptionally polished product. This was the best the genre had to offer and had so many ideas that were well ahead of their time like Mentoring and Bolstering to raise or lower the character level to make sure that you could always group with your friends. It also had these amazing open area “raid” zones that were way too tough to tackle alone, but if you gathered up a group of friends you could run around and fight baddies for hours.

The mission structure was also revolutionary for the time. Instead of a single quest… you had chains of quests that were related and felt like you were investigating a case. You might start with tracking down clues by killing baddies in the open world, which would then lead you to a hideout… and eventually maybe even to take you to the lair of a boss for that faction before eventually wrapping up that chain and leading you to a new contact. It isn’t that quests did not exist before, or even quest chains… but the entire experience had more narrative cohesion. You were a hero and you were fighting back against the evils that sought to decimate this fair city. On top of that these instanced areas required strategy to get through them… you might have to learn how to work your way through a “pulling puzzle” and figure out which enemies you could single pull to ultimately lower the amount of damage you were going to take when you eventually had to charge forth out of the shadows.

Another aspect of the game that was somewhat revolutionary is that it had some proper build craft. Every level you either got to choose a new ability or add sockets to your existing abilities… this allowed the player to pick and choose how to evolve their character over time. For example I am playing a version of what I played at launch… the Katana/Regeneration Scrapper each of those aspects dictating what type of build I can craft with it. You chose a primary power pool, a secondary power pool, and a base class that dictated what your ultimate role in combat would be. I remember this being an extremely solo-friendly character back in the day, and I managed to dig up a build that I am loosely following from the now long-defunct official forums.

I am not sure if I am just drifting by on a wave of nostalgia, or if this game is far better than I remember it being. So many aspects of combat from the superb sound design to the gravity of your attacks… make combat feel more “meaty” for lack of a better term as opposed to a lot of other hotbar combat games. World of Warcraft really gets a lot of credit for making combat feel immediate and visceral… but City of Heroes was doing this as well. The class design also stems from an era before the holy trinity of DPS, Healer, and Tank… and includes a lot of crowd control and pulling mechanics to add more strategy to approaching every combat puzzle. I remember I used to have an ability called “Teleport Other” I believe, that would allow me to yoink a single mob out of a pack and silently pull them over to me. That way I could whittle down the strongest member of a pack making it a bit easier for when I pulled everything else.

I only made it to level eleven yesterday, but I had way more fun than I was expecting to. Legitimately City of Heroes is a better game than even my rose colored vision seemed to remember. There have been a number of times on the podcast where we have wondered what MMORPGs would look like if World of Warcraft had not been the runaway generational success that it was. I think playing City of Heroes gives you a pretty decent idea of what a best-in-breed game looked like from that time. I remember at the time it legitimately was one of the best-selling games and was breaking records… that only got eclipsed in scale by the launch of World of Warcraft. Somewhere around here I still have the comic books that we used to get in the mail from our paid subscription.

If this post made the nostalgia well up inside of you like the podcast did for me this weekend, I am thankful to say that the process of getting everything up and running is straightforward. As someone who has jumped through some nonsense hoops before to play on emulated servers… this is as simple as setting up an account on the Homecoming forums, setting an in-game password, and then downloading the installer. Because this is an older game, the total footprint is about 5 gb which should not be an awful download from a modern internet connection. That is smaller that a lot of mobile games these days, to be honest. There are even folks who have been successfully playing it on the Steam Deck which is pretty sweet.

If you make your way over to the Everlasting server feel free to say hello. I’ve set up a private area on the Super Dungeon Friends discord for City of Heroes. At some point, I need to rework the auto-role menu, but for the short term ping me if you want access to it.

