The World is Burning

Good Morning Folks. I pretty much played Path of Exile II in full degenerate mode this weekend. I took Tuesday off, which combined with Labor Day Monday gave me a four day weekend. I had family stuff on Friday when the league launched, but a good chunk of Saturday, Sunday, Monday, and Tuesday I played the game. I beat the campaign early yesterday morning, and spent the afternoon getting into the endgame. Probably the best feeling in this game though is logging in to see that some of your stuff had sold and currency is waiting for you on the vendor. The only problem with this is that prices seem to be all over the place. You can find similar items being sold for 1 Exalt, 50 Exalts, 50 Chaos, and 5 Divines… so it is a complete free for all. I am pricing most of the rares that I pick up with any resists on it for 2 Exalts each, and they are selling slowly. I’ve yet to really git any big paydays but I sold a really nice pair of boots for 20 Chaos, which is the single highest item I have moved.

Act IV was phenomenal, and might legitimately be my favorite single Act in any ARPG. There are a bunch of things going on with this. Firstly I’ve come to love Kingsmarch after having lived with it for over a year in Path of Exile 1, and I am pretty fond of the characters surrounding it. Secondly I am a huge fan of the Karui in general after having played so damned many Marauders and listening to those voice lines for years. The other really nice thing about this content is that you can legitimately take it on in any order. The islands increase slightly in level as you clear them, so there is no wrong way to take it on. There is one island that is like a Microcosm of Oriath, and I think for story reasons that is probably going to be the one that I save until last because it flows nicely into the final area. I am in love with the Halls of the Dead and I really wish this had made it into the game as an ascendancy option.

The preludes are also really cool, and honestly I sort of hope these exist as optional side content going forward. There are some really cool stories being told here and I like the whole Bioware style “building forces” aspect of them. Essentially they revolve around three allied groups and in order to guarantee their support for the final invasion of Oriath… you need to help them clear some of their problems at home. I would love to see this continue forward and whether or not you do it… impacts some of the content in Act V. Like depending on how many of the preludes you clear dictates how hard some of the content is when we finally get to that act. Mostly I just enjoyed the stories and content areas enough that I would love to see them continue forward in some form. Each is mostly just a single quest chain with a few optional side areas, but all of them are really cool and worth experiencing… and FAR better than the cruel difficulty stuff.

I’ve made a few purchases in order to buff my spirit to summon more minions and stabilize my resistances. I only have 20% chaos resistance, which is something I need to deal with at some point. However for early mapping it feels fine. I’ve seen exactly one Divine Orb so far in the campaign or maps and I spent it on a slightly better rattling sceptre. The one I was using had +2 minions on it and had level 11 Skeletal Minions… and this one at least takes me to +3 and 15. I wish we could level up the gems associated with weapons, because it is possible to find a really well rolled sceptre early on… but have the minions it provides lag massively behind the rest of your gems. My survival is not amazing but also I am not taking many deaths with 1600 health and 2000 energy shield… both of which need to increase significantly. Ultimately I need to focus at some point on trying to get my third and fourth ascendancy completed. I hate the two trial options, but what I did last time was Sanctum for the third, and Ultimatum for the fourth.

The biggest thing plaguing my build is that I have negative amounts of visual clarity. Essentially I am spreading fire all over the screen through the combination of my own flame wall, skeletal arsonists, and vaal guards throwing bombs everywhere. Essentially it is a complete crapshoot if I am going to be able to see any effects on the ground. When I hear the unblockable effect sound I just sort of instinctively roll away from wherever the boss is hoping that I will be able to dodge it, and then hit potion hoping I can survive it if I actually get hit. This is not exactly great, but the minions deal so much damage that most fights are over very quickly and I can skip a lot of the mechanics. The world is literally on fire… and I guess I am the “This is fine” dog meme.

I encountered my first rogue exile in a tier 2 waystone, and it was wildly juiced. It dropped three unique pieces of gear, and a unique gem that had the ability to unveil four mods on it at the well of souls. Thankfully you only have to wait for the animation to play one time if you are unveiling multiple affixes on the same item. I was able to craft an item that gives me ailment threshold from my energy shield as well as some additional percentage energy shield. It is not a massive item, but I will absolutely use it until I snipe a cheap minion damage gem. That is one thing that I noticed… it is super important to run searches in the web trade site if you are looking for something very specific. No one seems to know how to price anything, and you can occasionally pick up some cheap items if you are running that on your second monitor. Nothing like that exists in the in game client, and it is also missing a lot of the fuzzy search options that you have on the POE1 trade site which I hope they add into it later.

