Thirty Million Gold

Good Morning Folks. I am still struggling a bit with this respiratory crud, but am doing better enough to be able to function and actually work today. If it drags on, I will end up going to the doctor but given that I doubt there is anything that they can do other than put me on a dose pack of prednisone… which will royally fuck with my sleep patterns… I have been trying to avoid that. I mostly spent the night playing Diablo IV downstairs while snuggling with cats. Gracie was doing the thing in my office where she refused to not be the center of attention, and when this happens it is generally better if I go down to the couch where she can snuggle in my arms while I am playing, rather than me trying to hold her with one hand while using the computer with other other. In wild news… the last few mornings I have been able to pet the super skittish feral black cat that hangs out in front of the house with Greybie.

Last night I managed to finally have some luck with the trade channel and picked up a set of Ancestral Tibault’s Will for 30 million gold. That seems like a nonsensical number, but I had over 200 million and nothing really to do with it… so it effectively has no value to me. I opted to throw on a non-Ancestral copy of Vasily’s Prayer which at least allowed me to have the fully functional build, and this more or less has allowed me to bump up to Torment IV and farm the world content comfortably. Just before sitting down to write this blog post I ran Varshan again and finally got an Ancestral version of that helmet to drop, so in theory I have Ancestral of better of everything that is required for the build. I still cannot quite do bosses on T4… but they melt on T3. Now it is just a matter of getting better versions of all of the uniques and maybe hopefully getting a few mythics so I can bump up to that version of the build. I am also hunting for a better pair of boots with more movement speed on them.

The biggest challenge that I am going to face right now is that most of the final set of challenges involve running content on t4 while having a piece of Chaos Armor equipped. I am not really certain which slot I can theoretically sacrifice to the achievement gods in order to make that happen, but I will do some testing. I need to run a few more Infernal Hordes to do the chaos rifts inside of them and also farm some T3 or higher Helltide in order to finish out the next to the last step in the seasons journey. I am on the very last step of the Reign of Chaos quest chain, and I am working on the last section of the Battle Pass. In theory within the next week I will have milked every last bit of this season that I really need to, and be able to walk away happily knowing that I pretty much did everything I could do.

In other news, 0.3.1 dropped in Path of Exile II, and with it comes the significant rework of the endgame and removal of towers as the primary means of adding content to maps. I ran a few maps as a test and for the most part they seem way less rippy than they were previously. I am still largely running t14 content and it seemed pretty easy overall. I have not played for about a month now, so who knows what other previous patches could have added to this feeling. It seems like maybe they have not removed ALL of the content that they intended to remove because it seems like Expeditions are still showing up as icons on the map, whereas I thought ALL additional content would be added by the Tablets instead. Additionally it seems like the whole corruption thing stays on the atlas, which makes sense given that is how you unlock most of your atlas passives.

While the overall density and rippyness of the map was lowered, it did not necessarily feel like the rewards were lowered as a result. I ran a few maps and pulled quite a bit of currency and what felt like more uniques than normal from them. Granted two of them came from a Rogue Exile, but I walked out of the map with five uniques which seems pretty solid for a 4 mod t14 map. I am not really sure if I am going to dip my toes back into the game at this point, because once I unattach from a League in Path of Exile, it sort of feels hard to get back into the swing of things. My mind has adjusted to Diablo IV at this point and I am probably going to ride that into the ground, or at least until I give Legion Remix a shot next week.

I think yesterday I might have just been in a low point, so apologies for whining about life on the blog. I put together a shelving unit which felt like significant progress so that probably cheered me up a bit. I am feeling better about my existence in the world today… even though the country seems to be burning around me.

