Impossible Mansions

Good Morning Folks. I hope you had a most wonderful extended holiday weekend. I had to work on Friday, which interrupted an otherwise solid weekend. My neighbor down the street also lost their mother and I have been helping out with some photo editing and stuff to prepare for the eventual memorial service. As far as gaming goes I spent a good chunk of Saturday grinding out things in Destiny Rising. We had a large cluster of potential strongholds and I ran all three accounts trying to utilize their map turns to unlock them. We got three and then ran them as a group on Sunday morning. The other focus of grinding was to finish out the sparrow event so that I would be caught up and ready for the next New Years event that starts in a few days. I unlocked the special sparrow and discovered that you can put stickers on your sparrows… and decorated my snowmobile with a sticker of the cutest couple Beleaguered Gwynn and a very sleepy Attal.

Other than that I have worked on my Jaren a bit and unlocked Gold Medal Certification, pushing him up into the hierarchy of my characters. This is one of those characters that grew on me the longer that I had him. Effectively for me he is sort of a better version of Ning Fei, because he has the same speed boost tech but then a whole kit that makes body shots behave like precision shots. This means I can take him into any encounter with precision shinkas without having to play a fiddly sniper character. Other than that I also finally got off my ass and ran a Legendary Mission with Wolf so that I could push him up to gold medal certification as well, which has now officially unlocked the last two ranks of perks. Any ascension points after this is just gravy because everything is now unlocked that can be unlocked currently.

The next banner has been announced and it is a bit of a dud. They are introducing an alternate universe version of Kabr, likely the one that dies in the Vault of Glass in the Destiny 1/2 timeline. As a result he has a completely different kit which I believe is Scout Rifle and Linear Fusion rifle. The thing is… I already have precision characters that I like… namely Umeko and more importantly Helhest. We are supposed to be getting a free copy of this character, so as a result it is HIGHLY unlikely that I spend any pulls on this banner. I will just bank them up and save them for a future banner. There is also nothing particularly special about the 4 stars on this banner either. Why they keep putting Ikora on these banners is beyond me, because feels like four in a row or something dumb like that. I wouldn’t mind more copies of Attal, but very much not a priority for me since she also comes from the blue perm banner.

I am not sure if I talked about it here or not, but I now have all four ascendancies unlocked on the Bear Shaman. Instead of going down the Furious Wellspring path, I opted instead just to pick up two nodes that were useful on their own right, but did not significantly tweak the way the character performed. If I had gone down the furious wellspring path, I would have likely needed to do way more gear swapping to include a Crown of Eyes to make the Druidic Champion ascendancy notable pay off. I’ve already struggled with resistances a bit and the thought of losing another slot and with it even more armor… is a bit rough. What makes it even worse though is that the Crown has -10% Fire Resistance that I do not believe can be removed by any method. It is probably the more powerful path but I like Turning of the Seasons for free exposure in presence range, and Wisdom of the Maji for essentially extra life and mana on all of my sockets.

I did do a bunch of gear swapping though to fit in a Defiance of Destiny. I picked up a cheap one with only 21% life recovery on it… which I then boosted to 25% with catalysts. This tiny bit of defiance effect was more than enough to effectively make my build feel immortal now for mapping. When you combine this with the physical damage shifting of Cloak of Flame and then combine that with Elemental Damage soaked by armor… it feels like no amount of damage is really that big of a deal for long. I am now putting more points into life regeneration on the tree since I feel like I deal more than enough damage when I go try hard and push all of my buttons. Simply bouncing around the map with molten crash is more than enough damage to comfortable clear all t15 waystones and I am sure t16s even thought I have yet to do one of those. I think really the only upgrade that I might focus on now is trying to get a new version of Fury of the King with a level 19 or 20 copy of Molten Crash in it.

I spent a decent chunk of last night trying to unlock these two mansions that are showing on the map. I think these nodes might be bugged because while I found what feels like more than enough stones in the surrounding maps, the pathways to either of these never seem to unlock. I did find a weird bug though, where because I failed one of the maps with a stone in it… it made EVERY subsequent map that unlocked by clearing one of the other maps… show up as though I had failed it, and not allow me to use tablets on it. Essentially when you are doing this thing where you are chasing stones, it can cause new nodes to appear on your atlas until you eventually uncover three stones and unlock the hidden pathway into the mansions. These nodes however appear to be imprinted based on the first one, so failing one, means you fail all of them. There are still a handful of nodes that MIGHT have stones in them, so I might as well burn through those and see if I can unlock both of these.