I still don’t really love the current state of the Path of Exile II endgame. Towers are absolutely not the way the endgame should be working, but it seems like they are stumped on what to do with it. Basically I like the concept of the Endless Delve style mapping, but there are still far too many bad layouts available and no way to avoid them. If they keep to this style of content, then they absolutely need to introduce a favored map system that causes may layouts that you prefer to spawn more frequently. This would obviously be only impacting things that are still in the fog of war, but if you engage with the system enough it could feel much better. You would still have to run shitty layouts from time to time, but just being able to make it more common to have the layouts that you actually enjoy would be a massive improvement. I also don’t really enjoy the way atlas passives are unlocked, and it does not feel anywhere near as satisfying as running specific maps to get points.

All of that said. I do feel like the general state of the game is a massive improvement over where it has been. Sure there are some straight up bricked builds right now, and the general state of balance is awful. However it does appear that other builds are rising to the top now. When I made the post two days ago the level 90+ balance was sitting at 73% of players all playing some version of a Bow Deadeye. As of this morning that percentage is down to 56% and I expect this will continue to fall as people find other interesting things to play. I am only level 73 currently so I am not counting in the list and I figure there are a lot of folks who are just leveling more slowly that will eventually erode at that percentage. There are a lot of builds that are working, but I think what harmed this league so much is that none of the guide creators had any prior knowledge of what the passive tree was going to look like, or some of the interactions between abilities. So everyone effectively had to go into this blind, and those who gambled on following the way of the Deadeye won that gamble.

I thought I would have bounced by now, but after taking a break yesterday afternoon I spent the evening chilling out on the couch and slowly plugging my way through maps. I am actually having fun, which in itself is a massive improvement over how I felt about the game in the Dawn of the Hunt league. At some point now that I have more resources, I want to recover my Warrior and turn it into something useful. I have no clue what I will go with, but I might just try another attempt at a slam build and see if stampede aftershock works now. Sprinting MASSIVELY improves mapping, and while there is still a lot of backtracking being able to run at hyperspeed through the dead areas of the map is a big win. I still really feel like sprint needs to be its own keybind rather than just holding dodge because you end up with weird situations where you sprint when you don’t mean to, or dodge when you don’t mean to. It is as fiddly as Guild Wars 2 when you are using the default keybinds of double tapping a direction to dodge. If they just allowed us to set a separate keybind it would improve things considerably.

The biggest things that I am hoping for though, are not things in Path of Exile II. I am looking forward to the trade system being implemented in POE1, and I am really hoping like we got a better version of Animate Guardian… that we get this version of the spectres system. I really like fiddling with spectres at the moment and the whole pokemon aspect of them. I am hoping we get a version of that in the original game, because that would immediately improve all of my frustrations with minion builds in general there. Basically my feelings about Path of Exile II have improved and I think it is actually going to be a good game after all.

Tale of Two Game Experiences

Good Morning Folks. Friday was the start of a new league in Path of Exile II, and with it came a lot of hype from the trailers leading up to the release of it. The skill gem system was getting a massive rework and the abyssal mechanic from Path of Exile 1 was getting reworked and implemented in this game. More important than all of this a new asynchronous trade system was going in, which hopefully resolved the friction of trading items with other players. I figured I would start a Warrior and go crossbows since I had pretty good luck doing that at the end of the last league. The patch notes came out on the 20th and everything looked pretty solid. However these patch notes were woefully incomplete and over the next several days leading up to the 29th… they kept dropping more updates… most of which were nerfs. Days before the launch they broke the interaction that I was going to use to level… which was essentially armor break and armor explosion with crossbows.