AggroChat #463 – Paragon City Returns

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! Hopefully, everyone is staying warm this week with the big cold snap hitting the center of the country and more specifically impacting Bel and Thalen. This week we start off talking about the Rogue Trader CRPG and how it is doing a pretty solid job of moving the bar forward.  From there we talk a bit about the upcoming Granblue Fantasy Action RPG and how we have been waiting for it since 2017.  In shocking news, we talk about the City of Heroes Homecoming server and how it is officially licensed and we believe it is the first fan-run emulator server project to achieve that status. 

Last Epoch is nearing its official 1.0 launch and with it, a bunch more information about the Trade system came out this week so we dive into it for a bit and contrast it with our experiences from Path of Exile.  Peglin has released a bunch of updates and we talk a bit more about that phenomenal puzzle combat game.  Thalen shares some information about how Dungeons and Dragons Online is apparently just giving away a ton of content and selling a bunch of mission packs for cheap on top of it.  Tam finishes out the show talking about how it has taken him the better part of a year but he finally understands Star Trek Online.

Topics Discussed:

  • Rogue Trader CRPG
  • Granblue Fantasy Relink
  • City of Heroes
  • Last Epoch and Trade System
  • More Peglin!
  • DDO Giving Content Away
  • Understanding Star Trek Online

Health Update: On A Good Path

For a post that I did not share publicly… I am somewhat shocked by how much traction my Wednesday post managed to get. Sometimes, I forget how many of you will read this blog regardless of what I do to promote it. I appreciate all the people who reached out to me in private… and there were so damned many of you. As a result, I thought it was probably a good idea to talk a bit about the situation I found myself in and what the resolution is looking like thus far. Yesterday I had my follow-up visit with my primary care provider, and essentially I now join the legion of folks on a daily blood pressure medication. I also did not fully realize how much it was impacting my life until after being medicated. There were a lot of things that I had just chalked up to getting older… that seemed to have magically gone away within roughly two hours of taking the meds for the first time.

For literally a decade or more… I have dealt with pretty much a constant headache. I even went so far as to have assorted tests trying to figure out what was causing this. I tried migraine medication even and it never really seemed to help so I kinda of just assumed it was something that I would have to live with. Just doing normal stuff would make me out of breath sometimes… especially bending over for long periods of time… which I just assumed was my sedentary nature and being as big as I was… and also just a sign of getting older. I would have dizzy spells and was a bit wobbly on my feet, which I just assumed was more wear and tear on my body from being rather large. Additionally, everything sorta ached all of the time and I just didn’t really seem to have any energy. This had been the background noise of my life and it is shocking how much you can get used to it and just assume it is normal.

Legitimately by the end of yesterday… almost all of this went away. I am more clear-headed, nothing hurts anywhere near as bad as it did… and my headache essentially disappeared. This is trite but it legitimately feels a bit like I am a new person. So I said this the other day but when I was in the ER my blood pressure was 210/110 and even after sitting there for a few hours it was only down to 180/95. In the Doctor’s office yesterday it was 165/90, and then two hours after taking my new blood pressure medication it was down to 130/80 by yesterday evening I took it again and it was down to 104/70. I am shocked that it worked that quickly… and caused such a wild result. I am partially kicking myself for not taking all of these little things more seriously and secondly wondering just how close I was to having a stroke. That prospect seems all the more scary in the rearview mirror after seeing how radical the impact of being medicated seems to have been.

I think on some level this latest round of crisis was brought on by some events happening in my life. A bunch of stressful situations have collided at once to push me beyond my normal limits. I spent some time venting about it to a friend yesterday, and once that dam cracked… a deluge came rushing out about all of the effects it has had on me. I think on some level I had not even realized fully the toll it had on me. So all of this… the pathological, the emotional, and the mental wear… seemed to just culminate in a medical crisis. I guess I am thankful that per the doctors and my otherwise clean bill of health… I did not seem to do permanent damage as of yet. I am shocked that was the case though given how much I had seemingly stressed my systems.