I’m also finally starting to try and care about the Vaal Temple. Apparently if you set it up correctly you can use it to print currency, but as Mathil says in a video that he released this morning… that is just the path to disappointment. Trying to compare your own drops, to an edited demo reel of the highest juiced content is always going to feel bad. Ultimately I arrive at this point every league where I have more than enough currency to do anything that I actually care to do with it. I’ve had decked out “Mageblood” characters and I did not enjoy them any more than I do my characters that I push just to the point of being functional. Sure having a headhunter for example is a lot of fun, but only if you also have a character build that can make the best use of it. I’ve learned that I don’t really love the blaster archetype character templates and instead like the quirkier builds that are way more tanky.

By not desensitizing myself… I can also still enjoy drops like this. Sure those exalted orbs have little value against he Divine Orb but it still feels nice when you see a bunch drop at once. Path of Exile 1 and 2 are the sort of games where you have to make your own fun. I am having a lot of fun with my Demon Fire Bear that runs amok bouncing all over the place, and that is good enough for me. However at some point today I need to stop avoiding the things that I don’t want to deal with… like the filament jam that I have in my AMS unit. I also need to spend some time properly setting up the hobby area in the other office now that I have most of the parts either printed or delivered and ready to go. I got a big self healing cutting mat yesterday so I need to clean off the existing area and start setting things up, and then figure out if I want to order one of those magnifying lamps or not.

Anyways. I hope you have a most wonderful week. I have to work today and tomorrow before being off weds… and having to work thurs and friday. Hopefully you were wiser and took most of the time off.

Progress Engines

Path of Exile II – Everything Burning Around Me

Good Morning Folks. This is going to be a bit of an academic topic, that stems out of a brief conversation that I had with a friend of mine about Path of Exile II and why mapping in that game just isn’t as fun. I am having a similar conversation with another friend about why the campaign feels worse for them in particular, but that is something that I am not going to dive into really. Basically there is a minimum bar of functionality that is required to get through the campaign, but once you have achieved it… the campaign is honestly one of the most enjoyable parts of the game. I landed on the term “Progress Engine” to describe what is missing in Path of Exile II. Essentially video games for me, or at least the best ones… are really adept at answering the question “what should I do next?”. They have a natural flow and set up a series of short term, medium term, and long term goals for the player and accomplishing any of them feels really good, like ticking something off a list. Path of Exile II is missing this lattice of things to do that provide a clear answer as to what you should be doing with your time. This exists through the campaign, but largely falls apart once you reach maps, and I believe is also why the attach rate at the end game is seemingly so low. Folks either roll a new character and experience the part of the game that works… the campaign… or they are so profit minded that all they care about is exalts/chaos/divines per hour and provide their own internal motivation.

Path of Exile 1 – Atlas of Worlds

So lets start off with talking about the Atlas of Worlds, which really feels like a pinnacle of progress engine design. This screen might be incomprehensible for a new player, but once you understand it… you see a bunch of carefully structured tick marks. The base atlas is made up of 115 individual maps, 100 normal maps and 15 unique maps and progressing through this rewards you with an Atlas Passive point for each new map that you run under the requirements for that tier of mapping. Early in Atlas Progression it feels like every single map that you finish is contributing towards some broader goal, and then later you start structuring your maps in such a way as to try and produce the maps that you are missing. Additionally you have 12 Favored Map slots which allow you to skew the drop chance towards dropping specific maps, and there is a sequence of boss encounters that unlock Voidstones, which allow you to increase the level almost all map drops so that eventually you reach a point where you are only getting T16s and almost always getting the maps that you want to run. This is in itself a massive reward of being able to do exactly the thing that you want to do over and over for rewards, and it is achieved through a bunch of micro objectives, that in themselves feel good to accomplish.

