Good Morning Folks! Yesterday was the start of the Legacy of Phrecia 2.0 event in Path of Exile, and I got a bit of a late start… because my dentist called and told me that my night guard was ready for pickup. I expected to bop over and they would have it waiting on me at the desk. Instead I had to wait for a room to clear so they could do a fitting. Positive is it fits fine and I used it for the first time last night, and so far it is mostly okay. I was able to sleep fine with it in and it only really started to annoy me when I woke up around 2:30 in the morning, but was mostly able to turn over and fall back to sleep until the alarm went off. For the Phrecia event I was playing a class that is not supposed to be using minions… so as a result much like with Righteous Fire I spent the first part of the event creating a Witch Mule so that I could get abilities not accessible to the Shadow until the Library in Act 3. My problems started here… but we will talk about that in a bit.
This is what my early pathing looked like, and I have modified it slightly to drop some nodes and pick up some others. The early pathing is a bit of double edged sword, because you are not getting any power… but you are getting a bunch of much needed stats, namely intelligence. I did not really start to gain any real power until eleven points in. Suffice to say this was a bit of a rough start, which is only multiplied by the fact that we are playing under the Gauntlet ruleset. This means there is a bunch of general fuckery going on with boss fights. When you encounter Hillock on the beach, he is being witnessed by Maven, and when you take out Brutus you get a fake version to fight first… and then have to fight the real thing while the water canons from Hydra are attacking in patterns. On top of these every so has a modifier applied to it, so the base maps themselves are much more difficult they than would normally be. Combine this with the fact that Breach can be a bit rippy early on… and not playing a class designed for minions… it was a very rough start.
This was only multiplied by the fact that I was a complete and total fucking idiot, and I did not realize this until this morning at level 34. Essentially prior to that I had been using a level 1 Summon Raging Spirits, Flame Wall, and Holy Flame Totem. out of absolute paranoia of leveling them, and then screwing over the Shadow when I switched off the Witch Mule, I right clicked all of the abilities to keep them from leveling up. Problem is that this now applies globally when you move the gems to your main character. So for 34 levels… I have been using level 1 gems, and quite honestly just brute forcing my way through the content. This is so outrageously dumb, and it is no wonder that pretty much every boss fight was a massive pain in the ass to get through. Since all of my power comes from this one gem… I was essentially smashing my face against everything with the equivalent of a level one character. Sure I was a bit more sturdy and had some gear that was giving me some additional power… but not enough to make up for the fact that my minions were pure shit.
I am hoping that since I have now righted that wrong… the rest of the campaign will go much more smoothly. It will take a bit for Raging Spirits to catch up gem levels, but they should gain a lot of power in a quick burst. I am just about to the first lab, and at that point I get another massive boost of power in the form of a level 15 Envy buff that has no reservation. At that point I should be able to ride that as an express elevator through the rest of the content. Sadly I only made it to Act 3 last night before giving up for the evening. I did not do my normal Thursday thing but I did hang out on voice with everyone. Ace joined in the shenanigans this week so that was pretty delightful, and we had Ashgar until he had to bug out for Pathfinder. I laugh so much on Thursday nights, and they are truly good for my soul. Even if I am not playing the same game it is generally a good time to spend the time with my friends.
All in all the event seems to be pretty freaking popular. I have no clue what the actual numbers look like, but we did encounter some failures for instances loading, which means the instance servers were completely swamped early on. This is not exactly the same as a normal league launch, but it definitely seems like everyone is in and the game is hopping again. I kind of hate that this is a limited three week event. I am hoping they extend it until the next league drop, because ultimately this is going to be the league that everyone plays out if given the choice until 3.28. I am rocking the King in the Mists outfit with this character because it seemed fitting, and I am also using the Shadow Ravens mtx for SRS. I gave my Witch mule a proper name just in case I decided I wanted to roll a second character for the league. The thing is even though it has been brutal due to my own stupidity, I have been having fun. Tonight I am probably going to hang out downstairs, and attempt to coax some kitty cuddles while listening to an audio book.
Are you playing Legacy of Phrecia? If so what did you end up rolling? Drop me a line below.
Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.
Path of Exile II: The Last of the Druids
This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.
Slormancer
Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.
Dune Awakening
I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.
Hellclock
So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.
Titan’s Quest II
Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.
Abyssus
This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.
Path of Exile – Mercenaries of Trarthus
Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.
Monster Hunter Wilds
There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.
Last Epoch – Beneath Ancient Skies
On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.
