AggroChat #456 – Kalandra Redemption Arc

Featuring: Ashgar, Belghast, Kodra, Kodra, Tamrielo, and Thalen

Hey Folks! We start off the show with a bit of a reprisal from last week.  Namely, Grace and Bel thought that all of the announcements at BlizzCon were universally good, but it seems that at least for some WoW Pundits they were a bit disappointed.  Ash talks about the remake of Risk of Rain called Risk of Rain Returns and how it improves upon the original.  We talk about the Blast from the Past League in Path of Exile and how Lake of Kalandra is getting a bit of a redemption arc.  From there we talk some more about Cities Skylines 2 and Bel opines that he just really wants a prettier version of Simcity 2000. Tam talks a bit about BOKURA a multiplayer puzzle game where both players are seemingly wildly different things, but need to solve puzzles together. Bel talks a bit about the death of the Draft Booster and what the changes surrounding the “Play Booster” mean for Magic the Gathering. Finally, we wrap up with a few very short topics, and Bel talks about how good Bookshops & Bonedust the sequel to Legends & Lattes was. 

Topics Discussed

  •  WoW Pundits and War Within
  • Risk of Rain Returns
  • Path of Exile
    • Blast from the Past League
  • Cities Skylines 2
  • BOKURA
  • Magic the Gathering
    • Death of the Draft Booster
  • Bookshops and Bonedust is Great

Desperately Seeking Mythril

Morning Folks! I’ve been cycling through a lot of games lately… namely because I am in a bit of a holding pattern waiting for Friday’s Path of Exile event to begin. I’ve also been working through a number of books in audio form, which means I can’t really juggle story content while also listening and enjoying a book. As a result, I have been playing through a number of mechanically enjoyable games where I either don’t need to see the story… or I don’t really care about the story. I apologize to all of the narrative team that I am certain is doing some amazing work New World… but I really do not care about what is going on with the story of that game. For me it is a big fun sandboxy crafting MMORPG nonsense fest and as a result it has been in this limited rotation of games that I have been spending time playing. I realized this morning that I had not really talked much about it.

The first cool thing that I want to talk about is that the game has an extremely robust appearance system, where you can essentially take any item you loot and convert it into an item skin that you can then apply to items freely. While I had a pretty large collection of skins from various Twitch drops and a handful of store purchases… there is one appearance that I really wanted. I hate the highest tiers of the Syndicate armor, because it is just some boring assed robes. However, I loved the mid-tier design that was just a nice simple armor with a purple Syndicate tabard over it. I liked this vibe so much that even though it was not the gear that I was wearing at the time, I had Ammo draw my character wearing it when I added New World to the site masthead. I can now run around in the game with something pretty close to this appearance permanently.

The only negative of the system is that you pretty much have to buy these from the in-game shop. It is roughly $2.50 for a single transmog token, which then can be used to convert a single item into a skin. I vaguely remembered them talking about these dropping out in the world as well when the system was first introduced, but so far the only two tokens I have found came from the free track of the battle pass system. This means that If you really want to convert large swaths of items into appearances you are probably going to be shelling out $20 at a time to pick up 10 tokens at the cheapest conversion rate. I’ve not been running dungeons, so maybe they are dropping there and I have just not encountered them. That said I have even gone to some elite areas and looted a few of those chests and gotten bubkis.

I’ve played through most of the content in the new area, but the piece that I have been focused on lately is trying to get all of my gathering abilities up high enough to be able to partake in the new resource nodes when I find them. Essentially everything in the game has been raised a tier so that you can take your character up to level 65… you can also raise all of your professions by another 50 points. The combat leveling was super straightforward and I blew past those levels well before finishing the campaign. The profession leveling has bit considerably slower and I need to get everything up 5 points to 205 to harvest the new stuff. For example, the above screenshot shows some Mythril nodes that I was way too low level to harvest… which made me sad. Skinning of course levels super fast because it is fueled by murder, but I have been roaming around some of my old world haunts to push up the rest of the professions.

I really like the new weapon type that was added to the game and have mostly been running around with Flail and Greatsword. I can’t say it does anywhere near as much damage as Greatsword does, but it is still fairly fun. I seem to have a One Handed Weapon and Shield Fetish when it comes to combat in games, and the Flail of course just furthers that fantasy. I still need many levels with the weapon but I have taken it up to 14 and unlocked a lot of the goodness. I opted to go down the tanking tree which should shock zero people who have read this blog for any period of time. I might at some point respec and play around with the cleric tree though as supposedly it gives you some ranged attacks.