Path of Exile 1 – Atlas Passive Tree

The payoff for atlas progression is the Atlas Passive tree, which allows you to shape the content that you are running so that over time you can slowly focus things in on exactly the endgame that you want to be doing, and then do it ALL the time. Effectively you can reach a point where you are sustaining map drops for exactly the maps that you want to be running, and then forcing exactly the content that you want to be running on those maps. This has allowed me to deep dive into specific atlas mechanics and really learn them at a meaningful level. Atlas progression also gives you access to more Atlas Passive trees, with a new one unlocking at 50 and at 100 maps completed so that you can quickly shift up your strategies as your mood shifts. These new atlas tree unlocks are themselves medium scale objectives that feel amazing when you accomplish one. Path of Exile 1 is all about running ONLY the content that you want to run, and giving you a bunch of tools that allow you to force exactly that. If you don’t like Ultimatum, then you can literally block it from ever appearing on any map that you run. As a picky eater… that gets squicked out by specific things in my food… I will always appreciate systems that allow me to granularly exclude the parts of a game that I do not want to participate in.

Path of Exile 1 – Challenge Screen

Then once all of this progression is finished, you have the final lap… of really long term goals which are made up by the Challenge system. Each league there are 40 challenges that vary from things you are always going to accomplish by just completing the campaign, to really edge case things like aggressively running whatever the new league mechanic is, and fully exploring it. Gear Grinding Goals or whatever the final one is called in a given league is almost always going to include things like leveling all the way to 100, and running a bajillion invitations or similar really long ranged goals. They give you an optional set of rewards to gather up, usually with some MTX associated with it and a Totem Pole that grows in size each time you get to specific numerical milestones. These are great reasons to keep engaged after you have effectively arrived at and conquered general mapping. Getting 40 of 40 is a massive commitment and often times requires you to start being focused on knocking these out as soon as possible. Many of them the longer you wait the harder they become to accomplish, because the trade economy means there are fewer copies of any given thing once folks check out and stop playing. However at its core Path of Exile 1 is really good at presenting a series of objectives for you to knock down and giving you a reason for doing all of them.

Path of Exile II – Atlas of Worlds

So now let’s compare the systems in Path of Exile II, and we will start with their version of the Atlas of Worlds. Instead of a fixed series of maps that drop and needing to complete each of them, you have an endlessly generating sprawl of procedurally generated nodes that effectively sprawl out forever in any given direction. Mixed in among these nodes are unique maps that provide rewards for completing them the first time, as well as specific mechanics that you can only find in these nodes. The core progression system involves bumping up your map tiers by fighting boss maps, which guarantee you a waystone drop of one higher tier, and finding corruption nexus nodes and then cleansing them on higher map difficulties. The reward for doing so is 5 Atlas Passives, but the time between Corruption Nexus nodes varies wildly based on luck of the draw. You could spawn into an area with three corrupted areas next to each other, and be able to rip through your early atlas progression really quickly. Or you could be unlock and spend hours roaming around the random grid trying to find the next area. This delayed progression ends up making each individual map feel less important, and more of a chore when you run them. Additionally you can never reach a point where you are ONLY running the maps you want, and there are going to be specific layouts that you hate, and inevitably they seem to always be gating your progress towards the nodes that you need… forcing you to run them.

Path of Exile II – Atlas Passives

Then there is the Atlas Passive system where each individual node feels less significant than the nodes in the POE1 passive tree. Additionally you are limited to only the most generic mechanics on the base atlas, and each of the individual league mechanics have their own atlas with their own progression system, that only moves the needle forward by doing increasingly more difficult boss encounters in each of those league mechanics. Traditionally bossing and mapping have been considered to be different objectives on Path of Exile 1, but in Path of Exile II you have to do both with your build in order to sufficiently progress your Atlas of Worlds and making mapping feel more rewarding… requires you to also fight a bunch of escalating boss fights in order to achieve it. In practice it just feels like there are large periods of time where you are setting up for your next burst of progression, but not really seeing much benefit from it. There are no favored map slots, no equivalent to void stones, and no challenges… so it feels like there is less progress to be had that feels tangible and provides a meaningful difference in the way you interact with the game.