I went forward with Crossbow Warrior anyways figuring I could at the very least limp through the first act. Essentially there are three cosmetics available for completing the first act. The first one you get for making it off the “beach” and into town. Another you unlock for killing the Rotten Druid in the Grim Tangle, and the last for clearing Act 1 and killing Count Geonor. I struggled so freaking hard with Geonor… more so than I have ever before… enough that I ultimately had to throw on a mace and cut some slam gems in order to get through the encounter. There are a number of clip channels devoted to Path of Exile 1 and 2 content, and it seems like the streamers were not having a great time either. The above video starts out with a comment from Raxx where a friend of his stated “I’m Clicking around on random streamers and it doesn’t look like anyone is having fun”. After having watched a handful of this videos it seems like this was pretty much the case, with a lot of folks ultimately re-rolling when their original build idea did not work out. Team Empyrean is already done with the game after struggling with grouping issues and general frustrations deciding it was just not worth it to keep going.

Essentially there is a tale of two game experiences happening and once again we can use POE2.Ninja as a gauge of what is happening. Right now if you filter by 90+ players… 73% of them are playing Deadeye as well as 70% are playing Lightning Arrow with another batch playing some sort of Tornado shot. Worse than that, not a single other Ascendancy has double digit numbers of players… with the next highest being Blood Mage at 9%. If you stumbled into one of the builds that is working, you are having a good time. If you are not playing one of those builds however… the game is pretty freaking miserable. I personally re-rolled and gave Raging Spirits Infernalist a go since this was a build that I had a lot of fun with my second character after release, and I had heard minions were in a pretty good state. My friend Eliyon is playing some sort of Sorceress build that seems to be working pretty well for him. However there are just a lot of players that are not having fun out there… especially some of the streamers who are new to this genre and only playing because they were paid to play by Grinding Gear Games. Maybe this was not the patch to showcase the game with a free to play weekend.

This is a bit sad because Abyss actually adds a lot of fun to the mapping experience. It is pretty freaking rippy, and on my Crossbow Warrior I wound up dying to it quite often. However if I treat it with respect on my Minions character I can clear them without much issue and get some really good rewards from the Abyssal Troves that spawn. More than that there are some fun interactions between Abyss and Essences where if an Essence monster spawns inside of an Abyss you get special Abyssal crafting essences. The changes to the way that Essences work were also welcome in that getting them during the campaign feels like something worth using, because they are effectively just a equivalent to a Regal Orb that comes with a guaranteed stat on it. Gearing has felt a bit easier and while I struggled on the Warrior… it was not for lack of items dropping.

More fun than the Abysses themselves, are the Abyssal Depths that can spawn in your maps. These are essentially a whole new map layout that comes with a few rare bosses and access to a bunch of troves scattered through the layout. All of which feel extremely rewarding and worth doing. I got my first Lesser Jeweler’s Orbs from the Abyss mechanic for example, and I’ve seen plenty of clips of folks pulling Divine Orbs and Perfect Jeweler’s Orbs from these layouts. The Abyss monsters can be pretty brutal though, so it is equally likely that you just end up dying to some bullshit mechanic and losing all of the loot. There is one specific Abyssal monster that seems to entirely ignore my minions and spends the entire time chasing me as I am backpedaling while trying to keep my raging spirits summoned. Thankfully my Arsonists carry me pretty freaking hard and so long as I keep dodging they will eventually kill the stupid things.

The thing that shocked me though is on the Infernalist I breezed through my first two ascendancies. Sanctum was super easy and honestly the sprint mechanic makes the death crystal timer thing trivial. Since the monsters all have a “wake up” animation when you get to them in, you can just run past them pending you do not collide into them. In all of these escape trials I largely skipped all of the combat and just ran from crystal to crystal until I cleared the level. What shocked me ven more though is that I got a really good sequence of choices in Ultimatum and was able to knock that one out as well. I will very likely go with Sanctum to get my last two ascendancy points, but that is going to be something I put off for awhile because the last two choices will probably hinder me more than help me until I get some good gear.

One of the things that has annoyed me quite a bit is that Trade is not working out like we were told during the presentation. In the features discussion it was indicated that the gate for trade was having a hideout, and that if we had a hideout already from previously leagues we would be able to interact with it immediately. That is not the case. You have to get to Kingsmarch in Act IV before the system will unlock, meaning that while we can access the UI elements… they are entirely useless until you rush through the campaign. This only further serves to make things worse for players who are struggling… because they have also taken away the currency exchange from the previous zones. So if you are struggling and cannot quite get your build off the ground, you can’t spend the meager exalts that you have gotten to buy gems to improve your situation… and instead are better off just rolling another character.