The biggest improvement that I have seen has been in itemization and loot drops. What I would have considered previously to be “great gear” has been dropping like candy. I’ve seen many in world legendary drops and a ton of “named” item drops that come with fixed stats. All of the gear that I had previously was taken up to at least level 600 when the patch dropped, and now I am very regularly seeing upwards of 680 gear dropping. A new Artifact rarity tier of gear was added to the game and I’ve managed to pick one piece up from completing steps in the campaign, and another piece because I happened upon a group of a dozen folks farming a boss. Any time you see a cluster like that you might as well stick around and farm too… which netted a light armor chest. I do not fully understand how artifact gear works, but it appears that it can be configured at least somewhat by the players.

I think my focus in the short term is going to be to push my trade skills up a bit so that I can start crafting some nice upgrades. When I last played the game I was capped on Armorcrafting, and I would like to get it up there again so that I can maybe craft some artifact gear. After that, I really want to push up Engineering so I can make a new set of harvesting tools. The prices on the market in the game are insane… and item level 700 gathering tools are around 30-100k gold which seems like complete and total nonsense. Since I enjoy the crafting system I might as well push my trades up and craft them myself and then sell the botched crafts.

I doubt that I will ever go back to playing New World as a mainline game, but I am enjoying poking at it from time to time. The community surrounding the game is still not really my crowd. It is entirely too PVP-focused and the player base tends to make some interesting decisions… like this mess of a house, I took a screenshot of this morning. I admit it sort of makes me wish there was a roleplaying server as those servers tend to just have a higher caliber of player when it comes to community interactions. While not a roleplayer myself in the game, I’ve always flocked to those servers as they seemed to be more my speed.

If you have New World in your game library, you might patch it up and give it a shot. The game has improved massively since launch and I have been enjoying myself.

BlizzCon 2023 Thoughts

Good Morning Folks! I have to be honest… I had every intention of writing a post on BlizzCon this past Friday as the event was going on but that never quite came to fruition. For those who do not follow such things, this past Friday and Saturday was the first in-person BlizzCon since 2019. I know a ton of friends who were very happy about the return of the event and made plans to travel to Anaheim for it. I’ve always wanted to go, but tend to have a fairly fraught relationship with Blizzard games in general. I feel like it is probably a good idea to get this out of the way, but I have not actively played World of Warcraft since December 2020, though I have followed from afar and did some alpha testing for the latest expansion Dragonflight. I’ve grown apart from the fandom and Diablo was really the last vestige that I clung to.

If you are so inclined, you can watch the full uncut presentation for Blizzcon 2023 here.

All of that said… I am shocked to say that I thought this year’s BlizzCon was almost universally positive. I found it extremely interesting that within 10 minutes of the event starting, we had a speech from Microsoft’s Phil Spencer. He said all of the right things, but I find myself wanting to believe them. As someone who has been a Windows programmer for most of my career… I have a fraught relationship with Microsoft as a whole. That said… I can’t see that Microsoft has done wrong by any of the companies they have acquired. They have most definitely been a steadying force for Mojang and Minecraft. The one strike that I could throw against them was Redfall, but who knows precisely how that mess unfolded because it was a game so far out of the comfort zone of that studio. As compared to the reign of Bobby Kotick… I have to imagine that Microsoft will be a positive force for Blizzard as a whole.

Another thing that I have to admit is that there is a lot of presentation that I just did not care about at all. Overwatch is a setting that seems interesting, but I am not going to engage unless they shift gears and turn it into a looter shooter. Hearthstone is something that I did care about for a while… but now that Magic that Gathering Arena exists and is relatively enjoyable… I have a good representation of the game I actually care about and don’t really need the Blizzard clone. Rumble is outside of my wheelhouse especially now that my aging phone seems to have trouble running any modern games that are not the most simplistic of 2D graphics. So essentially for me… BlizzCon was a show about World of Warcraft and Diablo, both of which got some interesting announcements.

Based on the schedules that came out ahead of the show, I fully expected that we would not get a Diablo IV announcement this year. I am pleasantly surprised that we did and it is going to be set in the area of the world from Diablo 2 Act 3 the Torajon Jungles. This should in theory be southwest of Kehjistan in the current Diablo IV areas. They were pretty limited on their information but did drop that we are going to be seeing a new class that has not existed in the Diablo franchise before. Data mining leaks ahead of the show indicated that this was some sort of nature-based class. More important than all of this however is that they released some information about more endgame content going into Diablo IV starting this week and continuing into Season 3 in January. There is also going to be a winter holiday event which might be interesting for a bit. Unfortunately, the new endgame content starting this week is going to be gated behind the season’s journey, which means it is really only for folks who are languishing at level 100 and doesn’t do much to solve the problem of running out of an interesting reason to grind further after about level 80.