Path of Exile II – Currency Drops

Then there is the general problem that Waystone drops feel like they are super rare. On average I see one waystone drop per map, so I am almost always just barely replenishing the resources that I spent to engage with mapping in the first place. I have invested in every single waystone drop node in the Atlas Passive tree, and it has not made a meaningful difference in the rate at which I find them. Then there is the problem where mapping in POE2 just has more friction in general, since you no longer get a default six portals per map, but instead get a limited amount of portals based on how many mods a given map has. If you run a juicy 8 mod map, you get a single attempt at it… which makes death feel awful when it happens. It rapidly becomes a scenario where the only thing that matters about mapping is currency acquisition, so that you can either afford to buy more waystones and tablets to make up for any of your failures. There is no real progression for the sake of progression system that is guiding you, and once you finish the campaign it largely feels like you are dumped out into a shapeless abyss without many guard rails to guide you. I think in its current state, the only players that really stick around for long are the financially motivated ones that care the most about divines per hour, because the motiviation to keep pushing to knock out objectives is truly lacking.

Guild Wars 2 – Wizard’s Vault daily objectives and Hero Achievements Panel

There are a bunch of different ways that games generate these progression engines. Probably my favorite example to drop upon is Guild Wars 2, which is the game for people who like focusing on various objectives. You have the Wizards Vault which is essentially what that game refers to as daily quests, which has daily, weekly, and seasonal objectives. Then when you are roaming around the maps there are constantly events firing off which provide micro objectives allowing a player to ping pong between them, feeling fullfilled while accomplishing little bursts of activity. Then the achievements section of the hero panel is filled with various objectives, many of which are made up of smaller multi part objectives giving you various sundry things that take hours, tens of hours, and even hundreds of hours to accomplish. For the “number goes up” players there is a global achievement score for your account that unlocks various minor reward chests each time you hit a new milestone.

Guild Wars 2 – Crafting Legendary Armor

Then for the folks who want really long term grinds… there are Legendary Weapons and Legendary Armor pieces that are shared account wide and give you more flexibility in the way you build your characters. Even these come in various flavors that will dicate just how much effort they require. The legendary starter kits give you a massive boost in this progress and shave hundreds of hours off the process. Then there are things like the Gen 2 legendary weapons where you have to jump through a long series of hoops to craft the precursor weapon before factoring in all of the resources required to turn that then into a legendary weapon. All these serve as mile markers on your account and ways of visually being able to show and track your progression as a player. Any time I am faced with not knowing what to do next, I dive into the various legendaries that I have started and see what sort of progress I can make towards them. There are also really low effort things like world boss or meta trains that you can hop on to feel like you are making incremental but generally non-specific progression.

Destiny Rising – Events Screen Fighting for Attention

I would be remiss if I did not talk at least a bit about the other end of the spectrum… namely mobile games with the sort of progression engines that they have. Namely they are all about deluging you with a bunch of required systems that themselves only require a few minutes of your time… but have so many stacked on top of each other that you feel like you need to spend a few hours a day working on them or your risk falling behind. These are all games with largely micro objectives, with limited medium term… and some really long and financially egregious long term objectives. Completing any one gacha character is unobtainium without a multiple hundred dollar financial outlay. Then there is the challenge where both the amount of time that you can commit to something, and the amount of progress that time will earn you are hard gated… so that they will keep driving you towards the cash shop. Some of these are worse than others, and I rather enjoy Destiny Rising that I am using as an example. However it can be exhausting to log in and see thirty windows lit up waiting on your attention that all require just a few moments of your time. This is esssentially progression engines stretched to the point of breaking and is maybe a bridge too far for most players.

POE2DB Player Fall-off in Path of Exile II by League

Fate of the Vaal has so far had the fastest drop off of any Path of Exile II league. POE1 Leagues tend to have more of a slowly declining plateau that they reach quickly that slides slowly as the player count drops off as we get closer to the next league. POE2 on the other hand tends to be pretty rapid and pretty constant, not really starting to plateau until you are a few months into the league. My guess behind this is that as folks get into maps, they tend to drop out of the game because there really isn’t much connective tissue there to keep them engaged. The game is missing a progression engine to keep them invested in the long term. The currency aquisition folks stick around because they are self motivated by their own version of “number goes up”, but I think they tend to be a much smaller portion of the larger pie, especially with Path of Exile II. Completing the campaign feels like it represents a larger part of the game. Not only does a full campaign run take much longer, but it also is much more meaningful than anything that comes after it.

