One Week of Affliction League

Good Morning Folks! Sorry for never actually getting around to writing anything yesterday… I am going through a bit of a thing. Later today will mark us having the new Affliction League in Path of Exile for a week, and I thought I would spend some time this morning giving my thoughts as a whole on the changes. As of writing this, I am level 93 and can easily do T16 maps and am around the 100 to 150 range in delve farming content there. First I have to say I am very pleased with Boneshatter and this has been one of my most part one of my smoothest transitions from leveling to mapping and to the proper endgame. I still have some relatively scuffed gear, but I feel completely viable and while I am sure I would be stronger in a trade league environment it has been perfect cromulent for “solo-self-found” gameplay.

For those who care about such things, here are screenshots of my offensive and defensive screens inside of POE. I would dump a POB… but it seems like Boneshatter of Complex Trauma is not recognized yet and comes across as complete nonsense. This is one of the challenges of having such a major shift in the meta… all of the tools that we use to help us make better sense of the game are all lagging behind. What matters more than anything is that it feels good to play, but I just noticed this morning that I am inching precariously close to the accuracy cap health-wise, which means my free 40% damage multiplier will break if I cross that line by even one point. I might need to see if I can find a single point on the tree that gives me some more accuracy because I really do not want to go back to running precision if I can help it.

As far as the bit meta shake-up and changes in all of the active skill gems go… I think there is more positive here than negative. Sure it killed my favorite character archetype… the Righteous Fire Juggernaut, but RF still is alive and kicking in the form of an Inquisitor Energy Shield/Life Stacking build and the new weird Mana RF build that is starting to spring up on Hierophant. Neither is really what I want, but I am happy that mechanically the playstyle still lives on even though it no longer does for me. What we gained in return is a bunch of really interesting-looking abilities that I want to try building around like Volcanic Fisure of Snaking which sort of casts a line of snaking explosions on the ground that look something vaguely similar to an Abyss tunnel. While I don’t think most of the community has really had a chance to test out all of the new playstyles, I think we are going to see some extremely interesting builds emerge as a result.

The big mechanic for Affliction League is the Viridian Wildwoods which is a delve-like exploration mechanic where you venture forth into the mists while wisps burn away the taint of evil. Out in the mists are all manner of encounters including NPCs that will teach you one of three new ascendancy classes that you can gain on top of your normal one. Essentially they boil down to “Fun with Flasks”, “Fun with Corpses”, and “DIY Scion” each with their own chase-perfected versions of items that you can equip that are gained through completing Viridian Wildwoods in various tiers of content. The Wildwoods themselves are extremely enjoyable and when you exit them, they give you a Sentinel-like mechanic that randomly juices content in the map making them drop massive amounts of loot while also scaling the difficulty significantly.

There are videos showing the sheer nonsense that can happen when you combine the Wildwoods with existing 100% Delirium juicing strategies… but you don’t even need to really do that to feel the impact. The above screenshot was taken from a white map, after having completed the wildwoods and them doing a SINGLE ritual altar after having defeated an Essence Beast that was in range of it. This is not even showing the real scope of how much loot there was… because there were strings of loot popups that expanded past the borders of the map. This league has forced me to crank up the strictness of my loot filter because it produces way more loot than I could ever sort through. Legitimately it might be one of my favorite league mechanics they have come up with but also feel it might be a bit too strong to go into standard.

The three ascendancies are each strong in their own way but somewhat suffer from the “only three good picks” problem that Chieftain does currently. Since I am melee class, it felt like the natural synergy of tinctures was perfect for me to go with. Essentially due to my ascendancy, I have nearly 100% uptime on the flasks on either side of the tincture. It has also made me shift up my playstyle a bit for example I am using Warlord’s Mark instead of Vulnerability because it synergizes with Detect Evil which makes it so that my hits against marked targets cannot be blocked or suppressed. The problem is I am not exactly sure what I want for my 4th choice. I will likely go Wildwood Blessing as it gives me Barkskin a powerful 25% reservation defensive layer and I really don’t want to give up additional flask slots or remove gems from my gear to benefit from the other two options. What is awesome is I could shift things up and go for the Primalist ascendancy and have equally compelling options. I am definitely calling this system a massive win.