Path of Exile – Legacy of Phrecia Event
Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.
Destiny Rising
Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.
Guild Wars 2 Fractal Incursion Event
My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well.
Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below.
Hey Folks. Yesterday was a massive reveal for Path of Exile II, and there is a lot of interesting stuff there happening in that game. I am actually excited to give it a shot once Last Epoch Season 3 (which starts today at 11 am CDT) has run its course for me. All of that said, the most exciting change that happened yesterday… did not happen in Path of Exile II but instead was thrown in as part of a Path of Exile 1 patch that added the new MTX sets. Helena has now gained the ability that Sin and Doryani have in Path of Exile II, where she will identify everything that is in your inventory. Better yet it has the same Ctl+Click shortcut that exists in Path of Exile II, so now when I finish a map my first step is to walk over and have her bulk identify everything. Unfortunately that means that Lily is no longer my vendor character and Helena just got elevated in her location in my hideout significantly. I moved Lily over to the side a bit because I still feel like the ability to buy gems is a pretty huge role.
If you have not seen the presentation I highly suggest giving it a watch because it goes in depth as to the massive design changes that are a foot in that game. The full patch notes are also available if that is more your speed and you do not feel like watching an over hour long presentation. The biggest take away that I had is it seems like they are genuinely trying to make the game feel less clunky and then highlighted a bunch of ways they are trying to achieve this. Namely things like weapon swaps no longer having an animation lock, shield charge dropping its cool-down so you can spam it, and the addition of a sprint key to speed your way across large empty chunks of map seem like they will improve the flow of game-play. More important than all of this… they are introducing the first step at an asynchronous trade system that works somewhat similar to how the brokerage system worked in Everquest II. You post items on a vendor and then people come to your hideout to buy those items, all without you needing to be online.
It is going to take a bit for the changes to really sink in, and since I am not likely to start on the 29th I will be able to know whatever is busted before rolling my character. However I think I am probably going to try and revisit something I did this league where I played a Warrior archetype with Crossbows and leaned heavily into Armor Explosion stacked on Explosive Shot and then used Blueflame Bracers to convert that damage to cold so that I could also freeze things. The biggest change will be that since I can use the same support gems on all of my abilities, I can really lean into the armor break and armor explosion mechanics, while also dipping into some of the nodes that they highlighted in the warrior starting area that do fun things with armor break and fire damage. I still think there is probably a build here, and that it should also have more survival since you can now get the ability for armor to apply to elemental damage on gear.
My tree was somewhat of a mess but once the build sites get updated for the new information I will probably sit down and plan something out so I am not winging it every time I place a point. I still feel like the two handed and armor break nodes are really key to rush towards at first, but after that I sort of lost focus and went all over the place. Since I can throw attack speed gems on every node that should improve the feel of the crossbow abilities a bit, given they already feel a bit sluggish. There is a new support gem that they previewed that shows your crossbow reloading every time you break armor, and since that is my entire focus… so that I can make things explode based on broken armor… it should have a lot of synergy with what I am trying to do. I am just hoping that this build type goes under the radar enough to still be functional by the time I start a character.
I’m actually excited to play some Path of Exile II at some point, and that is the first time since the pre-release client came out and I saw what the game played like. I’ve been pretty down on this game, and I know that is disheartening for some folks who really like the changes it made over the Path of Exile formula. I will likely always love Path of Exile more, because I have spent over 2000 hours playing the damned game at this point. However getting into Titans Quest 2 made me appreciate a slower pace, and I played some of my crossbow dude last night and it felt better than I remember it feeling. I never beat the campaign on this character, but I did get another character to 85 during the Dawn of the Hunt league. I just did not enjoy the game enough to push any further, even though I was having more fun with crossbows than I was with Twohander and Shield Smith of Kitava. I still hate the way that characters ascend and find that entire process miserable, so I am definitely going ranged for the upcoming league to make Sanctum more tolerable.
However that is not what today is about. Today is hype for Last Epoch Beneath Ancient Skies, and you can check out the full patch notes here. I am going to be rolling a Necromancer of some sort and will likely wing it through the campaign and then build something more seriously after that. The ancient area has long been my favorite part of Last Epoch, so I am pumped to explore more of it. Mostly I am trying really hard not to fall back on Warpath Sentinel that I have played so many times in the past. The Judgement build ate a bunch of nerfs so I am hoping Necromancer can reach a point where I can at least do the endgame bosses. More than anything I am looking forward to hanging out with Ace and doing some group play over the weekend. I have plans for Saturday during the day but Thursday, Friday, and Sunday I am hoping to group up and do some nonsense. More than anything I am on the hunt for the Tyrant’s Skull so I can have a TRex minion.