Path of Exile 1 – Delve Endless Grid

I love Delve in Path of Exile, and for the most part the POE2 atlas system seems inspired by this system of endless progression. The problem is however that Delve is a bunch of micro objectives, with any given delve path taking a few minutes, whereas even the fastest maps are at least 5 minutes because the layouts are not as clean as they were in Path of Exile 1. Bad nodes feel more damning when it takes longer to clear them. In Delve you can pretty quickly rush to the next objective node, and as a result none of them feel that bad. You chase the nodes that you care about, which are more clearly marked on the map, and each of them feel super rewarding because the is a tiny bit of effort to clear any of them. It isn’t so much that I want Path of Exile II to just copy the homework of the Atlas Progression system from Path of Exile 1, and more a case that the Delve Atlas just does not feel good. I am open to other solutions, but whatever the case I think they need to rework the entire atlas progression system to give us more bursts of short term progression, rather than the aimless wandering nature of trying to find the next bit of progression that we have right now.

Anyways. Like I said this is more of an academic ramble than anything else. Did I completely miss the point? Drop me a line below.

Plastic Spaghetti

Good Morning Folks! Today is my first day without steroids so here is hoping that I do not begin to backslide on my recovery. I am still going into pretty prolific coughing fits, but only really during exposure to cold air or strenuous activity. I will admit that I went into this weekend planning on spending the entire weekend playing Guild Wars Reforged. That did not happen, but I did at least get to level 9 in Seared Ascalon. Still enjoying myself but sometimes the heart wants familiar patterns, and as such I spent most of the weekend playing Path of Exile or fiddling around with my 3D printed nonsense. The ranger/elementalist seems to be working swimmingly, other than the fact that I am not really doing anything with the elementalist portion of it. I have too many good Ranger abilities that I want to use, and not enough hotbar space to use them all.

In Path of Exile I am focused on trying to get yet another character to level 100 without taking any deaths. I am sitting at 86% to 100 and am alternating between 250ish depth delving and them relatively chill mapping. I’ve gone hardcore into creating Alva temples, because each of them if crafted properly is worth roughly a divine and they sell almost instantly. They also produce entire rooms full of rare monsters which are pretty solid experience gained per map. I am mixing this in with Ritual which also produces quite a lot of mobs on the map and as such more experience gained. Occasionally I swap back over to my Ice Trap Elementalist if I want to do a Hive Fortress, because that build is way better at clearing the entire screen than Righteous Fire is. I am hoping that over the next few days I hit level 100 so I can at least knock that off my bucket list for the season.

I’ve been doing 7 million shipments in Kingsmarch rather than sending a bunch of little shipments, and managed to get my very first ever Mirror Shard. These sell for around 35 divines each, so it was a quick infusion of capital. It feels better to do this and save up materials until I have 250k Blue Zanthemum and 1 million Dust rather than sending 10k/30k shipments out constantly. Now that I know how well this works… I will probably take this strat for future leagues, because a single shard makes up for all of the effort and I have heard there are often cases where you get multiples at once. Regardless you always get 5 or 6 Divine Orbs in a 7 million shipment so they still feel better off than a bunch of small shipments that may or may not have anything in them. I really need one of my shipments to get interdicted so I can fight the sea captain and knock it off my achievement list. I might have to start running mappers to see if one of those can get captured, because I really just need one of the kingsmarch bosses.

Over in Destiny Rising we managed to get another three stronghold week with the guild, but are reaching the point where we just need more active folks doing dailies because we keep running out of the juice required to keep our “bitcon miner” going. If you dabble in Destiny Rising and need/want a guild and are doing dailies, please hit me up so I can throw you an invite. I managed to get Jaren up high enough to start doing big kid activities and he actually becomes really useful when combined with one of the season artifact abilities that gives you a significant damage boost when you blind enemies. His movement ability that always seems to be up blinds everything around him, which means he can keep buffing damage output and shred through packs quickly. I look forward to seeing what he plays like when we do our grandmaster activities night, because I think he will inevitably be in the mix.