So that is essentially three wins in a row… so let’s talk about a massive “L”. Let’s start off first by stating… that I did not play the Ultimatum league and as a result, I had no nostalgia for it… and that I also enjoyed Metamorph quite a bit and regularly mixed it into my Altas tree. So far Ultimatum seems like a shitty replacement for Metamorph. The rewards are just not great and feel like a greatest hits collection of the shittiest loot you ever got from the corrupted strongbox atlas node with the occasional small stack of currency of catalysts. The thing is… the negative effects can be rather rippy and you can see in the above screenshot what it looks like when you complete all 10 rounds and get a stack of your loot. Nothing in that pile was really worth the time it took me to complete the encounter. I would like to see some data collected from folks who went all in on the Ultimatum atlas tree options, but with zero investment it really isn’t even worth my time.

The other big change for me personally has been the advent of “Bel League” where I gathered together with some close friends and started a private Path of Exile trade league. This has given us a mostly SSF gameplay experience with the ability to share some really good items when we find them. I would say this has been a massive win because it allowed us to bypass a lot of the day-one weirdness as we were limiting ourselves to a very small pool of players. It has also been a lot of fun as random loot we might not be interested in, could be useful for someone else out there playing a wildly different build. I’ve had a lot of fun earmarking assorted loot for my friends and also churning out raw currency for crafting. It is making me realize just how much of the “wealth” I generated last league came from the trade economy because I have rather anemic stacks of chaos and only a single divine orb thus far.

This has also caused me to shift up my Atlas strategy a bit and am actually mixing in Essence and Harvest for the raw crafting potential that each provides. I’ve also just picked up some assorted nodes to increase the drop chance of adjacent maps since I cannot buy my way out of issues when it comes to mapping. I am going to have to find all of my maps the old-fashioned way… which is running maps that connect to the empty slot and hoping for some good luck. I am more than over-sustaining the total number of maps that I am getting and have filled the guild bank with fodder for those coming up the rungs and just starting to enter the endgame. So in total, this has given me a bit different looking Atlas than I normally would have at this point but I am enjoying myself. Once I complete all of the normal maps I will be popping back through and pruning some of the branches a bit to most likely go into either a Red or Blue Altar strategy.

As far as Atlas progress goes I have slowed down considerably because the nodes that I need are a bit harder to find as drops. I need most of the unique maps and quite a few of the higher tier red maps to complete out my 115 of 115 as I currently sit at 95. I did complete my first two “easy” voidstones yesterday, and I am not sure if I will mess around too much with going beyond that. I don’t really like bossing in Path of Exile and it does not bring me the joy that it seems to for Kodra, so I am not sure if I will feel like the grind that is required to get even an attempt at Maven or Uber Elder. Were I in the trade environment I would probably just buy a carry. Honestly, I am not even sure how much I care about getting all maps dropping at t16 for the purpose of this league. It has been pretty chill to grab a yellow map and run the league mechanic on it, without it really escalating the difficulty too highly.

I think that is my rundown of Affliction League so far. I would say that overwhelmingly this is a good league. I will forever miss my Righteous Fire Juggernaut shenanigans but I am pretty happy with where I am in Boneshatter land. It isn’t anywhere near as immortal, but also kills things much faster…. without feeling like a squishy mess so I will call that a net positive. I am certain it could feel much better if I were able to upgrade some of my gear to add spell suppressions as a more reliable defensive layer. Similarly, I would probably try and slide in some “damage taken as X” mechanics to smooth things out a bit. I would also really like to have way more health but for being sub 4000, it still feels pretty great.

So essentially… I am really pleased with both the experiment of “Bel League” and the Affliction league as a whole and especially how much progress I have made in a little less than a week.

Bel’s Bargain Bin

Good Morning Folks! We are on the morning of day five of the Affliction League, and I have to say one of the more interesting things about the psuedo-ssf environment is how it changes your perspective on things. I recently got a pair of rings and they are phenomenal. The only thing I would change is adding 30 Chaos Resistance to the left ring somehow. Combined, these go a long way towards fixing my resistances and also give me a whopping 49% Item Rarity. These are both rings that I probably would have chucked in a vendor tab were I playing in Standard, because the moment I finished the campaign I would have fixed my resistances by buying gear. That is not to say that I don’t miss easy access to really good gear, but it is nice when something that drops is a solid upgrade for something that you use out of sheer desperation.