Yon Bus of Struggle

I am getting around to posting a bit later than normal today, because I am a bit sick and fighting some generic respiratory crud. I think it is largely allergies because we are in Ragweed season… and it is by far my worst allergy. I also kicked up a bunch of dust last week in the garage and think I am paying for it. I am struggling a bit right now and find myself in a bit of a funk where nothing seems to “fit right”. I am certain I am dealing with a depression, because how could I not after losing my spouse earlier this year. There is likely no way I got out of that without mental and emotional baggage that I am dealing with pretty regularly. My emotions feel like a scalded tongue… that I cant quite taste things in the way that I used to before. Joy is hard to find… and I keep wandering back and forth between things without much luck. The other day Tipa commented “I don’t know how you fit so much into your day!” and the secret is… I keep bouncing around like mad between a dozen different things and never really making much traction in any of them. I also have no other human to suggest that I do something other than desperately look for something to kill the time.

I am still popping into Destiny Rising each day to play some of the various daily activities, but this is honestly a game that I find myself enjoying the most when Ace and I happen to connect with our schedules at the same time. I am doing the thing that is very familiar in Gacha games where I am trying not to spend any currency and bank it up, so that when the next character banner drops I can immediately purchase a bunch of pulls for it. I am 16 away from the five star choice on the default banner, and whenever I hit that, I am likely going to choose Ning Fei so I have an Arc Champion that is actually pretty decent. Mostly I am chipping away at various lore tasks from different champions and forcing myself to do the planetary dailies on Ikora just to get them done. I think my favorites are still Jolder and Estela right now… with Gwynn and Umeko being close in the running. Wolf has sadly been relegated to the sidelines, and I actually started playing some Tan-2 to get used to the way that he plays a bit.

In Diablo 4 I have officially respecced to the proper endgame build, but am still lacking some of the components. It gave me a bit of survival so that Torment III is now as comfortable as Torment II was previously. Bossing on T3 is still a bit of a crapshoot and depends upon the type of damage that a given boss is dealing. My resistances are still complete crap, and I should probably work on that. The biggest challenge that I am having at the moment is that everything I am doing… feels like a complete waste of time. I need two things… an Ancestral Vasily’s Prayer, and an Ancestral Tibault’s Will. The first comes specifically from Echo of Varshan which means I need to be running Whisper caches to get keys for that. The second is a general drop unique and can come specifically from anywhere… but specifically is apparently on Andariel and Harbinger of Hatred loot pools. The challenge in both cases is that it feels like Ancestral gear drops so freaking infrequently. The above image shows a T3 Beast in the Ice drop pool… with zero ancestrals dropping which is pretty much the norm.

Mostly I have been focused on chipping away at various seasonal trappings like the challenges, battlepass, and the Reign of Chaos quest chain. The amount of farming required to finish the last bit… seems excessive. I feel like Blizz has made the determination that they need to slow things down… to eek more player engagement out of a season, when in truth Season 7 was the best… because it felt like a really fun weekend, similar to how Diablo III seasons used to feel. The game is not detailed enough to be played in a manner like Path of Exile… so any slowing of things down just feels like overstaying its welcome. Wouldn’t you rather have your players saying “wow that was a blast, can’t wait for next season” instead of trying to decide if they give a crap enough to keep grinding. I am rapidly the approaching the point where I am questioning how much I still care.

Legion Remix starts next week on the 7th, and as a result I have been trying to poke my head back into World of Warcraft in an attempt to get into the swing of things. Friends… I really want to finish up the War Within campaign but I am finding it so hard to care about anything that is going on. I tried again last night, and I was just checking boxes off a spreadsheet in the way that I was engaging with the content. I am playing my Dark Iron Dwarf that I rolled during the Pandaria remix event, and honestly… I like playing a defensive warrior about as much as I like playing anything else. The combat though… just feels so much less interesting than it does in Guild Wars 2, which is the game I have mostly been mainlining in the MMORPG world for awhile. I think mostly movement just feels bad, since at its core… World of Warcraft is just prettier Everquest and there is not any real action elements of my movement that factor into how combat resolves. So long as I am in rage of the target and my bounding box is connected to their bounding box… mashing a button makes a thing happen. It does somewhat make me worry how Legion Remix is going to land… but regardless I am still going to give it a shot I think.