I finished gluing up and hanging my “Lego” Christmas Wreath and I am pretty dang happy with it. I tried solvent glues but did not find anything that would work well with PLA in spite of other discussion about it. The plastistruct stuff does have a solvent effect, but not enough of one to actually allow the plastic to bond. You could probably use it for smoothing out some minor layer lines, but nothing extreme enough to properly “plastic-weld” things together. So instead I relied on good old fashioned superglue and just letting it sit for awhile to make sure it was properly bonded. I cut out felt strips for the back of the wreath and placed those on the 3 highest points so that it would keep things from banging a lot when I hung it. So far I am pretty damned chuffed by it, and can absolutely see creating variations of this for other holidays.

I also finished up printing my second cabinet, but ran out of black filament and had to substitute in something else. I MIGHT reprint that single top of the unit in black because I ordered some refills that should be coming in today. I don’t mind the white but do think I would rather have them all be black structure with colored shelves. I can’t look at anything red and white without thinking of Oklahoma University, which is a thing I already see way too often anyways. I’ve got a really pretty turquoise filament that I ordered that should also be arriving today. For the black I am using spool-less refills for the first time since I now have a decent assortment of reusable spools, so hopefully that goes smoothly. It takes the cost per roll down to around $10 instead of $16, which for a bulk color like black seems like a good option. Right now as we speak my printer is idle for the first time since I got it, mostly because I am waiting on the black filament before I dive back into another series of prints.

I exported one of the timelapse videos that the P1S makes all the time while printing. I’ve already reached the point where I greatly prefer the Sunlu filament to the default Bambu Labs stuff that came with the unit. The Sunlu just ends up with a better finish and it is so much easier to remove supports from it. I printed this little guy in the green filament that came with the printer, and getting the supports off was a pain in the ass. I had to actually break out nippers to cut loose some of the elements that were holding onto the backside of his teeth because I was afraid they would do damage to the actual structure. I am slowly building up a toolkit of things to deal with bad prints, and I feel like I need to search for some sort of a hooked tool that I can print for pulling on supports. I used bambu scraper without a blade in it, to a decent amount of luck to help break free some of the big supports. I think one of my next missions is going to be to start actually organizing my damned tools so I can find things when I need them, because I have decades worth of tools scattered around the house in four different places which is not useful at all.

I had my first print go completely off the rails. I had been trying to print some spindles for a spinning wheel that Ace uses, because I am sending them a dino friend and figured I might as well try printing off a few bobbins while I was at it. I successfully printed off one for their current machine, but when I moved on to trying to print one off for a machine that is currently backordered… things went sideways. I think there were a few things that happened. Firstly I think the part was a bit too fine detail and it maybe had some overhangs that auto supports were not taking care of. Then there was a problem where one of the parts that was very fine… popped up off the bed and then the printer got confused trying to chase it around as it moved. I had tiny bits of white filament everywhere… above the plate, below the plate, on the gantry tracks, at the back of the unit, and most concerningly around the vertical screw drives. I happened to catch it when I looked at the preview and cancelled the print and then cleaned everything up. I might give this another go but I think I will need to increase the wall size or something to make sure it is printing out slightly thicker objects.

I started a new book this weekend as well, but I admit I have not made it super far into it. In 2023, I read the first two books in this series back to back and enjoyed myself. However coming back they feel immensely dense, at least compared to the relatively light reads that I have been doing lately. It is a very Norse mythology themed series and everything has a bunch of hard to pronounce names to remember… and quite frankly the two chapter long rapid fire catch up preamble was a bit much to get through on its own to remind you of what happened in the previous book. I am going to push through this, because I do not want to have a “did not finish” on my list for the year, but it is going to be a bit of a challenge. It is weird how tastes shift over time, because I was fully on board with these novels the first time, but now that I am going back for book three it is a slog.

I am hoping yall had a wonderful weekend that was filled with something interesting. Right now I have used almost all of the superglue that I went out to get over the weekend and am waiting on some bulk shipments to arrive so I can finish putting some of the other projects together. I got an order of magnets and metric machine screws which will further expand what I can do with this nonsense. I still need to get a good set of calipers and might make a trip the next town over to harbor freight to pick up a pair there. I am having a heck of a lot of fun with 3D Printing, and it is way the hell more engaging than I even thought it would be.