One of my favorite aspects of the “Bel League” as it continues to be called by folks… is that I can share the wealth. I am I believe the furthest progressed of our folks thus far and as a result, I am chucking anything with halfway decent resists into a vendor dump tab for 1 Wisdom Scroll. This makes all that gear searchable by my teammates and allows them to go shopping through my vault. I have no clue what resists a given player might need, but by just sort of gathering up anything with 60% total resists or higher, it allows folks to fix problems with their build and makes me feel at least somewhat useful. Honestly, I’ve wished I could make my entire bank searchable by my guild for a while now because in normal trade league, I am often doing this as well. The main difference is I am throwing 20 Chaos on them. I would always rather gear go to someone I care about rather than a random stranger.

The upgrade that has been the hardest fought thusfar is getting a new axe. While leveling through the campaign I picked up a random axe with a good fracture on it, and I have been unable to replace it. The positive is that I had a fairly decent axe for the later half of the game, but the negative is it was almost too good to get rid of easily when I started finding six socket items. I’ve been using the “Reroll Physical” craft through harvest on a few different items in the vague hope of trying to find something. Last night I picked up a six-socket/five-link Karui Chopper and managed a craft without bleed on it and am rolling with it. It is a fairly nice upgrade but I am feeling the slower attack speed. I’ve not found a six-link chest either because I would rather throw my main attack in that so that I can shift all six sockets in my weapon to red due to the axe mastery.

I am still extremely happy with my progress, and while I slowed down considerably I still managed to get 65 of 115 last night. I am starting to get into red maps and pulled a random corrupted T15 from a div card stack. For the most part that went fine and I took no deaths running it, but the rogue exiles and a few of the harvest beasts were a bit tanky. I am sure once I get some more quality on my gems and some slightly better gear that will even out. This was before I picked up the axe upgrade so that will likely help somewhat as well. I am honestly surprised at how well this is going both in delve and in mapping… I have no real doubts that I will be able to complete my Atlas and I have already set up camp hunting down delve-specific gear that folks need.

As far as my Atlas Strategy goes… I don’t really have one. Mine is the Atlas is sheer desperation and right now the thing I think we all need… is ways to craft gear. So I picked up the bare minimum needed to bring Delve online and start getting sulphite, and then picked up the best nodes for Harvest so that I could get higher quantities of juice. Finally, I have started pivoting into Essences so that I can pick those up as a sort of “bycatch” for running other content and slowly building out a cache of crafting materials. I’ve already picked up the nodes that upgrade the essences, and I am about to pick up the early node that forces at least one on every map. I am not sure I really want to take the one that forces multiple essences on the same monster, because that just tends to slow down the mapping. Given that my goal in running maps is to get sulphite and that harvest and essences are just a useful byproduct… I don’t want to slow things down any more than I can help it.

I think I am pretty happy with where I am currently in this build. I had declared in my video yesterday that Righteous Fire was dead and that was what prompted me to try Boneshatter. However, per one of my friends, RF is just fine and they are having a perfectly cromulent time with it. I need to spend a bit of time on my Standard RF Character and see just how it feels to play. Maybe the changes are not as bad as they seemed. I think probably the Inquisitor version is fine, but I have a sneaking feeling that the Juggernaut version will not be. Anyways! Boneshatter seems fun so I am happy enough for the time being regardless.

AggroChat #460 – Spoopy Forest Friends

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We are back with everyone and it is weird how long it has been since we have done a full seven-person show!  Tonight we discuss the Game Awards and some of the negative reception surrounding it.  We talked for a bit about the Monarch television show and the larger Legacy Pictures Monsterverse.  Tam talks about The Exit 8 and the liminal weirdness of an ever-shifting train station. Then we dive into the Path of Exile Affliction League and more specifically our private “Bel League” and how that has been going so far.

Topics Discussed

  • The Game Awards 2023
  • Monarch and the Legacy Pictures Monsterverse
  • The Exit 8
  • Path of Exile
    • Bel League
    • Progress so far
    • Affliction League Mechanic

Bolt Crafted Sorta

As we get closer to Friday, I think I have finally come to terms with the fact that I will be going Boneshatter for the league start. After sifting through many different guides and POBs, I think I honestly prefer the one that Zizaran released for 3.22. This is mostly because the gear seems pretty straightforward and craftable and it features some of the things that I knew that I wanted to lean into like double-dipping evasion for armor with Iron Reflexes. We have a Trello for all of the folks doing league starts in the private league we are running and I have highlighted some of the uniques that I am looking out for, but in theory, this should be able to be done with nothing but rares at least for a while. If this can get me down into Delve at around 150 depth I will be very happy.