The hardest thing right now for me to get used to… is the absence of all of the things I was just dealing with. I’ve had a constant headache living in the back of my skull for longer than I can remember… maybe even for the better part of two decades. I’ve also just dealt with subtle aches and pains that I assumed were just the toll of the poor shape that I am in and carrying around as much weight as I do. But with all of that gone or at least lessened to a point where it does not even feel like it exists anymore… it is just surreal. I keep expecting reactions from my body to the things I am doing that are no longer there. It will take some getting used to everything and developing a new baseline.

Anyways! Thanks for everyone sticking with me through this and checking in on me. It meant a lot.

3.23 SSF Righteous Fire Chieftain

I’ve talked about my Righteous Fire Chieftain for a few days now and the more I play it… the more I think I maybe even like this build better than the Pre-Nerf Juggernaut that I have played for several leagues before. One of the things I dig the most about this build is how easy it is to get off the ground, and how easy it is to gear. Most of the items that I am wearing are effective trash drops, and there is SO MUCH room for improvement. My sceptre I threw a few essences at it until I got something halfway decent, my helm, boots, and gloves were things I legitimately picked up off the ground and just started using. The only piece that I feel is somewhat critical is the Lighting Coil, but I ran without that for a very long time and primarily it simply adds some survival layers bringing it a bit closer to the tankiness of the Juggernaut. Most builds I am seeing tend to favor the Cloak of Flames… but I wanted some more armor and have also seen four Lighting Coils drop this league making that choice a no-brainer.

The main reason why I am talking about it today, is that I thought I would record some of my dumb little videos showing off gameplay. In this, I am running a non-juiced T16, but the build can handle juicing via the forest… it just significantly slows things down a bit. Right now my happy spot is to run t11/t12 maps with as much juice as I can get. Despite not putting any investment into the run and doing stream of consciousness… I still get a wild map explosion during this video. The play style is just so comfortable and I’ve noticed some weird things about Ignite Proliferation and Hinekora’s Fury down in Delve… that it seems like it can hit things and kill things that are in the Darkness and would otherwise be invulnerable. I need to play around a bit more with this to make sure what I think I am seeing is actually happening but so far this is one hell of a delver and mapper but probably a pretty poor bosser… though to be truthful I have yet to run any bosses or guardians on it.

I am so far from an expert at Path of Building… and in fact all I really know how to do is import my build from the GGG servers and then set some of the correct checkboxes. However, if you want to see the current state of my build:

I have no clue how valid the damage numbers are… because it does not feel “ZDPS” but also can’t oneshot tanky things without a Hinekora’s proc. Bossing on this would be a challenge because not getting the Hinekora’s proc means you are left just grinding it down with Righteous Fire and Fire Traps. I’ve not really talked about what I am running for Primalist charms but the above image is a cut-and-paste job showing everything I am running for both Ascendancies. I would probably swap these out for explosive charms, but I have yet to see any. In a perfect world, I would love to find some with maybe Life Regen and Explosion. I’ve still yet to find the final big boss version of the King in the Mists so I am lacking one entire charm.

All in all, I kinda love this build. Pending nothing significantly changes between now and 3.24 I can see league starting it. I feel bad because I essentially have two other characters… Lightning Arrow Champion and Boneshatter Juggernaut that I built out completely but have also just been sitting there and rotting because I am enjoying the RF Chieftain so much. The only thing odd that you will see in my POB is Corrupting Cry. I just threw that gem in there because I had the spare slot and it converted my Infernal Cry to cost life instead of mana. I am doing nothing with it past that and legitimately just started using it last night given that my Stone Golem could no longer stay alive long enough to be useful. Normally speaking in past leagues this would have been the time when I put a Portal gem in there, but since I have not seen one drop… I can’t do that. If I can find a Vaal Breach I would probably socket that in because it would give me a way to summon a bunch of small adds… and therefore proc Hinekora Explosions on bosses.

Anyways I will probably stop talking about Righteous Fire Chieftain for awhile. I love it, but I don’t want to just pound the build into the ground on the blog now that I have finally recorded a gameplay video.