In other things happening on the 7th… the Monster Hunter Wilds crossover event is opening in Final Fantasy XIV. I thought this might have been a good signal to get back into the game and quest through things… given that I have not really played actively other than logging in to keep my house active since the patch that dropped the Arcadion. As a result I am fully decked out in that gear… but am going to be yet again… too short to ride the ride since the Guardian fight is going to require 725 gear. This is the thing that I always hate the most about playing Final Fantasy XIV, is that when it comes time for a new expansion… my gear is never good enough to make it through all of the content without either grinding a bunch… or buying my way out of the problem. I hate having to buy a crafted set from the auction house to bail my ass out for having not played reliably during the patch cycle. Since Stormblood… I have basically been a player that plays heavily at the beginning of an Expansion, and then returns at the very end of one… and it is honestly a play pattern that feels like crap because of the required catch up. Even Gacha games every so often throw you a bone with a full set of gear that is good enough to do whatever the latest content drop is.

Since you have made it this far, and listened to me whine about my frustrations and struggle to get attached to anything right now… I will reward you with another photo of Gracie. So often when I am gaming anymore, she will crawl up on the headrest of my new office chair and complain that I am not giving her attention. I am just looking for anything right now that gives me some focus.. and ultimately delays me thinking about the fact that my human is gone. I could be out doing things with friends… but I feel way more “alone” when I am out in public than I do when I am finding something to distract me at home. I spent a lot of time alone since shifting to remote work… but I almost never left the house without my spouse. So going into the world… makes me realize all that I am lacking and missing. There are a lot of things that I want to do around the house, but I end up in ADHD logjams while trying to do them. Mostly I am just trying to keep moving the needle forward with small amounts of progress every single day.

Anyways… if you have made it this far. Thanks for reading.

Path of Exile II After Patch 0.1.1

Good Morning Folks! I talked about Path of Exile II Patch 0.1.1 on Monday after its reveal over the weekend, but yesterday afternoon/evening it finally dropped. So of course last night I had to dip my head back into the game and check out what it felt like after the patch had landed. First I have to say the improved zoom level on the Atlas is pretty massive. This is only going to really be something for players who have reached maps, but being able to see more of the procedurally generated Atlas is pretty big. Additionally it seems like they have improved some of the general bugs. In the patch notes they specifically called out better load times which is true, but it seems like the rings of effect surrounding towers is rendering more reliably than it was previously.

Probably the biggest change is the ability to see the various Citadel maps through the fog of war. Sure enough I was close to way more of these spawns than I thought even though I had actually found several already. One undocumented change is that each of the beacons has a unique color so not only can you see the Citadel, you can actually see which one it is going to be with Iron being a Blueish Gray color, Copper Orangish Yellow, and Stone being traditional Vaal Red. I think this is going to go a long ways to normalizing the prices of the various tokens because now you will be able to clear towards whichever Citadel you are lacking. I need to do another Copper so that I have the tablets needed to make an attempt at the pinnacle boss so that I can hopefully clear the encounter and get my last two boss passives.

Another thing that I was surprised by was that all of the towers on the map that had not been completed, were effectively re-rolled. I thought I would not start seeing new towers until I reached portions of the map that had not been generated yet by removing the fog of war. Instead it seems as though all of the towers were randomized among the new maps, and quite honestly… this is a pretty massive improvement. All of the new layouts are so much better than the original tower save for the Vaal themed one… which suffers from the general “tight corridors” problem that all Vaal maps do. Even the old tower map has been improved significantly by moving it to the more open top of spires layout. This combined with the fact that minions instantly respawn when you get out of range now, cleared up a lot of the problems I had with tighter map designs.

More important than just improving the layout, it feels as though Towers in general are way more rewarding. I’ve gotten significant drops from pretty much all of them that I have completed so far. They seem to have better density of rares and surprise map mechanics like essences and strongboxes. So these might have gone from something you wanted to throw a trash map into just to get past them… to something you actually want to save good maps for. I ran a bunch of them with T15 maps as I am also now seeming to sustain them way better than I was previously. I’ve noticed a lower instance of low level maps dropping and a much higher drop chance of t12 and higher maps, with quite a few t15s each map that I run.