At the moment I am not really following a build guide, and just sort of yoloing my way through the various minion clusters that I have used previously. This seems to be working for the moment. At some point I am going to have to start investing in defenses but that is a future me problem and not a current problem. I should be able to get through the campaign in my current state and as far as ascendancy points I picked up the Hellhound first and gave it poison support and armor break through corrosion which seems to be working well. Since my build is mostly doing fire damage, I opted to go with Bringer of Flame since ignites are much harder to get than they used to be after the changes they made to how that whole thing works. This node use to require Pyromantic Pact… and now that it does not it seems universally great pending you care about igniting things. I will go for Altered Flesh next, and then might respec to go down to half life reserved and get bonus spirit and energy shield through Beidat’s Will and Beidat’s Hand.

Right now I am running with 4 Arsonists, 3 Skeletal Warriors, and can summon 12 Raging Spirits at a time. I went ahead and picked up Bind Spectre so that I can hopefully gain one of the Vaal dudes that everyone seems to be using since I am nearing the end of Act III. There are apparently 3 types of Vaal Guard and the one that we want is the one that throws green fireballs. You can keep disenchanting your gem each type if you wind up getting the wrong one. As far as gearing goes… I think I am going Armor and Energy Shield bases either that or a mix of pure bases of either. I would not mind having some armor counts towards elemental damage items. I’m also not sure if I can stack block as a defensive layer or not, or if that will cost way too many points on the tree to get a useful amount. Right now I am mostly surviving by not getting hit and letting the overwhelming damage my minions deal carry me.

I am actually enjoying myself now that I swapped characters, and the crafting mechanics that come along with Abyss have been pretty cool. There is a whole version of the veiled orb that allows you to unveil a modifier on your items, and they all seem to be pretty solid options so far. They also drop often enough that I have felt like I could actually use them rather than hoard them for perfect items late in the game. I will at a bare minimum play through all of the new content, but I am not sure how deep into mapping I am going to get. The whole tower chase thing feels pretty hollow, and that seems to be when most of the folks begin petering out. At bare minimum I want to be able to play around with the trade system so I will know what to expect when it comes to Path of Exile 1. I’ve actually come to the point where I enjoy the trade economy and I can only see how this is going to improve things.

Are you playing Path of Exile II? What did you end up rolling? Are you enjoying yourself or did you rage quit out in frustration? Drop me a line below.

POE2 Free Weekend and Thorns Sentinel

Good Morning Folks. This weekend is the launch of Path of Exile II 0.3 aka The Third Edict and I have had every intent to just start playing whenever the hell I felt like it. Last Epoch Season 3 launched this past weekend and with how close these two things seem to always be now… I feel like we are always going to be courted towards one or the other. Last Epoch got the win last go round with the combination of a pretty frustrating 0.2 patch in POE2 combined with Last Epoch pushing back their seasonal start so that players frustrated by one game could bounce to the next. The thing about The Third Edict is that nothing about the patch really excites me except for the new asynchronous trade system. I have been wanting a more automated trading system in Path of Exile since I first started playing it, and I am pumped as hell that they have already announced a version of this is coming to the superior game… Path of Exile 1.

What raised my excitement level however is that yesterday Grinding Gear Games announced that there will now be an in game version of the trade website browser. I am pretty freaking pumped about this, because while sure… power traders will likely keep using the trade website on a second monitor, this makes trade in general much more approachable for players and a much better option for those who play on console. Sure the whole concept of having to teleport into a hideout to buy your items is a bit kludgy, but this is so much better than anything we have had access to. It will also present some interesting situations to make bulk selling items more reasonable, because when someone teleports in to buy one sanctum book for example, it is likely they will just hoover up all of the books at the same price. Our very own community Saint, Sir Gog released a video this morning as a bit of a warning though, outlining several different scams that he can see working under the new system. It will kill several that are notorious in both POE1 and 2, but offers up some new ones for folks who are in a hurry to get their currency deleted.