I hope to see you all in Last Epoch today, and then eventually in a few weeks Path of Exile II.
Good Morning Folks. Yesterday was a bit of a wild ride work-wise for me and this morning has been similarly wild but I have a bit of a gap and am going to try and bang out a blog post in the spirit of Blaugust. After I finished with my sixteen hour day I unwound with a bit of Path of Exile while listening to various YouTube videos. I managed to get my last round of memory altars and finish up Eldritch Expeditions giving me 35 of 40 for the league. The challenge here is the fact that memory tears aka the things that replaced atlas memories, are pretty freaking rare even though I have stacked up +40% chance on my atlas. There are a bunch of mechanics like this that I wish we had scarabs to force onto a map… like I would love to do that with Sentinel for example. I fully expect that Memory Tears are permanent, since they were part of an endgame expansion to the game and not necessarily tied to a league mechanic.
I would really like to knock out another challenge so that I could finish unlocking the cosmetic armor. The issue is that all of the remaining challenges are a pain in the butt. In theory the one I am closest to, also requires me to “get gud” as it were. Basically you have to complete the new endgame encounters while avoiding taking specific attacks, and quite honestly I am not sure what half of the effects that are called out are and would have to look them up. I made an attempt at Incarnation of Fear but failed to correctly identify which mechanic I needed to care about. Strenuous Summons is the easiest but also the one that requires the most grinding. Recollections Realized is pretty straight forward… I have more than enough memory influenced maps so it is just a case of running them. Then I would need to buy a bunch of boss tokens from the currency exchange and run those as well. All of that is doable even though I don’t really enjoy fighting bosses in Path of Exile. Any fight that takes longer than few seconds feels like a massive bore, and since I do not play bossing specific characters… they all take longer than I care to commit.
The reality though is that I am pretty much out of time. Tomorrow at 11 am the Beneath Ancient Skies season for Last Epoch drops, and at that point… I am pretty much going to stop playing Path of Exile for awhile. After Last Epoch has run its course, I will probably swap over and play the new Path of Exile II league. That means that if I do not finish it up tonight… it is highly unlikely that I will return after those two games to knock out another achievement before the next Path of Exile league in October. I am pretty amped about Last Epoch and I know that once I get back into the game, all thoughts about the Mercenaries League are going to fly out of my head. The one that I absolutely COULD complete tonight is the one that requires all of the boss summons, because it is simply me setting my mind to doing it and then acquiring all of the stuff to complete it. I am back up to just shy of 90 divines after my massive currency dump on my alts and I am sure I can probably afford to buy my way out of this problem.
The other major distraction is that today at 3pm CDT there is a Path of Exile II reveal stream with the upcoming Third Edict league. Over night however there were a massive series of leaks from a French publication outlined on Reddit. Sir Gog released a video that is essentially him going over the leaks on livestream if you are curious. I am only really interested in terms of seeing how much more is in this league than was released on that site, because it seems as though at some point during the publishing of this content Grinding Gear Games caught on and asked them to stop. During the stream today there will be Twitch drops so manage your lives accordingly so you can pop in and get a finisher effect. If the leaks are correct there are a massive number of changes coming to Path of Exile II that are going to fundamentally shift how the game plays. What really matters though is how it feels to play, and we won’t know that until the 29th.
Lastly we got a cinematic reveal for the next World of Warcraft expansion yesterday and I feel mixed about it. This trailer does not feel like Blizzard trailers usually do. It feels as though it came from a trailer house and not from the in house team that has done all of the amazing cinematics in the past. I know the Blizzard marketing team was recently dismantled… and I can’t help but think the uncanny nature of this trailer is a direct result. It could also be that I am further removed from the Warcraft fandom than I have ever been at this point. I barely played Dragonflight and I started War Within but never made it out of the first zone. There is a heck of a lot of cool stuff coming with this expansion, and my friends who are still engaged with the game seem to be excited. I can’t necessarily say I will not play it at this point, but I am also not nearly as drawn to it as I am for example with the new Guild Wars 2 content drop on October 28th.
Wrapping this post up. I am hoping that I can maybe squeeze out one more challenge before I put Path of Exile to bed. If I can do that, I can walk way with a clear conscience and not look back.