Augury is still Augury… and I think GGG missed part of the memo on this one. You can in fact now interrupt the levers.. but they still take three seconds to pull. Being able to dodge out of a bad encounter while you are pulling the lever is great and all… but maybe make them instant. Additionally at the end of the map it is super annoying that you have to wait for the doors to the central area to unlock. Maybe speed up the Vaal energy surge so that it moves faster than the player so that by the time they reach the door it is already clickable? Better yet…. just make flipping the third switch open the doors automagically. I get that GGG seems to be hung up on this whole immersion nonsense… but clearly we play the game differently than they do. I feel like we need to pay off someone within GGG to make it so that Jonathan and Mark ONLY get Augury maps while they are playing the game so this will get improved.

Another nice benefit is that maps now have checkpoints just like the campaign. This is pretty great for when you path all of the way to the end and notice that you missed a rare at the very beginning. This still feels like a bandaid though, and if they are going to stick to having rares as the map objective… maybe just highlight the rares from the moment you zone into the map? I feel like there are a lot of things that should just be on permanently on your map instead of having to get into range with them. When rituals, breach hands, strongboxes, and essences are all things that should be flagged on the mini map permanently so that you don’t have to worry if you have missed anything. By the time you get to maps the game is not about immersion but instead about efficiency… and maybe it should have different rules than the campaign does.

I am not exactly the best judge of this next point, but it FEELS like the game got a bit easier. It might just be that due to all of the map layouts improving and I am no longer having to fight with terrain collision near as much… I can just move around more freely and am less susceptible by getting stuck on some rock or tree. I took a single death last night, and honestly it was my own damned fault. I was trying to remove the ability on my left click and set it to punch… not realizing that it would swap away from my weapons if I ever used that. Sceptres do not have a default melee attack… and it flipped to gear set two which did not have any weapons equipped… desummoning all of my minions and I did not realize this until I was toe to toe with a monster… dealing zero damage… and getting wrecked. Other than that mishap I have felt pretty immortal even now that I have started putting layers of delirium on all of my maps for funsies.

Was this enough of a patch to make me dig back in for another three hundred hours? Probably not. I didn’t even make it the full evening without flipping back to playing my Necromancer in Last Epoch. The improvements are significant but I think I am probably tapering off my POE2 time until the next league reset. I will likely poke my head back in each time there is a patch, but for now I am in a holding pattern probably until Path of Exile 3.26 and will be playing some Last Epoch for a bit, and then diving into the next Diablo 4 league after that.

AggroChat #439 – The Lion Returns

Featuring: Ammosart, Ashgar, Belghast, Grace, Tamrielo, and Thalen

Hey Folks! We started with what I thought was a pretty short show, but as we continued on…  new topics kept showing up in the dock.  We start off with some talk about the most recent Nintendo Direct, then fade into some initial impressions of Final Fantasy XVI. Bel talks about a problem with the Diablo VI community where new players not already engaged with ARPG communities are deeply confused by how seasons work.  From there we talk a bit about the ever-increasing prize bounty around the MTG One Ring. Tam shares some of his experiences with the new Warhammer 40k 10th Edition and the shocking return of Lion El’Jonson.  Thalen talks a bit about the new Fallout 76 season and we dive into a discussion about Steam Next Fest and how large it has become. Bel revisits the topic of Last Epoch and Spriggan builds since Grace is back this week, and they share some of their thoughts about Genshin Impact.

Topics Discussed

  • Nintendo Direct News
  • Final Fantasy XVI Initial Thoughts
  • ARPG Seasons Confusing New Players
  • The Hunt for the One Ring Continues
  • Warhammer 40,000 10th Edition
  • The Return of Lion El’Jonson
  • Fallout 76 New Season
  • Steam Next Fest
  • Last Epoch
  • Genshin Impact