What has changed for my equation of playing this in a few weeks… is that they are running an event the first weekend where they are giving away a few MTX for anyone who has cleared Act 1. I am a sucker for MTX… and as a result I am very much likely going to be firing up a character and at a minimum clearing through Count Geonor. Right now I am looking to play a version of the character that I rolled late in 0.2 that is some sort of a Warrior playing with Crossbows, and namely Incendiary Shot with Armor Explosion support. More than likely I am going to be doing a Titan and then stacking small passives to inflate the damage and survival of the build. I have no clue what order I am going to take my ascendancy points… probably do Crushing Impact first and then when I get my second ascendancy done, swap the points into Hulking Form given that the bag is a waste of a point until you can go two points in. Everything that Crushing Impact is doing, I can get with support gems, but it will be handy once I am able to pick up a fourth ascendancy and get 50% more multiplier against heavy stunned enemies.

The other thing of note about the Path of Exile II 0.3 release weekend is that they are opening it up for all players to try out the game for free. Starting at 1pm PDT on August 29th and ending at 1pm PDT September 1st… anyone is going to be able to go to the platform of their choice and download the game for free and play it. This likely means that the servers are going to be heavily congested. However it sounds as though the free players will not be able to start the download until that 1pm deadline ticks over, giving anyone who already has the full client a bit of a head start in the process. I hope it works out for them and does not lead to a massive quagmire over a holiday weekend. The last league launched over Easter Weekend and caused all manner of issues with them updating bugs… and I realize that Labor Day is not a thing outside of the United States… but I really hope they are prepared for the onslaught of players. If you’ve ever been curious about the game then I suggest you give it a shot and check it out. If nothing else… Path of Exile II is a great gateway drug to the real goodness of Path of Exile 1.

Over in Last Epoch I am slowly progressing on my Zoo Necromancer build, but I am starting to hit my first opposition as I begin raising corruption. This is probably something that levels could resolve, either that or trying to perfect my passive tree and go with the Abomination build. Mostly I am now through two harbingers and need to actually begin raising corruption to keep progressing. The big problem that I am having is that even though I have better general survival while mapping… I still can easily get one shot by bosses. I struggled to get through Gaspar in The Last Ruin timeline, because I just kept dying to the rotating beam phase once there was more shit on the ground that I needed to avoid. Once I beat Gaspar, actually downing the Harbinger was more tedious than anything. I’ve been focusing on some of the harder timelines to knock those out for these first few Harbingers so that I can do some of the easier ones later once the difficulty increases.

I’m also being tempted away by another build. Ash had already signaled to me that there was the possibility of some thorns shenanigans with the new primordial chest called Thicket of Blinding Light. He was thinking about this as a build on the Primalist tree, but I think I am more comfortable with the Sentinel tree overall and its general survival options. Yesterday the algorithm fed me this video doing exactly that thing… and now I want to give it a try. Last night I started a brand new character and have been leveling it with Shield Throw converted to fire damage. I had never really played around with Shield Throw in this game and it is a heck of a lot of fun. I basically leveled with Hammer Throw until I unlocked it and then when I had enough points into Shield Throw I dropped Hammer Throw entirely. Right now I am trying to pick up the Paladin tree points so I can start speccing out the abilities needed from there before dumping more points into Forge Guard.

I think tonight Ace and I might run around on our Necros and try and do some nonsense. I am not super feeling the current state of that build so I might try and tweak it a bit over lunch today. That is of course pending I am doing better by tonight. I essentially breathed in some fumes over the weekend and they have thrashed my lungs a bit… and I am having quite a bit of trouble breathing today. It is one of those days where I can work remotely just fine, but today is supposed to be an in office day and there is no way I can do that. So as a result I will likely be taking a sick day.

Helena Steps Up

Hey Folks. Yesterday was a massive reveal for Path of Exile II, and there is a lot of interesting stuff there happening in that game. I am actually excited to give it a shot once Last Epoch Season 3 (which starts today at 11 am CDT) has run its course for me. All of that said, the most exciting change that happened yesterday… did not happen in Path of Exile II but instead was thrown in as part of a Path of Exile 1 patch that added the new MTX sets. Helena has now gained the ability that Sin and Doryani have in Path of Exile II, where she will identify everything that is in your inventory. Better yet it has the same Ctl+Click shortcut that exists in Path of Exile II, so now when I finish a map my first step is to walk over and have her bulk identify everything. Unfortunately that means that Lily is no longer my vendor character and Helena just got elevated in her location in my hideout significantly. I moved Lily over to the side a bit because I still feel like the ability to buy gems is a pretty huge role.