Additionally, since yesterday was the official stop of the Trial of the Ancestors league, it meant that they opened up the ability to create private leagues for Affliction. So we now officially have the “Bel League Affliction” set up and running and most of the participants have joined. Ash and Kodra helped split the cost of the league three ways with us each chipping in 100 coins, with more folks willing to chip in if we decide to expand it past the initial 40 days. I figure at the 40-day mark we will either allow the characters to drop down into the trade league or if folks are still going hot and heavy, expand it out by another 30 days.

The other big thing that I did in Path of Exile last night was to get both my personal and the guild’s stash set up in standard the way I want it to look in Affliction. Essentially the state of your standard stash is what gets imported into the next league, and for the guild, I mostly wanted to get the tabs named and affinities set properly so that hopefully I don’t have to do this on the first day of the new league. Similarly, I did a bunch of rearranging things in my personal stash to go ahead and set up some of the common folders that I used in Ancestor League. As far as all of those “Remove-Only” tabs I tend to shove them into a folder named after the league they were created during. Not that I spend much time in Standard, but I figure this will make this a bit easier at a later date when I might be looking for something.

In other news, I have been playing a not-insignificant amount of Guild Wars 2 lately. I’ve talked about this a bit, but I have been popping in at least once each day to chip away at my “wizard chores” which is a humorous term that I picked up from my friend Ace regarding World of Warcraft Dailies. Given that I am actually doing them for a tower full of wizards… and the reward system is called the Wizard’s Vault… it is finally the perfect term for what I am doing. Doing various daily, weekly, and period objectives gives you a currency called Astral Acclaim which can then be used to buy all manner of things from cosmetics, to pieces of usable gear… to probably the most valuable item which amounts to a massive boost in crafting your choice of a legendary from four different options.

Astral Acclaim stacks to 1300 points, and I was nearing the cap where I could not earn anymore and needed to spend down some of it. So I opted to pick up the Legendary Weapon Starter Kit – Set 2. This gave me access to shortcutting the crafting process for Bolt, The Moot, Quip, or The Predator. Since I use Sword on a few of my characters and am looking forward to playing around with Sword on my Necromancer soonish… I opted to go with Bolt. I don’t really love the appearance of any of these weapons, but the other one I was considering for a bit was Quip just to give me access to a pistol as that seems to be a weapon archetype I also enjoy. What this box does is give you the precursor weapon, the “gift of” for the specific weapon shortcutting the need to level a profession to 400, and either a Gift of Magic or Gift of Might. This then requires you to supply your own Gift of Mastery and the Gift of Magic/Might that you did not receive, along with 77 Mystic Clovers, and 250 Globs of Ecotoplasm to craft a Gift of Fortune.

I had already been chipping away at some of the legendary weapon requirements because I have been working towards Twilight… which I stalled out on when it came to crafting the precursor. I should have just sucked it up and bought the precursor and would have likely already completed that weapon before now had I done so. This however meant that I had already done the legwork to craft a Gift of Mastery, and had been stockpiling resources that got me at least part of the way towards the missing Gift of Magic since my package gave me Might instead. I took the easy way out and spent roughly 200 gold to finish gathering the Tier 6 materials needed to craft the Gift of Fortune and then threw all of the expensive bits in the mystical commode to get my very first Legendary weapon in Guild Wars 2.

To be fair… I said “sorta” in the title because it doesn’t feel like I really put in all of the effort required to craft a Legendary weapon. I would probably feel more accomplished had I done so, but given that gathering Legendary gear is the true endgame of Guild Wars 2, it does seem a bit brilliant to give players an onramp to demystify the process a bit. According to GW2 Efficiency, the price right now to craft a Bolt from scratch would require about 1300 gold. This is greatly shortcutting that process giving you the Gift of Bolt (~200 Gold), Gift of Might (~150 Gold), and the precursor (~70 Gold) all for the low price of a month’s worth of dailies. It also encourages players to complete that Gift of Mastery on their own which requires getting full Tyria exploration completion and farming up a Gift of Battle. The more players engage with Legendary crafting, the more they become entwined into the flow of the game… and likely the longer they will stick around. While this essentially handed me 450 Gold… it did so in a way that meant I had to have poured a good deal of my time into the project to make anything of it.

The only annoyance is that I will have to craft a second legendary sword at some point for the characters that would want to dual-wield them. Now that I have broken the seal on this system, however… I sorta want to focus some time on wrapping up Twilight and getting a Greatsword for all of my alts to use as well. I see what you did there Wizard Vault…