In the realm of “why does this exist” we get to World of Warcraft and more specifically “Classic WoW”. Apparently, the classic servers are updating to Cataclysm… which seems really weird to me given that the sweeping changes to the old world that came with Cataclysm were the impetus for many of the unofficial emulator servers that eventually coalesced into the official “Classic” product. Does anyone actually want this? I am hoping that they maintain some Wrath servers for the folks who did not want to move forward into Cataclysm. Maybe there is someone out there who missed out on the first decade of World of Warcraft and is now interested in reliving it at a rapidly increased pace. It is however spawning a number of memes around this having to happen so that they could launch World of Warcraft Classic Classic. I have specific negative feelings towards Cataclysm as this is when I first broke from the game as a whole.

The other classic project however seemed really interesting. “Season of Discovery” is sort of a re-imagining of World of Warcraft with unique talent trees and class changes designed to make playing it wildly different. They specifically name-dropped Tanking Warlocks and Mage Healers as mutations available during this game mode. The irony here is that we absolutely had a Warlock Tank in Ahn’qiraj, and I myself tanked as a PVP geared Boomkin…. so this might be something that interests me in the long run. One of my favorite eras of World of Warcraft is Gladiator Stance and being able to dps with a sword and shield as a Warrior. If they bring this back… then they probably have me at least for a bit.

The big news however was the announcement of a change in practice towards expansions in World of Warcraft and while they did not elaborate on this… a shorter time frame between them. Not only did they announce The War Within which comes out next year, but also Midnight and The Last Titan as a trilogy of expansions with shared themes. We’ve learned that they always worked on multiple expansions at once from the fallout of Battle for Azeroth and Shadowlands… but I do feel like this would probably improve the narrative experiences of the Warcraft universe. Final Fantasy XIV was only as good as it was because it was a cohesive narrative that evolved over a decade rather than what felt like a serialized villain of the week type gameplay that we have had in Warcraft. My hope is however that they can be nimble with the mechanical side of the game because having the narrative be something that is building over time is good… you need to be able to adjust to changes on the ground when the player base is not reacting well to something like the “borrowed power” systems.

I think this is going to be the World of Warcraft expansion that wins me back. Almost everything about it seems to specifically cater to my interests. I love underground areas and this seems to be an entire expansion where we are diving deeper below the surface. I am very much dwarven-influenced, and I am all about tunneling through the earth to find interesting things. When I plan Minecraft I almost always start by digging a giant shaft to bedrock and see what I find along that path. I am also super interested in the Warband system as I have always wanted to be able to share more benefits from my Alts, given that I tend to be an Altaholic by nature. Almost everything that they announced seemed universally good and I am super interested in the Delve system which seems to be a dungeon-like experience that scales between 1 and 5 players.

I think more than anything… there was just a different energy in the air for this show. Gone was the “we know better ” attitude that surrounded a lot of the discussions from past BlizzCons and it was replaced by what seemed like a genuine unbridled excitement over what they were showing off. The vibe was just better than it has been in probably a decade or maybe even longer. Blizzard felt like a different company, and while we had the return of Metzen… he didn’t necessarily overshadow the other folks who were presenting things to the players. I want to see Blizzard thrive under Microsoft not in small part because I still know more than a handful of folks who work there. I want to play these games without having a bad taste in my mouth and feel like I am betraying my core principles.

This is the first time in a very long time that I have had hope for World of Warcraft as a franchise, and Blizzard as a company. I watched Diablo IV evolve from a complete shit show at launch to being a rather enjoyable if not somewhat temporary game with Season 2. Blizzard seems to be saying the right things and I just hope that they can back up those words with actions over the next few years. In the new year, I am probably even going to poke my head into the Dragonflight expansion and see what it has to offer. This is the best I have felt coming out of BlizzCon weekend in a very long time. Good job all… now keep that momentum going into the next few major launches.

AggroChat #454 – World of Wonder

Screen Card for Episode #454 of the AggroChat podcast showing Ashgar, Belghast, Kodra, Tamrielo, and Thalen with a screenshot of Super Mario Wonder in the background featuring Elephant Mario.

Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We are back but still down several members of our crew.  This week we start off with some discussion about Diablo IV Season 2 and whether or not the game is good now.  From there we talk a lot about the events of the Star Citizen CitizenCon.  Super Mario Wonder has come out and we talk about the experiences with the game so far.  Tam talks a bit about Endless Dungeon and how it might actually be fun in multiplayer.  Kodra shares some news about an upcoming SudokuCon Fundraiser stream he is going to be part of this week.  Finally, we talk a bit about Cities: Skylines 2 and the changes it brings to the genre.

Topics Discussed:

  • Diablo IV is Good Now?
    • Season of Blood Review
  • CitizenCon
    • Did you hold the line?
  • Super Mario Wonder
  • Endless Dungeon
  • SudokuCon Fundraiser Stream
  • Cities: Skylines 2