If you have not seen the presentation I highly suggest giving it a watch because it goes in depth as to the massive design changes that are a foot in that game. The full patch notes are also available if that is more your speed and you do not feel like watching an over hour long presentation. The biggest take away that I had is it seems like they are genuinely trying to make the game feel less clunky and then highlighted a bunch of ways they are trying to achieve this. Namely things like weapon swaps no longer having an animation lock, shield charge dropping its cool-down so you can spam it, and the addition of a sprint key to speed your way across large empty chunks of map seem like they will improve the flow of game-play. More important than all of this… they are introducing the first step at an asynchronous trade system that works somewhat similar to how the brokerage system worked in Everquest II. You post items on a vendor and then people come to your hideout to buy those items, all without you needing to be online.

It is going to take a bit for the changes to really sink in, and since I am not likely to start on the 29th I will be able to know whatever is busted before rolling my character. However I think I am probably going to try and revisit something I did this league where I played a Warrior archetype with Crossbows and leaned heavily into Armor Explosion stacked on Explosive Shot and then used Blueflame Bracers to convert that damage to cold so that I could also freeze things. The biggest change will be that since I can use the same support gems on all of my abilities, I can really lean into the armor break and armor explosion mechanics, while also dipping into some of the nodes that they highlighted in the warrior starting area that do fun things with armor break and fire damage. I still think there is probably a build here, and that it should also have more survival since you can now get the ability for armor to apply to elemental damage on gear.

My tree was somewhat of a mess but once the build sites get updated for the new information I will probably sit down and plan something out so I am not winging it every time I place a point. I still feel like the two handed and armor break nodes are really key to rush towards at first, but after that I sort of lost focus and went all over the place. Since I can throw attack speed gems on every node that should improve the feel of the crossbow abilities a bit, given they already feel a bit sluggish. There is a new support gem that they previewed that shows your crossbow reloading every time you break armor, and since that is my entire focus… so that I can make things explode based on broken armor… it should have a lot of synergy with what I am trying to do. I am just hoping that this build type goes under the radar enough to still be functional by the time I start a character.

I’m actually excited to play some Path of Exile II at some point, and that is the first time since the pre-release client came out and I saw what the game played like. I’ve been pretty down on this game, and I know that is disheartening for some folks who really like the changes it made over the Path of Exile formula. I will likely always love Path of Exile more, because I have spent over 2000 hours playing the damned game at this point. However getting into Titans Quest 2 made me appreciate a slower pace, and I played some of my crossbow dude last night and it felt better than I remember it feeling. I never beat the campaign on this character, but I did get another character to 85 during the Dawn of the Hunt league. I just did not enjoy the game enough to push any further, even though I was having more fun with crossbows than I was with Twohander and Shield Smith of Kitava. I still hate the way that characters ascend and find that entire process miserable, so I am definitely going ranged for the upcoming league to make Sanctum more tolerable.

However that is not what today is about. Today is hype for Last Epoch Beneath Ancient Skies, and you can check out the full patch notes here. I am going to be rolling a Necromancer of some sort and will likely wing it through the campaign and then build something more seriously after that. The ancient area has long been my favorite part of Last Epoch, so I am pumped to explore more of it. Mostly I am trying really hard not to fall back on Warpath Sentinel that I have played so many times in the past. The Judgement build ate a bunch of nerfs so I am hoping Necromancer can reach a point where I can at least do the endgame bosses. More than anything I am looking forward to hanging out with Ace and doing some group play over the weekend. I have plans for Saturday during the day but Thursday, Friday, and Sunday I am hoping to group up and do some nonsense. More than anything I am on the hunt for the Tyrant’s Skull so I can have a TRex minion.

I hope to see you all in Last Epoch today, and then eventually in a few weeks Path of Exile II.