Druids, Strongholds, and The Searing

Good Morning Folks! Yesterday was the league reveal for Path of Exile II 0.4.0 both known as The Last of the Druids and the upcoming Fate of the Vaal league. I took a late lunch break and watched the reveal and I have mixed opinions. 0.4.0 was originally announced as a massive endgame changing patch, and so far that is not really the case. There are improvements on the way but they were just not ready for this league. Remember the whole Settlers of Kalguur league lasting an entire year debacle that fueled POE1 on POE2 gamer tensions? Well GGG has made the decision that they are going to release new content for each game every four months and package up whatever the hell they happen to have ready at the time and call it good enough. As a result we are getting 0.4.0 without those sweeping endgame changes, but are instead getting a brand new Incursion adjacent league combined with a new class in the form of the Druid, which introduces our first Intelligence/Strength hybrid class.

I can’t say I am terribly excited for this league. I am sure I will play it, but Path of Exile II is already way less enjoyable for me personally than Path of Exile. Then you combine that with the fact that they keep implementing mechanics but making them cumbersome. We are getting Spell Totem support finally, but they are going to rely on some sort of a charge mechanic so it means you can’t just run around spamming totems like they work in Path of Exile… effectively making this classic build archetype dead on arrival. I am going to have to see how things shake out, because there were enough changes that it is going to be a pretty significant shake up. However they did not announce things like Life on the Passive Tree, or them removing all of the lower attack speed things from the Warrior area… so I am not sure if any of the things that I feel like the game desperately needs are going to be included. I will have to wait until the JSON file drops and the various folks datamine all of the tree changes before I can really tell what I want to play. I’ve never been that big of a fan of shapeshifters but I will probably play a Druid because it is the new thing, and potentially will have a thorns build option.

Ace and I did our Thursday night Calamity Ops reset thing and managed to get in four really good runs, one of which putting us just barely below the promotion line. So in theory we should be good for the rest of this two week period, but will have to probably keep an eye on things to make sure that we do not drop down out of the promotion zone. After that we just happened to align timewise with Ammo and the three of us knocked out the two strongholds that we had found already. Then this morning I uncovered a third stronghold and am going to start working on heading towards another one of those three clusters to see if we can maybe find a fourth this week.s It is good to get at least two of them done so we are not stuck on Saturday and Sunday trying to wrangle the troops to get everything done in a short period of time.

After getting hard carried in our best Calamity Ops run by a 72k Jaren on day one… I figured I should probably throw some points into this character and at least get him up to 65k which is the break point for big kid activities. Since we have shifted into Void and Solar territory, he is going to be pretty important and viable for all of the upcoming content I figure. What I am gated by at the moment though is freaking elemental fruit, which means I need to run a lot of Realm of the Nine in order to knock some of that out to keep upgrading him. I also need to target farm some specific artifacts that are useful for his build in order to bump those up as well. I spent my 4th weapon upgrade to take The Last Word up to level 85 just to get that bit of a boost in his power level.

What I am playing the most of right now is Guild Wars Prophecies. Reforged has been a wild ride and it is shocking how much better the game looks like right. I had rolled a brand new ranger earlier this year but did not make it terribly far, so I picked that character up and completed a slew of pre-searing quests. Essentially I completed a full set of Krytan armor, got a full set of Ranger skills, and then took the plunge and broke the world. I could have likely stuck around in Pre-Searing a bit longer and milked a bit more experience, but I got to level 7, which seems good enough. I decided to go with Elementalist as my second profession, largely with the idea of using elemental weapon buffs at some point. Nothing really fits perfectly well with ranger, especially if you are wanting to use bows.

What is wild to me is how much better the post searing world looks now. This was a god awful muddy reddish brown mess, and now has clear details. You can also scale up the UI interface on high resolution monitors without it becoming five pixels stretched to the size of fifty. More than likely this is going to be what I spend most of my time playing this weekend. It has been eons since I really got into Guild Wars, given that we played this as a bit of a pause after the release of World of Warcraft, and then I revisited it every so often when the mood hit me. I never really made it to the proper endgame on any of my characters, so there is so much of the game I have never seen. I’ve never completed any of the Eye of the North content for example. Maybe the graphical and client refresh will be enough that I am actually going to stick around and do that.